Basic Stupidity
Noob
**RANT WARNING**
Flame Fist Liu Kang is simply put, broken.
Because this statement is very conclusive here is your proof:
Exhibit A: Ex Windmill Punches into bf1 jails only on specific characters and depends on whether or not they are crouching
Exhibit B: Ex bf1 a mid that acts as a high even when it is crouch blocked by the majority of the cast + bf1 crouch blocked high does not hit on certain characters.
Exhibit C: Certain characters can alter the windmill punches on block by moving their hurt box a certain way. Specific characters can choose to avoid the entire mixup after block windmill punches while others can avoid a significant amount of chip by blocking this way or some both.
Exhibit D: Windmill punches into low fireball can be jumped over (forward jump or back jump) by only a select few characters and is dependent on whether or not the opponent crouches before jumping over. (Characters I know that have this advantage are: Sonya, Jason, Kung Lao, Scorpion, Tanya, Bo Rai Cho, and Jacqui Briggs.
Exhibit E: Only Alien and Mileena can not jump out of the gap for windmill punches into db2 on block.
(No video got lazy)
Exhibit F: Another dumb issue that shouldn't exist.
Sorry in advance to all the Flame Fist mains for exposing all this but I want this fixed.
Flame Fist has had these issues for a long time now. Some of them are well known, some of them are not and I thought for sure Nether Realm would at least fix the slide issue with the most recent patch but they didn't which left me wondering does anybody care about Flame Fist?
Please Nether Realm fix this poor mutation and provide justice for Flame Fist mains.
Flame Fist Liu Kang is simply put, broken.
Because this statement is very conclusive here is your proof:
Exhibit A: Ex Windmill Punches into bf1 jails only on specific characters and depends on whether or not they are crouching
Exhibit B: Ex bf1 a mid that acts as a high even when it is crouch blocked by the majority of the cast + bf1 crouch blocked high does not hit on certain characters.
Exhibit C: Certain characters can alter the windmill punches on block by moving their hurt box a certain way. Specific characters can choose to avoid the entire mixup after block windmill punches while others can avoid a significant amount of chip by blocking this way or some both.
Exhibit D: Windmill punches into low fireball can be jumped over (forward jump or back jump) by only a select few characters and is dependent on whether or not the opponent crouches before jumping over. (Characters I know that have this advantage are: Sonya, Jason, Kung Lao, Scorpion, Tanya, Bo Rai Cho, and Jacqui Briggs.
Exhibit E: Only Alien and Mileena can not jump out of the gap for windmill punches into db2 on block.
(No video got lazy)
Exhibit F: Another dumb issue that shouldn't exist.
Sorry in advance to all the Flame Fist mains for exposing all this but I want this fixed.
Flame Fist has had these issues for a long time now. Some of them are well known, some of them are not and I thought for sure Nether Realm would at least fix the slide issue with the most recent patch but they didn't which left me wondering does anybody care about Flame Fist?
Please Nether Realm fix this poor mutation and provide justice for Flame Fist mains.