It's a high, so it's duckable and stuffable.Not a Cyborg player here, so help me out - is it duckable? I take it it's stuffable, but many are. Not leading to anything is also fairly standard for wakeups. Doesn't the grappling hook have a hit of armor? I could see that as a viable alternative if so...
Nope Ivy's is much better. Ivys is also a high command grab but hers can't be stuffed nearly as easily as Cyborgs and hers launches. Hers isn't great either but it's much better than his.Ok yeah, I think the idea would be to get them to respect it so that you can grapple out. I think in that sense it's ok, but that's still pretty rough. If grapple doesn't have a hit of armor, give it. Then I think it's fine, risk/reward as usual. Ivy is in a significantly worse situation without an escape option, so I'd say he's at least better off than her.
that's safe thoughI voted yes, but I dont think its completely necessary. I think they should make his df2 and df2u his wakeup.
You dont get much of it and its pretty slow. Also dont some characters have the ability to make there wake up plus if they ex it?that's safe though
I really think they should change grapple to df3 and db3... theres no eason for it to be such a hard input, makes it tricky to use in the neutral.It's definitely rough as a Cyborg player when you get knocked down in the corner. You don't have much to make the opponent respect you. They don't even need to time their knockdown pressure, it's incredibly easy to stuff Cyborg's wake ups.
That said, it seems like an intentional design decision and one that Cyborg players can get around. Good use of tech roll, delayed wake up, pushblock, grapple, and mb roll can cover most of his problems on the ground, they just take a little more skill and thought to use than a good wake. Most characters in this game don't have any truly unstuffable wake ups, so I think this isn't a unique or gamebreaking issue for Cyborg