Youphemism
Gunslinger since pre patch (sh/out to The Farmer)
The patch is out just now guys, if you're on PS4 click options while hovering over Injustice 2 on the PS4 main menu and Check For Update and it'll download.
General Gameplay fixes
Stage Specific Fixes
Character Specific Fixes
- General stability and Online stability improvements
- Move list corrections and improvements to AI logic
- Online Ranked Match has been replaced with Ranked Set which are first to 3 wins
- Player Match and Private Match can now be searched with Competitive Mode On
- From within an Online Lobby Room you can now challenge player to 1v1 and KOTH matches with Competitive Mode On
- Fixed a rare issue where placing a wager during Clash with high latency on some controller configurations could result in the wrong bet being used
- Added Xbox Arena support for User Generated Tournaments on Xbox One
- Player can now equip gear dropped after a match or from a Mother Box to that character’s current default loadout
- Gear can now be bulk selected in a characters inventory screen with simple and advanced filters
- Gear can marked as favorite which prevents it from being sold or deleted
- Fixed many special moves being affected by the strength attribute instead of the ability attribute. Swamp Thing and Bane have had some damage increases noted below to compensate for this
- Fix for some character select and character viewer animations on premier skins
- Fixes to visual effects priority with Scarecrow’s & Cyborg’s supermoves
- Fixed audio issues with several attacks being interrupted
- Multiverse - fix for Swamp Thing's sidekick being able to make a character unresponsive if interrupted with specific timing
- Several Gear Abilities with Down, Down inputs that were still not changed to require a more precise input when buffered now do so
- Fixed an issue which was preventing Starfire Gear Abilities from dropping from Mother Boxes and Multiverse Event rewards
- Completion requirements have been reduced for all Guild Mulltiverse Tiers
- AI Loadouts can now be used in Guild Multiverse Events
Stage Specific Fixes
- Arkham Asylum - Fix for toilet interaction having a displaced hit region when interrupted in certain circumstances
- Atlantis - Bug fix for interrupting wall run interaction under certain circumstances preventing it from being used again
- Batcave - Fixed a bug causing the hit region of the motorcycle interaction to linger after being interrupted by certain attacks
- Batcave - Fix for rare situation where players could use a teleport move to be outside the boundaries of the stage
Character Specific Fixes
- Aquaman – Fixed a bug causing combo damage scaling on Trident Scoop and Trident Scoop MB to be larger than expected
- Aquaman - Fixed a rare issue that could cause Aquaman's trident to be misaligned after hitting an opponent with Deep Sea (Towards + Medium, Light + Hard)
- Atrocitus - Fixed rare bug that could cause Brute Slam (Down + Hard) to have longer than normal recovery when hitting Flash while he has Speed Zone character power active
- Bane – Heavy Hammer (Light, Light, Medium, Down) and Fist Slam (Towards + Medium, Down) recovery on hit increased by 2
- Bane - Increased Base damage on several special moves by 1 to compensate for them being now being correctly adjusted by the Ability stat
- Batman - Fixed a rare bug that could case Batman's Flying Kick follow-up from Straight Grapple to sometimes go in the wrong direction
- Black Canary - When Front Handspring is interrupted by Firestorm's Molten Trap, he will no longer then sometimes pass through Black Canary while immediately following up with Heat Wave (Away + Hard)
- Blue Beetle - Fixed issues with hit regions while character power is active if you attack immediately following a Roll Escape
- Brainiac - Fixed a bug that allowed Tendril Smash MeterBurn (Towards + Hard, MB) to be air escaped
- Brainiac – Fixed a bug that prevented Beta Strike’s hit region to be increased while opponent is in a combo
- Brainiac - Fixed bug causing Beta Strike and Beta Bomb blockstun and hitstun being shorter than expected if it collides with the opponent immediately following a blocked Pneumenoid Dive
- Catwoman - After hitting with Cat Dash and Cat Dash MeterBurn Catwoman can no longer sometimes forward dash through the opponent
- Catwoman - Cat Stance now requires a more precise input when buffered
