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Living Match-Up Chart for Poison Ivy 3.0

xKhaoTik

The Ignore Button Is Free
This is the MU chart that was created in the discord. There's still a few MUs I need exp in, so whoever has the exp in that, feel free to comment. As for the MUs I have a number for, I'll just leave the explanation for them very short and brief.

Aquaman: 7-3. She controls the pace of the match. Shuts his defense down. Zones him out. Her trait is better than his in the MU. She gets beat upclose tho. Stay out, zone strategically and you'll win.

Atom: 5-5. I have no idea but this is what Grr and the other Atoms came up with.

Atrocitus: 6-4. Pretty straight forward MU. Both have really good footsies and damage, really commanding traits and a threat from anywhere on the screen. She has a slight edge tho since she has a slight better neutral and footsies, can punish him anywhere and negates his trait with drills.

Bane: 6-4. You win from afar. He wins upclose. Trait debuff REALLY hurts him due to her damage and chip. Absolutely wrecks her on oki. Outfootsie him. Basically whoever gets the momentum, they win.

Batman: 5-5: He just does what batman does but he isn’t as derpy as he was before. She can hang with him with the zoning and can compete upclose.

Black Adam: 4-6 (maybe 5-5). Straight forward MU. Him jumping is a threat to him due to her buff to d2 and b3, while punishing dive kick easily. She can sit back and check him with drills safely, while punishing the cloud. Both have good footsies but he's better upclose. His zoning is better than hers.

Black Canary: 6-4. Beats her in every category except for damage, and even then, Ivy's damage isn't too far off from canary's. Zones her out badly, way better neutral and footsies, and just a scarier presence overall. Black canary is slightly better upclose and has better mixups. Only reason why this isn't 7-3 is because of level 3 trait.

Black Manta: 6-4: She really controls the pace of the match and outfoosies him badly. Trait cancels aren’t a threat at all and her trait is actually good in the MU. She can’t zone but she can use drills to bait a teleport. Generally does more damage than him as well

Blue Beetle: 4-6. Really good zoning and air control is all he needs to do to win. There's no zoning from her at all, not even with he trait. She's better upclose and has better neutral and damage, so that helps. She has to stay on top of him in this match to win.

Brainiac: 5-5. Just a basic MU. His air mobility is very hard to contest with and she can’t zone because of it. She is faster than him but he has a lot more range, so the footsie department is in his advantage. She has to get in and stay in to win.

Captain Cold: 6-4. Hard for cold to charge trait due to the zoning Ivy will be doing. Even if he gets the globe out, she can freely zone him, unless the globe is completely trapping her. She wins the trade against his ice gun shots. Better footsies and neutral than him.

Catwoman: 5-5. Catwoman wins upclose. Ivy wins from afar. That's pretty much the MU. If Ivy gets the life lead, she wins. If Catwoman gets it, she wins.

Cheetah: 4-6. Little to no zoning in this MU due to cheetahs insane mobility. Cheetah outdamages her and destroys her on wakeup. Ivy does win upclose tho as she has the better footsies and neutral. Has to get in and stay in

Cyborg: 4-6. She gets zoned out and he runs away free. That’s basically it.

Darkseid: 6-4. He zones her out and shuts her zoning down, but she's not helpless. iAbeams can get punished with her drills but she has to be on point. Ground beams can be punished by drills if she ducks, is around f3 range and on point. If not, just simply walk your way in. His teleport isn't really a threat since she can just walk away or d2/MBb3 it. His damage hurts a lot and has a better neutral, but she outfootsies him badly. Basically, it's his is game to control but she plays his game well and has counters for it.

Deadshot: 5-5. No zoning, trait is almost useless, etc. With the nerf to him, machine gunning WC isn’t a thing anymore because one whiffed cannon means it’s her turn. Any follow up gets beaten by drill. You can now also Barkskin, dash or MB roll a follow up. Deadshot is zoning her out and draining her meter while doing it with his trait, but it’s not as bad as it was before. Pretty even game upclose as he has the mix but she has the footsies and damage. He’s more of a threat from afar. Ivy has to get a life lead and stay on top of him.

