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OFIDYAN BEST GL

lol I knew you guys would get a kick out of this thread title. Truth is we're all the best and we're all brothers here. I'm gonna share some stuff I was typing on my phone for you guys.




Green Lantern
Injustice 2
*means meter burn in notations
(damage) means just going for raw damage.

Openers
B1
F3
B3

Pressure
(F2)

F2 commonly whiffed to assume better positioning and if timed correctly F2.. B1 almost looks like a string. The F2d1 string can be ended in neutral if you do the full sequence (f2d13) Currently nobody is doing anything about me using f2d14~bf3. What that means is I've kinda made myself a little hit confirm off this for now. Do f2d14... and on hit, Cancel into lift(db1) instead of the Willpower Wall.

(B2)
Most often strung together as B23 which you stay plus three and usually try the d1 or b1 check.

(S2)
Standing 2 can be cancelled into a meter burn close exploding lantern for a combo, but in most cases you always input the full 223 and then cancel into Willpower Wall on block and Lantern's Might on hit. The full 2231 string is plus and has no gap. So try the d1 check afterwards from certain positions that it can reach to identify your opponents respect level. D1~bf3 is pretty great especially when you have meter so the opponent isn't sure if you'll make Willpower Wall a two hitting move.

(Trait)
To get trait out in pressure it is kind of a gimmick that can easily just be grabbed. If the opponent isn't paying attention though you can sneak it in your pressure and cancel into Willpower Wall. I'll put some examples below:
B234~bf3
224~bf3
2234~bf3
F24~bf3

Conversions
(B1)

B134~db1 223~bf2 (damage)

Usually end all combos in 223 then slight step j3 for cross up or not.

[meter use] [trait on cool down]
B13~db1* B3 jf1 jf1 223 (sets up my crossups nicely (; just try what I said above "j3 for cross up or not" depending on how much you step forward before you jump and when you throw the j3

(F3)
F3 B24~db1 223~bf2 (damage)
F3 B134~db1 223~db1 (damage)
F3 j2 f2 223~bf2 (damage)

(B3)
B3 Jf2 B24~db1 223~bf2 (damage)
B3 jf3 jf2 223~bf2 (damage)
__________________________________

Opener Conversions (with trait active)
..and what you'll normally have time to do

(B1)
B13~db2 db1 223~bf2 (damage)
B13~db2b* ff ..b13~db1 223~db1 (damage)
(Above combo with meter not really worth it)

(F3)
F3 j2 f2 223~db1 223~db1

(B3)
B3 j3 j2 223~db1 223~db1
Take out the j2 most of the time you won't have the trait time to perform.

B3 jf3 f2 223~db1 223~db1
Is good too!
__________________________________

(S1)
Usually standing 1 is used for a 7 frame punish
123~db1
123~db1* b3 jf1 jf1 223
12~db2b* f b134~db1 223~db1

[Corner & No Trait] 12~db2b* d2 b233
The d2 gives you a moment to see if they wanna waste some meter and doesn't scale bad at all in this combo

(S2)
223~bf2 (damage)
223~db1* b3 jf1 jf1 223

[Corner & no transition]
223~db1* b3 f2 (away from wall) 223~db1


(B2)
B23~db2b* f b134~db1 223~db1

[Corner & No Trait]
b23~db2b* d2 b233
The d2 gives you a moment to see if they wanna waste some meter and doesn't scale bad at all in this combo

(F2)
F2d13
F2d14~db1 223~bf2 (damage)

(Lantern's Might)
Db1* b3 jf3 jf1 223
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Pressure Conversions (with trait active)
..and what you'll normally have time to do

(F2)
F2d1~db1 223~bf2 (damage)

(B2)
B23~db1 223~bf2 (damage)
B23~db2b* ff ..123~db1 223~db1 (damage)

(S2)
223~db1 223~bf2 (damage)
__________________________________

IBB
Interactable Background Bounce

B134~db1 22IBB b3 jf2 223~db1

22IBB b3 jf3 jf2 2231 (or 223~db1)

B23IBB b3 jf3 jf2 2231 (or 223~db1)

F3 ff 22IBB jf3 2231 (or 223~db1)

Setups

Anything off of 223 it's a hard knockdown.

Cross up or not F3 setup
B134~db1 f ff ..f3 f2~db2b b13~db1 223~db1


You can also neutral jump and go for a jump in attack.

Covering the Air Escape from Lift
String into db1* ff then react to Up or Away Air Escape. After the forward dash you basically just watch.. if they tech away then b1 punish. If they tech up then just press b1 the other direction right after the dash animation is over.

If they do nothing you can still catch them with that b1 before they touch the ground. So conclude that with b13~db1. If you happen to have trait on you can get the additional 223~db1 on the trait lifted bounce follow up.

OFI-Corner Trait Setup

[Corner]
Option of yolo Overhead, Low, Grab, and even a block to punish option.

