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General/Other - Bartitsu XL Bartitsu General Discussion Thread

thlityoursloat

kick kick
No, I've tested it, short backdashes don't move far away enough from the active frames of b1. Kenshi gets stuffed while SZ and Kano escape.
 

TyCarter35

Bonafide Jax scrub
What's the most effective way to use Bartitsu and what are his best MU's? I've nearly given up on him but I believe I can make him work out someway
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
What's the most effective way to use Bartitsu and what are his best MU's? I've nearly given up on him but I believe I can make him work out someway
I don't know if there's one most effective way to play him, everyone plays a character differently. Just play him how you want. He's only been out for a few months, hard to say what his best mus are in that short a time. Never mind the fact almost everyone has dropped him because he's terrible.
 
I don't know if there's one most effective way to play him, everyone plays a character differently. Just play him how you want. He's only been out for a few months, hard to say what his best mus are in that short a time. Never mind the fact almost everyone has dropped him because he's terrible.
In your honest opinion you think bartitsu is terrible? This variation or bo rai cho period?
 

myri

Time Warrior
Bo isn't bad (like most characters in the game) he's just not amazing. He has some really good tools and the mixup potential is some of the highest in the game, it's just he has slow normals and has trouble with zoners (among other things). If you can read your opponent and get them in the corner with a few bars then you're in pretty good shape really, but people want a character that is good everywhere all the time, hence why piercing is considered number one or two since she has everything.

As for Bartitsu's best matchups, I'm not really sure but any character that is tough to play footsies with isn't a bad call, his range with f1 and d4 are some of the best in the game so he can really poke a lot. He also has a meterless corner vortex in bartitsu that is a true vortex and the only way out is the guess correctly or break so that's pretty strong too. Really I think Bo has some of the best corner game there is besides grandmaster.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
In your honest opinion you think bartitsu is terrible? This variation or bo rai cho period?
I think Bartitsu isn't great. Think Master of Souls Ermac without a projectile, even slower normals, no unreactable vortex, worse mobility (which is saying something), even worse risk/reward and gaps everywhere. It has the slightest bit of potential because of its range and he has a strong corner game if you can somehow get the opponent there but the lack of safety, bad mobility and terrible risk/reward are too much of a problem for him. Almost everything he does has a gap, is unsafe on block or both and against someone who knows the matchup (how to option select everything) it's really not as easy as, to quote Paulo, "walking mixup blender of death".

Myri what "true vortex" are you talking about?
 

myri

Time Warrior
I think Bartitsu isn't great. Think Master of Souls Ermac without a projectile, even slower normals, no unreactable vortex, worse mobility (which is saying something), even worse risk/reward and gaps everywhere. It has the slightest bit of potential because of its range and he has a strong corner game if you can somehow get the opponent there but the lack of safety, bad mobility and terrible risk/reward are too much of a problem for him. Almost everything he does has a gap, is unsafe on block or both and against someone who knows the matchup (how to option select everything) it's really not as easy as, to quote Paulo, "walking mixup blender of death".

Myri what "true vortex" are you talking about?
Well I'm not 100% sure it is but I'm pretty certain. It's like this, you use either b322 or f34 for your starter in the corner (overhead or low of course) into 21 then standing 3 in db4, jump back jump in punch, d4, which in bartitsu is +23 compared to normal Bo's d4 is only +16. So with the plus 23 your opponent has to block the next mixup since b322 is 23 frames and f34 is 26 frames so they have to hold that and then you just loop that. I believe that is inescapable unless you block correctly or break right?
 
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Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Well I'm not 100%


Well I'm not 100% sure it is but I'm pretty certain. It's like this, you use either b322 or f34 for your starter in the corner (overhead or low of course) into 21 then standing 3 in db4, jump back jump in punch, d4, which in bartitsu is +23 compared to normal Bo's d4 is only +16. So with the plus 23 your opponent has to block the next mixup since b322 is 23 frames and f34 is 26 frames so they have to hold that and then you just loop that. I believe that is inescapable unless you block correctly or break right?
B3 and F3 are reactable though lol.
 

myri

Time Warrior
B3 and F3 are reactable though lol.
Yes but they can only block, it still is a 50/50 even if it is reactable, plus b3 and f3 look kinda similar, it ain't bad for what it is.