Doctor Fate: 4-6. Pretty basic. He zones her out and has better footsies. She does more damage and is better upclose. She has to get in to win.

Enchantress: 6-4. Drills kill Enchantress and there’s nothing she can do about it. No safe way to hex unless she scores some type of knockdown since any hex attempt gets punished by drill on reaction. Reflect does hurt Ivy’s trait tho as she can reflect both the trait shots and the burrow. Because of this, ivy has to use her trait aggressively instead of zoning wise. Upclose is an even battle as the both have a really good 11f mid, as Enchantress’ has more range and leads to mixups while Ivy’s is more more staggerable, builds more meter and leads to more damage and mixups. Ivy can play her game anywhere and anytime while enchantress can only play the upclose game.

Flash: 5-5. Momentum based. Whoever starts it, wins.

Firestorm: 5-5 (maybe 4-6).He zones her out and beats her in the air . She has to get in and stay in, but she’s very good upclose against him

Gorilla Grodd: 6-4: she zones him out pretty well, has better footsies and neutral and is better upclose. If he has trait active, she can still zone but MB drill whiffs..weird. Leap gets bodied by d2 or MBb3.

Green Arrow: 6-4. I really don’t know. I either hear she wins or he wins. Discord has this her advantage.

Green lantern: 5-5. Another basic MU. Even zoning, even footsies, even mixups, etc.

Harley Quinn: 5-5. Harley’s zoning is better but she can still get counterzoned by ivy just fine. Very life lead based. Whoever starts the zoning war is the one to win the match most likely. Both are very good upclose as well. Harley has more Meterless damage tho so she’ll always have the meter to be ready for something.

Hellboy: 4-6. Strong air control and strong zoning is what makes this MU bad. That’s pretty much it. Ivy has to get in and stay in

Joker: 6-4. She has better buttons, better footsies, better neutral, better damage and better upclose. Her A2As and MBb3 are good against his jump attacks.

Raiden: 6-4. I have no idea but discord has this at Ivy’s advantage.

Red Hood: 5-5. Very basic MU. They both bully each other form upclose and afar.

Robin: 6-4. We zone him about pretty easily and our damage match his. His footsies are on top with hers, if not better.

Scarecrow: 5-5. She zones, he rushes down. That's pretty much the MU. He's trying to get in and she's trying to stay out. Both have really good footsies and neutral. Very life lead based MU.

Starfire: 5-5. Dead even match. Even zoning, even footsies, even mixups, even counters, etc. Whoever starts the game off first, wins.

Sub Zero: 6-4: Ivy controls this match. Zone zone zone. Even if the Klone is out, zone. Not really much her can do except rush her down, keep up the offense and keep her in the corner. Her stance attacks, d2, b3 and 2 aren't effected by the Klone as well, making it hard for him to make Klone a threat.

Supergirl: 4-6. SG pretty much shuts anything Ivy does down. Whatever Ivy is good at, SG is better at it, on top of the things she has that Ivy doesn't. Ivy has to really work to win this.

Superman: 4-6. Same thing as the SG MU

Swamp Thing: 5-5. Both have good zoning options. Ivy has the speed and neutral while Swampy has the footsies and range. Very life lead based

Wonder Woman: 6-4. Ivy zones her out pretty well. Wonder Woman has to walk her way in while taking the chip from the zoning. Shield toss gets punished anywhere on the screen with drill. She has to spend a bar to make it safe. Both have good footsies and neutral. It's Ivy's game to play and Wonder Woman has a hard time playing it.

TMNTs are still in Progress

Winning: 15
Even: 13
Losing: 8
 
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xKhaoTik

The Ignore Button Is Free
This may be dumb but what icon is it? Lol I'm on my phone
lol I'm in my phone too so I'll tell how I exactly see it.

