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Question - Jason Voorhees Punishing B122?

Ze Dingo

D4->F2 = unblockable. Ice Clone = unpunishable.
So, this string has stupidly ridiculous block-stun for absolutely no reason. Does anyone know how to punish it consistently? The timing on it is so awkward.

Thought you removed all the unnecessary blockstun @colt , I sad :(
 

STRYKIE

Are ya' ready for MK11 kids?!
To answer the question though, I assume you mean punishing with S3? Not sure if coincidence or if there is variable properties either way but it seems my timing feels more consistent on it if I make sure I block the last hit standing.
 

Ze Dingo

D4->F2 = unblockable. Ice Clone = unpunishable.
To answer the question though, I assume you mean punishing with S3? Not sure if coincidence or if there is variable properties either way but it seems my timing feels more consistent on it if I make sure I block the last hit standing.
I've kind of figured out a visual cue, but it's still very annoying due to the unnecessary amount of push back and block stun animation.
 

Ze Dingo

D4->F2 = unblockable. Ice Clone = unpunishable.
haha it does feel like you're stuck for a LONG ass time.
That's because you actually are stuck for a long ass time...

It's a half screen advancing mid string that launches, that's -1 on stagger, atleast let me punish it when it block it, goddamn.

And atleast my main and alt can punish it, a lot of characters simply can't due to the lack of a 7f combo starter.