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What if you got meter for blocking projectiles?

Jack White

The Clown Prince of Crime
I know the immediate reaction to anything that may be conceived as a nerf to zoning is "get gud scrub", but hear me out. While opponents like Deadshot and Dr. Fate can build meter and do damage just from using their projectiles repeatedly, the only way for you to build meter in response is to actually take the hits or risk using your own specials. You don't get meter when you block, but they do.

Wouldn't it be more manageable for characters that are bad at dealing with zoners if they got meter from blocking so they could do a meter burn roll to help them get in without taking heavy losses in HP? Just a thought. Feel free to call me a scrub if you wish, or better yet, explain why this is actually a bad idea if you really feel that way.
 
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Shaka

Tier Whore.
isn't this MR roll what you are talking about? this feature is in the game but most are not using it, they seem to not have labbed it first to see how it works correctly lol.
 

Jack White

The Clown Prince of Crime
isn't this MR roll what you are talking about? this feature is in the game but most are not using it, they seem to not have labbed it first to see how it works correctly lol.
Ya, I was talking about meter burn roll when I said "dodge roll". Edited OP to avoid confusion. Most aren't using it because the game is new, but it really is an effective tool when used wisely.
 

Shaka

Tier Whore.
Ya, I was talking about meter burn roll when I said "dodge roll". Edited OP to avoid confusion. Most aren't using it because the game is new, but it really is an effective tool when used wisely.
Well looks like no one gave a shit about your thread but me, meh you'll do better next time.
 

ChatterBox

Searching for an alt.
Yes that's how kof works and it really helps the game imo. Zoning exists but doesn't dominate, and it's fun to do and to fight.
 

Zoidberg747

My blades will find your heart
I admire the creativity but I am totally against this.

For one thing, its singling out zoning. Zoning is not this unbeatable strategy that people are making it out to be. Yes some of the zoners MAY be a bit OP but that doesn't mean that there needs to be nerfs to all zoning.

Not only that but this wouldn't make sense in the overall scheme of things. You don't get meter when you block a 50/50 or blockstring (which is arguably more difficult in some cases). Why should you get meter for blocking projectiles.
 

ChatterBox

Searching for an alt.
I admire the creativity but I am totally against this.

For one thing, its singling out zoning. Zoning is not this unbeatable strategy that people are making it out to be. Yes some of the zoners MAY be a bit OP but that doesn't mean that there needs to be nerfs to all zoning.

Not only that but this wouldn't make sense in the overall scheme of things. You don't get meter when you block a 50/50 or blockstring (which is arguably more difficult in some cases). Why should you get meter for blocking projectiles.
Well, if you got meter for blocking then you would get meter for guessing right on block strings and 50/50s.
 

Zoidberg747

My blades will find your heart
Well, if you got meter for blocking then you would get meter for guessing right on block strings and 50/50s.
That's not what he said though unless i'm misunderstanding.

In any case i'd still disagree with it. There are plenty of defensive options in IJ2, you don't necessarily need to be rewarded for blocking. This would also throw the balance out of whack. Just my .02$
 

Bruno-NeoSpace

They see me zonin', they hatin'
Damn the anti-zoning age is really going on. :eek:

When MKX released, most people were fine with the insane rush down... you guys remember the ''WHAT IF YOU GOT METER FOR BLOCKING NORMALS AND STRINGS?'' thread? Yeah, me neither ;)
 

ChatterBox

Searching for an alt.
That's not what he said though unless i'm misunderstanding.
I just realized the OP and title say two different things. My bad. OP says meter for blocking.
In any case i'd still disagree with it. There are plenty of defensive options in IJ2, you don't necessarily need to be rewarded for blocking. This would also throw the balance out of whack. Just my .02$
Most of the defensive options take meter though? That's why I like it, just my opinion too. Glad this thread is civil so far.
 

Landonio

n00b
I've been saying this non-stop for the past 3 days. You gain meter for being outplayed (getting hit), but not for having good defense (blocking). Makes 0 sense.

Also, projectiles for the attacker should gain less meter than they currently do on whiff/block.
 

