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Black Canary General Discussion 2.0

Sage Leviathan

I'm platinum mad!
Miscellaneous Black Canary discourse and inquiries should be directed here.




EDIT: I wanted to discuss some things about the character that weren't exactly combos or sick anti-Deadshot tech. What do you know, when I come here I see every other post: "What's the Black Canary Discord?" "Can I get invited to the Black Canary Discord?" And the general discussion thread was closed for some reason?

Don't do that. Please. We have forums for a reason.
 

HellblazerHawkman

Confused Thanagarian
Depends for me. If someone is being really aggressive, you can usually score a free parry. Beyond that, I usually go with knee drop if I wake-up, but cartwheel can probably give you a lot of tools to get out of a bad situation.
 
I don't know much about the gear and gear moves so I'll ask the questions here.

- my canary is at lvl 20 but doesn't go any further. Is this the cap on all gear characters?
- how do I get her cool gear up-kick from her trailer?
- does anybody have it yet?
 

EntropicByDesign

It's all so very confusing.
So how does Canary do vs getting through some of the high level zoners the game has? Not just Deadshot's pew pewing.

I'm picking my last character and so far it's a tossup between Robin and Canary. So trying to do some fact finding.
 

jaylee777

Juh-Mill-E
So it looks like characters with a d1d2 string can kinda option select canary's 21 or 23 50/50. If you do 21 they can press d1d2 but still block and if you do 23 the d1d2 will beat the overhead.
 

jaylee777

Juh-Mill-E
Is this if they delay the 1 or 3?
If they delay either the 1 or 3 it will get beat out. If they dont delay the 1 then they will block it and punish whatever you do afterwards unless its a backroll.

It may be only characters with a 6 frame d1. I didnt test any 7 frame d1s
 
So it looks like characters with a d1d2 string can kinda option select canary's 21 or 23 50/50. If you do 21 they can press d1d2 but still block and if you do 23 the d1d2 will beat the overhead.
After labbing this, it looks like 6frame d1s can do this and beat the overhead clean and 7frame d1s trade.

However....

In either of these cases, a 2~HPMB (high parry meter burn) will painfully encourage them that what they're doing is not an option select, it's a guess. And its a way to get your ass kicked.

Edit* I think the point of doing d1d2 is in case of the high parry. I'm gonna lab more.
 
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HellblazerHawkman

Confused Thanagarian
It might have been discussed elsewhere, I noticed today that like, all of Canary's combo starters can be cancelled into a forward or back cartwheel. Anyone mess around with this? I'm wondering how this affects her as a character with "no safe strings"
 

x TeeJay o

Canary Cry Gapless Pressure
It might have been discussed elsewhere, I noticed today that like, all of Canary's combo starters can be cancelled into a forward or back cartwheel. Anyone mess around with this? I'm wondering how this affects her as a character with "no safe strings"
Yeah she can be poked out of say like 112 xx front handspring. It's a nice mix up though because 112 can also be cancelled into canary drop and crossup/ not crossup
 

HellblazerHawkman

Confused Thanagarian
I been trying to find away to use cart wheel in mix-ups or trying to get in any advice would be much appreciated
Someone better than me can probably give you a better answer but in just my messing around today, I saw this: you can do your combo starter and then cartwheel towards the opponent and do whatever option you think (crazy legs, anti-air, MB) fits best. That, mixed with your normal game plan could get into someone's head if they have to look out for you in the front, the back and be watching for the cross-up from the Canary Drop.

As for getting in, I saw @Compbros using it to set up a B3 after lvl3 trait. Doing that could help you not drop a combo from dashing/walking too far forward and letting the opponent drop. Beyond that, I haven't gotten the hang of cartwheeling through projectiles yet, right now it's easier to just dash and block or roll escape.
 

Compbros

Man of Tomorrow
Flip is weird as you aren't really reacting to the projectile otherwise you get hit before the invincible frames start. If you're getting zoned out after you duck one projectile then flip and you'll more than likely avoid it and be much closer to your opponent than a dash.

As far as mixes go there is nothing good on block. Everything will leave you unsafe except F13, which is a high starter, and leaves you -6. On hit you're safe but still negative. It's only really useful when you throw something unsafe out, it gets blocked, and you flip to potentially avoid the punish and punish them.
 
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x TeeJay o

Canary Cry Gapless Pressure
Flip is weird as you aren't really reacting to the projectile otherwise you get hit before the invincible frames start. If you're getting zoned out after you duck one projectile then flip and you'll more than likely avoid it and be much closer to your opponent for a dash.

As far as mixes go there is nothing good on block. Everything will leave you unsafe except F13, which is a high starter, and leaves you -6. On hit you're safe but still negative. It's only really useful when you throw something unsafe out, it gets blocked, and you flip to potentially avoid the punish and punish them.
113 is safe on block and is hkd. you in theory could do 112 canary drop and mix that in with 113 since 3 is a low. CD is a cross-up as well from that
 

Compbros

Man of Tomorrow
113 is safe on block and is hkd. you in theory could do 112 canary drop and mix that in with 113 since 3 is a low. CD is a cross-up as well from that

Oh, I thought you guys were talking about front flip, Canary drop is totally different, there's a ton of ways to mix people with that.
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
Decided to main Canary; been in the lab with her the last couple days and I'll be posting a bunch of stuff tomorrow

Didn't feel like it warranted its own thread and I didn't see anything on it so I'll just post this one in here though:
Reverses wake-up inputs and can be avoided with delayed get up