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Superman General Discussion Thread

ATP2014

The best mediocre Batman
How is the day 1 impression of Supes? Corner damage is still great, midscreen I can feel the nerf a little more.
 

Wrubez

The Flow Instructor
How is the day 1 impression of Supes? Corner damage is still great, midscreen I can feel the nerf a little more.
Yeah his midscreen BnB does like 390 down from 440ish but IMO he's balanced and should be left alone from here out. Still tremendous heavy hitter especially with trait active. Personally I think he could have been left untouched in general but if this is the compromise - I'll take it and leave it the way it is.

He didn't get neutered with his damage like Black Adam. BA is still very good but feel they went slightly overboard by comparison
 

SwagMountains

Yes we Kahn
just wait half a second longer after the mb db2 then do laser its fine

in fact with the bizarro skin he can even link laser where his normal skin cant against tiny hurtboxes

not tht any of this is even the optimal combo in the first place lul
What's that optimal shit for one bar in the corner shazzy lol. Not f23 trait 3 3 mb breath zap 3 breath? Whatchu hiding under that cape ya lil minx
 

Arzumis

Noob
When ending in a restand after ex breath in the corner,what do you guys do?

Iv been doing deep j2 which is plus enough for a f3 to jail. Iv even gotten heat zap to jail but it's inconsistent. But since f3 jails they usually stand block the heat zap. Il sometimes sneak in a delayed b1 breath.
After the f3 or heatzap on block, I'll either grab, f23 to catch them teching, or 22. 22 is really good because of the mixup with 223. 22 is also -3 so since they're scared of the mixup you could grab, f23, another 22.
 

SwagMountains

Yes we Kahn
When ending in a restand after ex breath in the corner,what do you guys do?

Iv been doing deep j2 which is plus enough for a f3 to jail. Iv even gotten heat zap to jail but it's inconsistent. But since f3 jails they usually stand block the heat zap. Il sometimes sneak in a delayed b1 breath.
After the f3 or heatzap on block, I'll either grab, f23 to catch them teching, or 22. 22 is really good because of the mixup with 223. 22 is also -3 so since they're scared of the mixup you could grab, f23, another 22.
All of those with the addition of neutral jump
 

MetalPete

MACHKAAAAA!!!!!
Definitely not a fan of mb flying punch losing armor; feels completely useless now. Rising grab gaining startup and recovery time was unnecessary too.
 

The Highlander

There can be only one
God, I actually fucking love Supes. His f23, his f3, his lasers, his breath(that sounds weird out of context), his mb breath, his restand resets, literally everything about his desgin I love. How one can find him boring, I will never know.

Might get a tattoo of F23
I remember for the first one a guy made a f23 breath shirt lol
 

kdawg

Noob
Thoughts on Superman vs Supergirl? Felt it went from 6-4 Superman's favor to 6-4 Supergirl.
I've had his discussion this past weekends when some one told me she loses lol I always hold back on 6-4 so it won't sound like im down playing but she out zones him. Keeps him out the air and checks his zoning with lasers and teleport and her damage isn't nothing the laught at now
 

kdawg

Noob
And also I wanna make sure if it's me or I'm tripping. F23 trait into d1 is suppose to jail right? Like on characters who don't have 6f normals or parrys correct? Cause I keep getting poked out
 

ATP2014

The best mediocre Batman
F23 trait is +1, so your 6 frame d1 will now come out in 5 frames. This should beat all normals and some parries.