TRVP6GXD

Noob
Full auto Jacqui built meter too when you blocked her projectile... And still does if I'm not mistaken...so...uhh..yeah
 

24K

Noob
I think it would be a step in the right direction. And zoners get to much meter to quickly. Zoners can whine about people whining about them. But zoning in general is OTT in this game. And something needs to happen to balance this issue. I see to many people giving up on their characters to pick up zoning characters just to be able to play some online games. And then end up giving up on Injustice all together, this isn't good for the community.
 

EMPRESS_SunFire

Regina George of discord
I think this would actually put rushdown characters in a huge advantage... The point of zoners is to keep out the rushdown characters out as much as possible while building bars just so if their oponent gets in they have meter since most of them have a bad up-close game, once rushdown characters get in they get to build their bars off getting hits or blocked hits just so if they happen to get zoned out again they can get back in with reads.

If a rushdown character like let's say.... Catwoman got meter for just blocking projectiles she would always easily have meter for MB roll or MB catdash which would make keeping her out even harder, I am definitely against this since I think the way rushdown characters and zoning charactes build meter is very even.
 

EMPRESS_SunFire

Regina George of discord
I think it would be a step in the right direction. And zoners get to much meter to quickly. Zoners can whine about people whining about them. But zoning in general is OTT in this game. And something needs to happen to balance this issue. I see to many people giving up on their characters to pick up zoning characters just to be able to play some online games. And then end up giving up on Injustice all together, this isn't good for the community.
The only really played zoner is Deadshot tho and even then the Deadshot hate era is probably over... People are learning to deal with him and he is extremely good but nothing to go crazy about and trust me, I think he is annoying because I main Cheetah and Wonder Woman but I think hiz zoning shouldn't be touched at all... If anything he should be toned down a bit in other areas and even then, I would think twice before nerfing him at all if I was NRS.


So let's say zoning characters like Deadshot, Dr. Fate, Batman, Superman, Harley, etc (i know some of these aren't pure zoners but all of these have very good zoning options) get nerfed... then what? Then we have a game with good rushdown characters like Catwoman, Cheetah, Flash, Black Canary that will probably become overwhelming for some of the current zoning characters after they nerf them. Zoning is not an issue at all, and this game has rushdown characters that are just as good, it's not like MKX which had only like 2/3 actual good zoning characters and even then they wer only that good because they also had an amazing up-close game.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.

24K

Noob
I think this would actually put rushdown characters in a huge advantage... The point of zoners is to keep out the rushdown characters out as much as possible while building bars just so if their oponent gets in they have meter since most of them have a bad up-close game, once rushdown characters get in they get to build their bars off getting hits or blocked hits just so if they happen to get zoned out again they can get back in with reads.

If a rushdown character like let's say.... Catwoman got meter for just blocking projectiles she would always easily have meter for MB roll or MB catdash which would make keeping her out even harder, I am definitely against this since I think the way rushdown characters and zoning charactes build meter is very even.
I think there are some places things need to be balanced, because as it is zoners beat out rush down. And there are few rush down characters in the game. I play Harley and she gets zoned out by every zoning character, and as great as people say her zoning is, she is easy to get in on. And she has a decent up close game to counter that. but every keep away character has a great up close game as well. So they do what she does, except they have better projectiles to set it up so nobody really has to even play the game. Top zoning characters get mindless damage. And in some cases Medium Rare Roll is the only option to quickly close the gap. Which means taking proper damage to get the meter to maybe get in. Its not fair to say zoners should have tools to keep characters away because they are zoners, but then hold back Meter from non zoners who need it to get in. There should be a small amount of meter gained for blocking projectiles. And zoners should build less meter. Just to fair it up a bit. Of course they may be better options, but as somebody desperately trying not to jump ship to a zoning character that is all that I can think off and my mind is shrouded with salt at the moment. As are many non zoners. But people need to realize that it isn't just the salt talking. This game is a zoner game. And some people are just not wanting the game to dictate to them how to play.

Yes Catwomen would get in easier. Which means the person playing her can play more. And the person who is zoning can also start to play when she gets in.

The way they build meter is uneven in that a zoning character also makes meter when they play close. And not a single one has a hard time up close anyway. And they are also building a ton of meter while the opponent tries to get in. I say this a lot I think, but its pretty one sided when a player has to work so much more harder to get in than another player has to work to keep them out. Nothing against zoning, it is fun to play against in may other games. But it is cheap in Injustice.