It's right under the thread title but right before the OP. Idk if you have an ad but I have an ad under the thread title and then the icon is under that.
 

Zoidberg747

My blades will find your heart
Atro could be 6-4 because of how oppressive his pressure gets, but I can see the reasoning for 5-5.
 

ATP2014

The best mediocre Batman
The Batman MU looks about right. Ivy controls the pace of the match but Batman will get in and do Batman things.
 

Lokheit

Noob
Pretty good list. And yeah I would put the Deadshot at 3-7, he's better than Ivy at every single range and completly shuts her down.

I'm not sure she really wins the Cold match up though. On paper she has the tools, but then you see how Sonic played the character against Semiij Ivy and you realize Cold can alter his playstyle against her to get even by opressing her.
 

xKhaoTik

The Ignore Button Is Free
Pretty good list. And yeah I would put the Deadshot at 3-7, he's better than Ivy at every single range and completly shuts her down.

I'm not sure she really wins the Cold match up though. On paper she has the tools, but then you see how Sonic played the character against Semiij Ivy and you realize Cold can alter his playstyle against her to get even by opressing her.
He played it wrong. He wasn't really zoning and kept trying to play upclose with him. She doesn't have to do that. It's hard for him to get anything going when she can just zone him. She has better neutral, footsies and buttons than him as well
 

EMPRESS_SunFire

Regina George of discord
I agree with the Harley and Catwoman MUs.
I think Harley has to get in but she can also check your drills with gunshot and Harley has a good up-close game against her.

Ivy can keep Catwoman out pretty well and her trait is very usefull against her IMO, Catwoman can take away her whole lifebar on knockdown tho, 5-5 for sure!
 

Lokheit

Noob
Well, so far on paper from what has been shown on stream it looks like Black Manta is going to be (another) hard counter pick, he has the full package to ignore her zoning (can stay in the air for long periods of time, can attack from the air, can teleport launch) and it looks like he wins the neutral and close game battles.

The most shocking part of the stream was when 16Bit said he thinks Ivy could have some untapped dirty potential like Captain Cold when what Ivy does isn't dirty or setups of any kind and half of the cast can ignore it.
 

Cursa

Counterpoke with armoured DB2 at all times.
Does ivy's drill do the aqua man thing where it tracks ridiculously well through some MB rolls?
 

Cursa

Counterpoke with armoured DB2 at all times.
Na it’s too slow
Aye yeah I was wondering because I feel like MB roll against Ivy is a pretty strong tool provided she doesn't have trait out since drill has a pretty decent amount of recovery on whiff, makes characters with good rolls hard to deal with otherwise
 

Laos_boy

Meow Hoes
The only one I disagree or at least confused on is Starfire.

She gets her game going way easier than ivy and wins the trades war. She does more damage on chip than drills do on hit. And Starfire can kind of yolo MB charge if she's reads a drill. And Starfire has the faster button up close. But due to the patch ivy does has the better offense

Idk it could be just me. But if you can explain it more in depth that would be good pls.
 

xKhaoTik

The Ignore Button Is Free
The only one I disagree or at least confused on is Starfire.

She gets her game going way easier than ivy and wins the trades war. She does more damage on chip than drills do on hit. And Starfire can kind of yolo MB charge if she's reads a drill. And Starfire has the faster button up close. But due to the patch ivy does has the better offense

Idk it could be just me. But if you can explain it more in depth that would be good pls.
I used to think starfire wins too but barkskin really helps in the MU against the chip, and she can definitely get it out in the MU.

Starfire’s d1 is very annoying to deal with but Ivy’s footsies and neutral are really good against her.

Starfire’s zoning is very good but Ivy’s is good as well. They both have the tools to zone effectively but Ivy just has to be a bit more patient with hers.