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"Perfect Guard" a possible mechanic to implement on future MK games

Tanno

The Fantasy is the Reality of the Mind
The Perfect Guard would be the Guarding Aura we see in the Invasion Bosses. The con would be the usage of all 3 bars, instead of the X-Ray. Only Jason has this Perfect Guard in his variation.
 
Reactions: GAV

Error404

Noob
Just turn the block button a universal parry button and MK might feel more like a magical kung fu fighter than the slugfest that is MKX. Oh and never restrict my ability to backdash out of stupid pressure again. I want to feel lile Ip man parrying every individual strike on defense, not just stand in one spot holding block while I eat a bunch of shit into mix ups and endless plus frames and then guess on random armor, that is not how defensve martial arts work. Theres ducking and weaving, counters, dodging, ect. Im almost imagining my perfect MK game as like a 2D version of tekken footsies but with the classic MK style special moves. Just make the game more neutral based and make defense great again.
Now that's somethig I can get behind.
 
I like the idea but didn't NRS implement something similar in the KP2 patch, by adding more gaps to strings so you'd have a few more options like poking out of the big gaps or armor out of the tighter ones? If i'm way off with this statement i'd love to be corrected cause i love learning and gaining knowledge! Enjoy your spare time, wherever you're located :D
 

crosshair271

Sub-Xerox
Wouldn't this parry basically make Sonya, Kotal, SubZero etc parries null and void? Possibly not because it has a higher level of execution and a smaller window but still I'm iffy.

I'd rather add special extended stun animations for certain moves like Tekken's blocked sweep etc. You block an opponents heavy move and they get stunned for you to punish easier. Or maybe implement this into the parry.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Honestly I wouldn't risk it just to not take chip form that attack and lose 1 frame of blockstun.

You'd need some more solid advantages to make attempting it worthwhile.
 

GAV

Resolution through knowledge and resolve.
What do you guys think if a future MK game introduced a "perfect guard" system?

It would consist on pressing the block button 1 frame away of an impact on your character making it possible to negate: Chip, meter build and come out of blocking 1 frame earlier.

What pros and cons do you think this mechanic?
Love the idea.

Would like for a defensive move for each character at a different spot for each character.

Would be a countermove for a low, high, and/or mid.

Kung Lao practices Wing Chun, so his countermove/parry would be nearly on his hurtbox...
...since its a very up-close style.

Raiden could have an electrical move that crushes highs and high projectiles...and so on throughout the cast...

This would balance the game because it would matter less what moves are plus if the character has a counter-move for that kind of attack.

Imagine if Unbreakable were given a great defensive counter-move that froze when connected...
 

GAV

Resolution through knowledge and resolve.
Universal parry mechanic would homogenize roster. Don`t let 3rd strike delusions devour you.

Reduce 50/50`s instead.
Only if they were all parries. Make some reversals and all of them would be move specific - meaning if they counter highs and overheads, mids and lows would beat them. Some could be just for projectiles....
 

zerosebaz

What's the point of a random Krypt?
Damn MKX has scarred this community for life lmao. People are so afraid of chip and meter build now.

Everyone was perfectly happy with all that in MK9.
Being honest MK9 didn't have the jail pressure MKX has. So many character's have Skarlet-like pressure, and when you add the run button, and string with incredible range, it becomes a bigger issue. Also, it may just be me, but I feel meter is built much faster in this game, although I haven't played MKXL much, so maybe that is gone.
 
What are you guys even talking about? Be happy if NRS even balance the game properly, adding such complex mechanics would be sky high of expectations.


Yes, I am salty for pc.
 

GAV

Resolution through knowledge and resolve.
Being honest MK9 didn't have the jail pressure MKX has. So many character's have Skarlet-like pressure, and when you add the run button, and string with incredible range, it becomes a bigger issue. Also, it may just be me, but I feel meter is built much faster in this game, although I haven't played MKXL much, so maybe that is gone.
 

zerosebaz

What's the point of a random Krypt?
Could you please be a dear and explain to me why should I consider that course of action?
And also, the briefness of your message does not allow me to be completely clear on whether your response is in regards to the whole of my ideas, or only to the last statement. Would it be to much trouble to ask you to elabore on that as well?
 

Tanno

The Fantasy is the Reality of the Mind
Could you please be a dear and explain to me why should I consider that course of action?
And also, the briefness of your message does not allow me to be completely clear on whether your response is in regards to the whole of my ideas, or only to the last statement. Would it be to much trouble to ask you to elabore on that as well?
What would you say if I said that I didn't play Injustice series this much, yet I rant about mine ideas to those who play these games?

If you understand this, then this is what GAV meant. If you played all the characters and played this MKXL this much like everyone else, you would understand what's going on here.
 
What do you guys think if a future MK game introduced a "perfect guard" system?

It would consist on pressing the block button 1 frame away of an impact on your character making it possible to negate: Chip, meter build and come out of blocking 1 frame earlier.

