boba_buster
Noob saibot
Problem is you will get low poked out of the s1 , it doesn't have enough range to open the opponent up. 11 is a fast punishing string
111 is a punisher string ... That's what it's there for , he has other strings for other things... S1 does work great as an anti airyou can hitconfirm in EX Hammer for 40% if you prefer that more, i know this is not the hotness but before that i had 0 reasons to use that string outside of fast punishes
yes 114 is unsafe and i wouldn't recommend using it (i use it with unbreakable though, duh) this tech clearly favors cryo's 111 in my opinion + you plant fear in them to not press buttons after 11
B12 can also jail after a jump in. 111 is better to break wake up armor as the first 1 comes almost instantly after the JIP2 while B12 is better in open space JIP1 (you can instant JIP1 then B12) as the distance will sometimes make 111 miss.I think this is common sense but I didn't see anyone using this before.
So, 114 and 111 seemed not very good. Until i noticed that 114 and 111 jail after a jumpin.
In my opinion this is crucial, cryo gains the ability to hitconfirm into a damaging iceball combo, cancel any hit of the string or just don't finish it. On top of it, 11 and 111 are -5 on block, so you still have some options like backdashing afterwards. I like it, the spacing is tricky but especially with rees corner j2 setup this works like a charm for me. What do you guys think about it?
This is the cryo forum dude , no clones in here , just hammer timeHello guys,
is there any chart or thread about Clone cancel frame data? I could get information about the fastest/slowest normal/string cancel but I am curious about the exact data. Maybe someone calculated before (like FRBC frame data).
Holy sh*t I apologize I misread (or just misclicked) the title (and the colour lol). Let the Hammer be with you!This is the cryo forum dude , no clones in here , just hammer time
How many hits we talking here for when B12 outscales 111 because in my testing the BnB of 111xxFreeze F421+3xxEn Hammer F421+3xxHammer deals the same damage as if you open with B12? I am struggling to think of a punish that is going to be longer than that for Cryo.Overal 111 is a useful punisher but only agaisnt moves that won't push you back on block (B12 is a bit slower but advances) and also has the highest damage for not meter burn combos (if you use meter, B12 has better damage scale being only 2 hits and deals slightly more damage un longer combos).
If you're gonna burn the meter, do it after 111 for better damage (111 xx en hammer, b2, run f42 1+3 xx hammer).How many hits we talking here for when B12 outscales 111 because in my testing the BnB of 111xxFreeze F421+3xxEn Hammer F421+3xxHammer deals the same damage as if you open with B12? I am struggling to think of a punish that is going to be longer than that for Cryo.
But why bro?I deleted the guide. I suggest that a mod delete this thread and have someone start another one.
stopA friend of mine is trying to get into MKX and he's using Cryo to do it. I've been helping him learn it so I sort of ended up picking up this variation as well. It's pretty damn easy to figure out, but one gimmick I didn't see you folks talk about was f3xxEXhammer. From my experience this will hit 8/10 people the first timeand then it puts it in their head that the option to do that exists.
F3 is decent as frame trap tool cos its a 9f hitconfirmable midA friend of mine is trying to get into MKX and he's using Cryo to do it. I've been helping him learn it so I sort of ended up picking up this variation as well. It's pretty damn easy to figure out, but one gimmick I didn't see you folks talk about was f3xxEXhammer. From my experience this will hit 8/10 people the first timeand then it puts it in their head that the option to do that exists.
Go get 10-0'd by Omnious againstop