What's new

Injustice 2: Execution Difficulty- Rate the Characters

damn i wasnt expecting so many people to say grodd. i was planning to pick him up too LOL. im assuming red hood is hard as well due to the nature of his game plan (traps/set ups)?
 

xKhaoTik

The Ignore Button Is Free
Grodd is by far the hardest character to use in the game lol

Ivy is pretty execution heavy too. Tons of buttons with her and links.

Starfire is probably the easiest character I've ever played in a FG and definitely the easiest character I've played in a NRS game
 
Last edited:

Rizz091

Noob
damn i wasnt expecting so many people to say grodd. i was planning to pick him up too LOL. im assuming red hood is hard as well due to the nature of his game plan (traps/set ups)?
I'd put him in middle tier. Execution I don't find particularly hard, although his trait combo has kind of awkward timing. Bomb set ups make his game plan a little more complicated but def not at the top.

I wanted to throw green lantern in as an easier to execute character. And star fire is also pretty easy execution wise but her game plan isn't as simple as someone like superman.
 

Temptress

Edenian Empress
Grodd and Ivy.

Superman, Batman, Aquaman, Darkseid & Deadshot could be played by toddlers and yield good results.
 
Last edited:

DeftMonk

Noob
Paulo admitted on the patch stream that Ivy is the hardest character to use.

She sure has the execution package:

- Strings requiring multiple buttons per step (121213 is her main fast punisher midscreen and you need to mash it on reaction)

- Command grabs and their unnecessary use of 3 directions.

- Main launcher requiring to hold up after hitting (or on block) or you're sitting there open for a full combo.

- Strings requiring multiple directions.

- DD special moves (combined with the above for very unnatural and anti intuitive commands).

- Very tight links on some launchers (MBDrill into F3 is too unreliable).

- Trait can't be manually timed to syncronize with your moves.

B2D2,DD1,2,U,B2D2,DBF1 are a huge lot of direction buttons for what's basically her main neutral starter.
Bro ivy has some difficult areas but some of the stuff here pales in comparison to some chars. Dial a combo string has lots of buttons? Lol. Watch omega k do grodd run cancels on point off every string and then go attempt it.

Swamp thing has some needlessly tight links (I.e. F233 f2) and joker's setups/bnbs do as well... for example try to get the teeth to launch after the overhead in the following: 212close teeth(on block) f21 (this hits and they fall into teeth to launch) or his bnb 32 mb low can f3 d2 far teeth 32 far teeth j1 b12. Robin has some tough stuff as well I won't list it here because it might get nerfed and that char needs the dirt just YouTube dark nephelum combo.

As far as easy goes...we all know the culprits.
 
Last edited:
Starfire.....
normal star dust = down +back +1
close stardust = down +back+1 + back
far stardust = down +back+1+ forward
farthest stardust = down +back+1+up

The issue is... that down+ back is a infinitely easier input than down + forward in the neutral ... Take for Example at Captain Cold.. down+ forward +2+up....:confused: ......Down +back is a way too easy to throw in the neutral. People buffers down + back instinctively to block in this game... Try to do down + forward +2+ Up in neutral Like Cold does with people shooting projectiles at You. That is a real nightmare... Starfire is a piece of cake of a character.
 
Last edited:

Undeadjim

Green Lantern Corps.
Brainiac has some of the hardest conversions I've come across, thankfully its only from midscreen DF1's into charge. The problem being each slight differentiation in spacing turns an already ridiculous time frame for comboing trait after charge, but it gives a big meterless buff to his DF1 damage midscreen.
 

Sulfur

Winning feels better when you take a little damage
I keep hearing that grodd is hard, but ive never played him myself.

Robin has some tight juggles, probably the hardest character I've tried execution wise, harley quinn is also pretty tough.
 

Kooron Nation

More Ass and Tits for MK11
I'd say Flash is up there with super high execution.
Firestorm can be a bit awkward too with his molten trap (main combo starter and restand) being a bd motion instead of the usual db motion for special moves.
 

Wigy

There it is...
Why does everyone have so much issue with command grabs.

Like sub players always complaining when they are only used in combos, that aint hard, only tricky to use in the neutral under pressure

Also, isnt braniac up there at the highest level when its not just lol divekick.

My votes grodd. After maining a RC character in mkx and trying that i felt like a fraud.
 

EntropicByDesign

It's all so very confusing.
Out of every character I've tried, Ivy has given me the most trouble. Just doing her basic stuff is extremely difficult and dropping it usually means you're toast. If she isn't the hardest in the game she's damn damn close. Grodd is enormously difficult too, but as far as his execution difficulty, it's mostly on one thing, his cancels. I know his restand loop stuff isn't easy, but outside his cancels I didn't find his combos terribly difficult.. so to me, Ivy is still the harder of the two, despite Grodd's cancels being harder than any individual thing Ivy has.

Also, I don't find Batman that easy. Yeah, his basic stuff is def extremely easy, but learning to REALLY maximize his combo and conversion stuff with trait and everything requires pretty tight timing and such. Im not claiming Bats is "hard" exactly, just that he's not, to me, "easy" either.

Superman.
Starfire seems pretty easy so far.
Deadshot.
Darkseid too kind of. He has tricky timing on some setups though.
 

ChoseDeath

Seriously Casual Player.
Out of every character I've tried, Ivy has given me the most trouble. Just doing her basic stuff is extremely difficult and dropping it usually means you're toast. If she isn't the hardest in the game she's damn damn close. Grodd is enormously difficult too, but as far as his execution difficulty, it's mostly on one thing, his cancels. I know his restand loop stuff isn't easy, but outside his cancels I didn't find his combos terribly difficult.. so to me, Ivy is still the harder of the two, despite Grodd's cancels being harder than any individual thing Ivy has.

Also, I don't find Batman that easy. Yeah, his basic stuff is def extremely easy, but learning to REALLY maximize his combo and conversion stuff with trait and everything requires pretty tight timing and such. Im not claiming Bats is "hard" exactly, just that he's not, to me, "easy" either.

Superman.
Starfire seems pretty easy so far.
Deadshot.
Darkseid too kind of. He has tricky timing on some setups though.
Damn you and your awesome post. I just picked up Grodd and now I have to try Ivy! She sounds like a fun challenge.
 

EntropicByDesign

It's all so very confusing.
Ivy really seems like an awesome character, very satisfying to play and she has a lot of room for expression, in that she can be played in a lot of ways.. mix, zoning, pressure/rush, defensive/whiff punish/footsie, Batshit lick the controller and roll with what happens, reset heavy, damage heavy, etc. She's def a jack of all trades character imo. Not the most powerful character out there, but she can hold her own. I personally think, given her options, she's a slow-burn type.. as the Ivy community keeps kicking ass they will find more and more answers for various characters, making her all the stronger as MUs are sorted out.*


*I am not saying Ivy has no bad MUs or that she's seekrit top 5 or something. Just that I think she's in a pretty good, but not perfect place that stands to grow stronger as time passes due to the width and breadth of her kit.

Ivy for me is a character I really want to learn, but I swap characters like underwear, and learning her takes WORK and I just worry that after putting the work in, I won't like her that much and I'll fuck off into the air, as I do, and move on yo someone else, after bleeding 50hrs into her launchers and links.