What pros and cons do you think this mechanic?
Basically u want you scv's just gaurd system. Haha I was realllly good at scv but trash at just guarding :p
But no I don't agree. There's a lot of characters with gaps vs characters with no gaps and the characters with gaps will be obliterated. Take pyro tanya for example, all her strings have gaps she'd get beaten even harder if we had this "just gaurd" system.
 
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zerosebaz

What's the point of a random Krypt?
What would you say if I said that I didn't play Injustice series this much, yet I rant about mine ideas to those who play these games?

If you understand this, then this is what GAV meant. If you played all the characters and played this MKXL this much like everyone else, you would understand what's going on here.
Ok, perhaps I should clarify that I played a lot of MKX, but not very much after the XL patch was released. I still read forums, watch tournaments, and stay informed about it. I really believe I have a high understanding of the game. The loopable pressure is still in the game, and so are the running and far reaching normals. I am not sure how the meter building compares after the XL patch because they nerfed it and I haven't played much after it, I do feel it was faster before XL was released but even if you disagree with that, I did clarify it could just be the way I felt it.

And also, if what I said was read as a rant, I am sorry I gave the wrong impression. As Braindead said people were ok with MK9's chip damage and meter build but are not with MKX's, I felt he implied that those two worked similarly in both games. I disagree with that, I feel MKX is stronger in that regard so I explained why I think that. Personally I don't mind the strong pressure, I used to play A-list.
 

Tanno

The Fantasy is the Reality of the Mind
Ok, perhaps I should clarify that I played a lot of MKX, but not very much after the XL patch was released. I still read forums, watch tournaments, and stay informed about it. I really believe I have a high understanding of the game. The loopable pressure is still in the game, and so are the running and far reaching normals. I am not sure how the meter building compares after the XL patch because they nerfed it and I haven't played much after it, I do feel it was faster before XL was released but even if you disagree with that, I did clarify it could just be the way I felt it.

And also, if what I said was read as a rant, I am sorry I gave the wrong impression. As Braindead said people were ok with MK9's chip damage and meter build but are not with MKX's, I felt he implied that those two worked similarly in both games. I disagree with that, I feel MKX is stronger in that regard so I explained why I think that. Personally I don't mind the strong pressure, I used to play A-list.
Now that makes sense. I can understand why you don't play MKXL this much. I didn't play MKX this much, because back then I didn't have PS4. It was a year later that I finally got the PS4, and immediately the MKX. It was just 2 months before the MKXL patch, so I don't know what differences do the chars have before/after the MKXL patch. The only difference I know is from Sub Zero's damage from before and after the MKXL, so I wouldn't comment about it that much.

If you play again, I'd love to spare with you someday. :)
 

Red Reaper

The Hyrax Whisperer
I think it's a great idea... It only works for the people that have put in the time so it's fair. 1 frame, also makes it risky to rely on EVERY time.
 

Gengar

Hypnosis > Dreameater (its a reset)
How about blocking that costs meter, similar to guilty gear faultless defense. You can drain your meter by holding block and another button and during this time you take less chip or will auto block 50/50s, meaning hard to blockables can be escaped with meter. Would add something else to think about about with meter management, but would also mean meterless damage would be that much more valuable, so tweaks would need to be made to balance characters that can save themselves via perfect guard while still being able to dish out good damage when they got a hit
 

GAV

Resolution through knowledge and resolve.
Could you please be a dear and explain to me why should I consider that course of action?
And also, the briefness of your message does not allow me to be completely clear on whether your response is in regards to the whole of my ideas, or only to the last statement. Would it be to much trouble to ask you to elabore on that as well?
Because you were speaking like an authority before you cleared up the fact that you are not.

I fulfilled my end. Now, your turn; Go on...

:p
 

zerosebaz

What's the point of a random Krypt?
Because you were speaking like an authority before you cleared up the fact that you are not.

I fulfilled my end. Now, your turn; Go on...

:p
Ok, but now that we cleared that I do know what I am talking about with Tanno you owe me an apology :p
Although reading again yeah, I probably should have explained a bit more, so maybe not...but also even if it seemed I didn't play the game what I said was still right, so idk. In any case the important thing is that I love that movie :p

Now that makes sense. I can understand why you don't play MKXL this much. I didn't play MKX this much, because back then I didn't have PS4. It was a year later that I finally got the PS4, and immediately the MKX. It was just 2 months before the MKXL patch, so I don't know what differences do the chars have before/after the MKXL patch. The only difference I know is from Sub Zero's damage from before and after the MKXL, so I wouldn't comment about it that much.

If you play again, I'd love to spare with you someday. :)
I'd love to play with you too, but I need to get the money to buy a new console and don't see it happening soon :(

Edit: Sorry for derailing the thread :)
 

Tanno

The Fantasy is the Reality of the Mind
@zerosebaz , I see. You were in the same boat like what happened with me 2 years ago. Everybody is waiting to spare with you, so hurry up and get yer bucks to buy a PS4 and a MKXL copy. xD