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Injustice 2: Execution Difficulty- Rate the Characters

I made a thread about this in regards to MKX so i thought id ask a similar question for injustice 2. I am not a very good fighting game player, and in regards to fighting games, the hardest part for me always seems to be execution. For the sake of this thread, please dont respond by simply saying "nrs games dont require you to have high execution" as that doesnt really add anything here. My main question is, for any experienced player, could you list the characters in injustice 2 that have the easiest execution requirements, medium execution requirements, and the characters that have the hardest execution requirements? you can use your own rating system if youd like, or you can just simply list the characters.
 

Dankster Morgan

It is better this way
Grodd, Swamp, Ivy, Darkseid(not quite as much as those), are the hardest to me. Fate can be tricky because you need to be aware of a lot of nuances for his overall game plan and definitely for his conversions. Superman, Deadshot, and Batman are the easiest.
 

RyFern

Noob
I don't really think Robin is really that hard in terms of execution. Granted I only have limited experience, so I could be wrong.

I think Blue Beetle and Grodd are the probably the hardest. Ivy, Wonder Woman, and Brainiac are definitely up there as well. Maybe Swamp Thing and Red Hood too, haven't tried them out yet.
 
also, if you guys dont mind, could you tell me whether the characters bottom skill ceiling or top skill ceiling is particularly hard? for example, some characters are easy pick up and play (this would mean a low bottom ceiling) but are hard to master (high top celing). im sure some of the characters you guys mentioned might be easy if you stick to bnb's but are much more difficult if you try harder combos, yes?
 

Lokheit

Noob
Paulo admitted on the patch stream that Ivy is the hardest character to use.

She sure has the execution package:

- Strings requiring multiple buttons per step (121213 is her main fast punisher midscreen and you need to mash it on reaction)

- Command grabs and their unnecessary use of 3 directions.

- Main launcher requiring to hold up after hitting (or on block) or you're sitting there open for a full combo.

- Strings requiring multiple directions.

- DD special moves (combined with the above for very unnatural and anti intuitive commands).

- Very tight links on some launchers (MBDrill into F3 is too unreliable).

- Trait can't be manually timed to syncronize with your moves.

B2D2,DD1,2,U,B2D2,DBF1 are a huge lot of direction buttons for what's basically her main neutral starter.
 
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All Sub Zero bnb require multiple use of command grab.... mid tier execution..
Captain Cold requires God like strategy to charge His gun and do His setups and combos in His non favorable match-ups.. Highest/lowest execution?. (polar icing execution?:DOGE ). High mental stress to play This character to non favorable match ups... Then in His favorable match ups becomes brain-dead:p
 
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TheHighArab

Mortal Kombats Highest Arab
Id put Bane in the middle, his buttons are nice, but you do have to at least get semi decent with command grabs to go anywhere with that character
 

Tanno

The Fantasy is the Reality of the Mind
All command grabs are the hardest of all due of their triple inputs, and especially the lefty side.

Captain Cold is the hardest of all, because you need not only to set the traps, but, also, to dash away and avoid everyone every time they try a combo against you.