- Cyborg - . Fixed the ability to perform Back/Forward grapple as a 2in1 cancel while Input Shortcuts are turned off in controller options
- Deadshot - Fix a bug which could result in a lingering empty clip from his end of round win animation
- Firestorm - Missing with (Air) Fusion Charge then immediately performing Heat Wave (Away + Hard) will no longer sometimes cause Firestorm to pass through his opponent
- Green Arrow - Fixed bug that caused Green Arrow to be briefly immune to high attacks if he started Take Aim character power while crouching and immediately jumped while holding the arrow
- Green Arrow - Fixed rare issue that would cause Green Arrow's bow to be misaligned after missing with Stinger
- Harley Quinn - Fix for hyenas summoned from her character power appearing in the wrong position in certain circumstances
- Joker - Rolling Gas can no longer be MeterBurned after it is destroyed by things such as Sub-Zero's Ice Klone and Captain Cold's Death-cicle MeterBurn which would result is wasted super meter
- Red Hood - Lethal Lunge MeterBurn while Hidden Explosive Gear Ability is equipped now does 8 less base damage
- Red Hood - Akimbo Blaze & Akimbo Blaze MeterBurn Gear Ability now does 3 less base damage
- Robin - Fixed rare issue with Assassin Strike causing the hit animation to not work properly if hitting on the last active frame
- Robin - Fixed hit FX sometimes appearing in the wrong location on many sword attacks
- Scarecrow - Fixed a bug that caused Fear Flame to fully charge Scarecrow's character power meter when colliding with certain projectiles
- Starfire - Reduced the base damage of My Little Bumgorf (Light, Light), Grishnik Got Your Tongue? (Medium, Light), and Call Your Knorfka? (Medium, Hard) by 1
- Starfire - Reduced the base damage of Star Strikes (Away + Medium) by 2
- Starfire - Increased combo damage scaling when canceling into Starbolt character power
- Starfire - Side Scratch (Down + Light) has 2 less cancel advantage
- Starfire - Burning Desire & Shooting Star base damage reduced by 1
- Starfire - Reduced base damage of Star Dust by 2 and Star Dust MeterBurn by 1
- Starfire - Tamaranean Charge is now airborne on frame 4
- Starfire - Star Slam gear ability can now be directed close
- Starfire – Fixed a bug which could cause some lingering visual FX after end of round win animation
- Starfire - Fixed some hair clipping issues
- Subzero - Function-Kneeing Properly (Hard) has its hit region adjusted, has 10 less frames of recovery on hit/block/miss, 10 less frames of blockstun, and slightly less pushback on block
- Subzero - Killing Blow (Hard, Hard) had its hitregion adjusted
- Subzero - Low Chop (Down + Light) has 1 more frame of cancel advantage, 2 more frames of recovery, and has 1 more hit advantage
- Subzero - . Fixed rare issue where several attacks when pushing an opponent into Ice Klone which would cause it to have slightly reduced blockstun
- Supergirl - (Air) Heat Vision Gear Ability will no longer sometimes change impact location after destroying Sub-Zero's Ice Klone
- Superman - Fixed some visual FX being the wrong color when using Bizarro skin
- Swamp Thing - Increased Base damage on several special moves by 1 to compensate for them being now being correctly adjusted by the Ability stat
Will update with full notes if/once they're released
Known so far:
Known so far:
- Two new shaders for everyone
- A new Gear rarity - Legendary. Listed with a red banner instead of Epic's gold banner/Rare's blue banner/common's grey banner
- Better Gear/inventory management, you can
- Sort Gear by rarity
- Favourite Gear
- Bulk mark by rarity
- Additional options include: excluding sets, augments, level, strength, ability, defense, health, combined stats and price all on a "less than x" variable
- When opening mother boxes you can now equip Gear to your Loadout 1 straight from the mother box screen.
- Ranked is now 3/5, now called "Ranked Sets" rather than just "Ranked"
- Ranked leaderboards have been reset, go get 'em IIINCORRUPTIBLE
- Player match is split into "Versus" and "Competitive Versus" now
- Competitive KOTH
- Multiverse -
- Towers in character-specific miniverses (usually second from the right) now award Epic Gear for that character in every tower, not just the last one
- The last tower in character specific miniverses (one fight vs level 20 AI) now awards a Diamond Box and Epic Gear for a character rather than a Gold box
- Starfire
- D1~DB1mb no longer links
- Sub Zero
- D1~DB1 now links