(Block)
B13~db2b* d24.. f2..block (punish with below)
12~db2b* b2~db2b b1~db1 223~db1
Or harder slower punish:
b23~db2b* b2~db2b b1~db1 223~db1


(Overhead)
B13~db2b* d24.. f2d1~db2b d2~db2b 22~db1 223~db1


(Low)
B13~db2b* d24.. f2.. b13~db2b d2~db2b 22~db1 223~db1



OFI-Meaty Wall
Basically a meaty Willpower Wall that stops/stuffs a lot of wakeups.

[Corner]
B13~db2b* d2 j1 f2 2234.. bf3
B23~db2b* d2 j1 1 2234.. bf3

Am I going to meter burn it? (;

Love you guys! Take it easy!
 
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P3irce

Noob
Do you stream / have any footage playing? id love to see some high level matches, im just learning the char and would love a reference to watch
 
Like the click bait title and the unusual combo's haven't seen the B3 starter into trait combo's. I've always done B3-j3-223. Does the j1-j1-223 do more damage or better knockdown?
 
Do you stream / have any footage playing? id love to see some high level matches, im just learning the char and would love a reference to watch
Yeah man I will start to stream soon if work slows down. F3 is going to want me to so I'm going to.. It just might be more so in the winter once more has been found out and I have the time. I'll link you an unlisted video of like my first match ever hahha it's rough but you can check it. GL is in my blood.

 
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Like the click bait title and the unusual combo's haven't seen the B3 starter into trait combo's. I've always done B3-j3-223. Does the j1-j1-223 do more damage or better knockdown?
Yeah it just provides great spacing and timing for the Jf3 you go for afterwards, even if they try and delay etc. the delay time will give you another turn if that's what they choose. It's pretty nice.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Glad to have you posting with the rest of the Corps. :)

To comment on the f2 mix-up game, since I learned what the cancel number means on the frame data (it's the animation frame where a normal or special is canceled), I was able to do some math and figured out that f2d1/f2 stagger b1 is a 3f fuzzy. So, it's a legit mix option if they just sit there lol.
 
Glad to have you posting with the rest of the Corps. :)

To comment on the f2 mix-up game, since I learned what the cancel number means on the frame data (it's the animation frame where a normal or special is canceled), I was able to do some math and figured out that f2d1/f2 stagger b1 is a 3f fuzzy. So, it's a legit mix option if they just sit there lol.
THTB my man one of the other sickest Reptiles and GLs what's up bro!

Nice on the data! Yeah his strings got way better overall. So glad they fixed b23!!
 

jharris

I'm not surprised, motherfuckers
woah nice stuff man, will have a chance to have a real thorough read of this tomorrow and see what i can incorporate to my lantern!
 
woah nice stuff man, will have a chance to have a real thorough read of this tomorrow and see what i can incorporate to my lantern!
Cool cool yeah there is a lot of the basic need to know type of stuff in there for like what buttons you need to be pressing often. I through in some cheeky setups too! You'll like it!

I have more on zoning conversions, unclashables, etc still working away though and having to show houses and apts and all that lol. Real Estate is booming in North Texas.
 

HiddenSelectCounterPick

Crossplay Username: PlayingNeutral
So when i first got the game i was using gl i recently switched to cyborg...on further investigations hes boo boo. So i think im gonna give STEWART a try once again. Thanks for updating and posting the tech on here i will be posting match footage once im proficient in the footsie f2.
 

|Phantom|

"Scarab says you suck!"
I really hate the F2 B.S., at least if I am playing against GL..

I labbed it last night, If you back dash after the F2 (gap) in order to punish the D1 follow up, HE CAN EAT YOUR BACKDASH WITH B1 if he decides to do that instead of D1
I could barely whiff punish F2 with any of Blue Beetle's normals, from the correct range it is damn near impossible.
I can D2 out of the situation entirely, but if GL armors after the F2 instead of B1 or D1 I'm screwed...


It is not fun
 

HiddenSelectCounterPick

Crossplay Username: PlayingNeutral
I really hate the F2 B.S., at least if I am playing against GL..

I labbed it last night, If you back dash after the F2 (gap) in order to punish the D1 follow up, HE CAN EAT YOUR BACKDASH WITH B1 if he decides to do that instead of D1
I could barely whiff punish F2 with any of Blue Beetle's normals, from the correct range it is damn near impossible.
I can D2 out of the situation entirely, but if GL armors after the F2 instead of B1 or D1 I'm screwed...


It is not fun
I can see you eating a meaty f3 or the likes of an armored f3 into another f3 in the corner :confused:
 
Thanks for all the kind words! Can't wait to see what else we'll find out. I'm excited to think about what a 1 year old Injustice 2 GL would look like. I'm only on like month 1 I guess, but I've maybe put in a good 10-15 hours so far. All I've really done is lab. Haven't played any matches for the most part and of course my online is horrible until September :)
 

Roy Arkon

I will leave my seal on you!
Good to see you back @OFIDYAN , also great looking guide.

Off topic, I wanna say thank you @OFIDYAN , as some of my gameplain with Noxious Reptile in MKX was inspired by your video guide on Noxious Reptile. So thanks so much again.