Testing it again now (being playing DB more recently) and yes I'm sure. I tried to get out with ex spin after the d4 and you can't, you have to block. You can get about 29% off of f34 and 26% off b322 so if they keep guessing wrong they are dead.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Yes but they can only block, it still is a 50/50 even if it is reactable, plus b3 and f3 look kinda similar, it ain't bad for what it is.

Testing it again now (being playing DB more recently) and yes I'm sure. I tried to get out with ex spin after the d4 and you can't, you have to block. You can get about 29% off of f34 and 26% off b322 so if they keep guessing wrong they are dead.
You say "they can only block" as if that's a bad thing, if they block it you're getting full combo punished and could lose your corner positioning which is really bad for Bo. It's not that great tbh, especially when it's both reactable and punishable. Like I said, terrible risk/reward.
 

myri

Time Warrior
You say "they can only block" as if that's a bad thing, if they block it you're getting full combo punished and could lose your corner positioning which is really bad for Bo. It's not that great tbh, especially when it's both reactable and punishable. Like I said, terrible risk/reward.

Ehh maybe, we differ in opinion, f34 is -8 on block and b322 is -10 so your opponent will have to be pretty quick on their punish which isn't always the case. I think it's a good option, I mean what other options do you really have?

I would say that Bartitsu is Bo's worst variation, with Dragon Breath being the best and Drunken Master second. I understand your point but I think it's good thing to use.
 

myri

Time Warrior
Also real talk, Bo' Rai Cho as a whole is designed around huge risk/reward, that's basically the character in a nutshell, you really need everything to go right to get the win. Really need to be able to read the opponent while playing as him and just use all the mixup potential he has so your opponent is left scratching their head. Just my feelings on it.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Ehh maybe, we differ in opinion, f34 is -8 on block and b322 is -10 so your opponent will have to be pretty quick on their punish which isn't always the case. I think it's a good option, I mean what other options do you really have?

I would say that Bartitsu is Bo's worst variation, with Dragon Breath being the best and Drunken Master second. I understand your point but I think it's good thing to use.
I mean F34 and B322 don't happen very quickly, it's not like the punish is a quick reaction thing. I'm not saying you should never use it but people should know how to fight the character and that includes being able to react to his 23 and 26 frame moves. It's fine against people that don't know I guess but it just seems gimmicky. Thankfully he also has the tick grabs but like pretty much everything he does it's option selectable lol.

I agree with your arrangement of his variations, at least Dragon's Breath has a fast advancing hit confirmable mid and safety -________-
Also real talk, Bo' Rai Cho as a whole is designed around huge risk/reward, that's basically the character in a nutshell, you really need everything to go right to get the win. Really need to be able to read the opponent while playing as him and just use all the mixup potential he has so your opponent is left scratching their head. Just my feelings on it.
But the problem with his design is that he's all risk with little reward. If he actually had more safe options than F3~DF2, F11~DF2 and 3~DF2 then yeah he could be better but besides those three things everything he does is punishalble either by option select armour or being full combo punishable on block. A better version of Bartitsu is someone like Master of Souls Ermac. He has safe options so you don't have to take a risk every time you do something but if you want to the big 40% meterless you can get it but that tool is full combo punishable itself. I just wish he had more safe options so that every time I try to touch the opponent I don't get full combo punished for it, there's very little I can do that's actually safe. Once people look at him more and understand him better they'll see just how many gaps and punishable/option selectable moves he has.

I wanted to play Bartitsu because it looked cool (and he stole Fujin's spot the fat bastard...) but like almost every variation I play that looks cool it's in need of a few buffs before it sees more play.
 

thlityoursloat

kick kick
Also real talk, Bo' Rai Cho as a whole is designed around huge risk/reward, that's basically the character in a nutshell, you really need everything to go right to get the win. Really need to be able to read the opponent while playing as him and just use all the mixup potential he has so your opponent is left scratching their head. Just my feelings on it.
Not really, most of his 50/50 options off of strings are either unsafe or don't lead in to much. db3 guarantees an OTG but it doesn't even jail into his launching "50/50" and the restand is useless outside the corner, low cane can be MB'd but its scaling is putrid.
 
Not really, most of his 50/50 options off of strings are either unsafe or don't lead in to much. db3 guarantees an OTG but it doesn't even jail into his launching "50/50" and the restand is useless outside the corner, low cane can be MB'd but its scaling is putrid.
His restand are you taking about Kane snag or something like that? Where he pulls you into him with his cane? I've found no use midscreen but you say it's useful in the corner? Can you elaborate please?