Eddy Wang
Skarlet scientist
If the leak list is real we probably will have a chance to see our boy again, so then if you were a hoodie back when IGAU came out, then you probably know the struggle GA was during the entire game, its basically where my curse for picking @$$ characters in NRS games has begun, and since I2 is basically a legacy continuity game, pretty sure our boy concept got though out a little bit different after 3 years, don't ya think?
So i'm asking IF GA is in, what changes do you want to see from in I2 as an updated version of that GA we used to know in IGAU?
here are few of what i expect to see at the very least, some of them are just my wildest imaginations, but a hoddie can dream right?
Better walkspeed forward and backwards
Better backdash and better not be a fuken cartwheel.
Haven blast is much more faster
MB Savage blasts juggles on corner and midscreen is enough to land an arrow shot or slide
Reload Arrow startup increased slightly
B1 hits low and is much faster than before
Arrow shot startup faster than 22 frames
A safe meterless slide (it doesn't lead to anything)
Trait changes:
Regular arrow does 1,5% chip and 3% damage
Eletric arrows sparks does 0,50% chip damage
fire arrows does 7,75%% chip damage
Reload arrow now can stack a spare arrow if a second reload is made:
Ice arrows x2 max
Fire arrows x5 max, first reload still gets 3
Eletric Arrows x6 max, first reload now gets 2
Eletric Arrows stuns and stall characters airbone a bit longer
New Arrow shot from trait (Angled arrow shot)
hold 4 then UB and release 4 The arrow travels in arc instead of diagonal like it goes with UF
New arrow shot from trait costs a bar + spare (rain storm)
Hold 4 +MB and then UB and release 4 (if more than 1 arrow is on the quiver, fire all of them in arch)
New trait DFB+4 (Bomb Arrow)
Fires an arrow on the ground which explodes on impact adds a timer if a bar of meter is used.
@Cossner
@AK L0rdoftheFLY
@Shaoweeb
@7L
@Hollywood DMS
@Scoot Magee
@SimSim
@Red Reaper
@chris G
@Jimmypotato
@HarmTheHomeless
@juicepouch
So i'm asking IF GA is in, what changes do you want to see from in I2 as an updated version of that GA we used to know in IGAU?
here are few of what i expect to see at the very least, some of them are just my wildest imaginations, but a hoddie can dream right?
Better walkspeed forward and backwards
Better backdash and better not be a fuken cartwheel.
Haven blast is much more faster
MB Savage blasts juggles on corner and midscreen is enough to land an arrow shot or slide
Reload Arrow startup increased slightly
B1 hits low and is much faster than before
Arrow shot startup faster than 22 frames
A safe meterless slide (it doesn't lead to anything)
Trait changes:
Regular arrow does 1,5% chip and 3% damage
Eletric arrows sparks does 0,50% chip damage
fire arrows does 7,75%% chip damage
Reload arrow now can stack a spare arrow if a second reload is made:
Ice arrows x2 max
Fire arrows x5 max, first reload still gets 3
Eletric Arrows x6 max, first reload now gets 2
Eletric Arrows stuns and stall characters airbone a bit longer
New Arrow shot from trait (Angled arrow shot)
hold 4 then UB and release 4 The arrow travels in arc instead of diagonal like it goes with UF
New arrow shot from trait costs a bar + spare (rain storm)
Hold 4 +MB and then UB and release 4 (if more than 1 arrow is on the quiver, fire all of them in arch)
New trait DFB+4 (Bomb Arrow)
Fires an arrow on the ground which explodes on impact adds a timer if a bar of meter is used.
@Cossner
@AK L0rdoftheFLY
@Shaoweeb
@7L
@Hollywood DMS
@Scoot Magee
@SimSim
@Red Reaper
@chris G
@Jimmypotato
@HarmTheHomeless
@juicepouch