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Combo List - Smoke Robo Smoke Combo Thread

Scott The Scot

Where there is smoke, there is cancer.
How would you calculate the frame data to figure out what advantage your at after a blockstring/combo into phase
Well if you don't have the ability to record and use software to count all of the individual frames then you could test it and get pretty acurate results by using different moves by both dummy and you after your string then seeing if you can make certain moves trade/beat out stuff etc.

For example lets pretend you had a run cancel that was +2. To figure out it was plus you'd record the dummy doing the run cancel then using, say for example, an 8 frame move whilst you use a character with a 6 frame move. You'd know it's +2 since 8 - 2 = 6 and it traded with the 6 frame move. Problem with this is that execution isn't always perfect and the results can be a little wonky unless thoroughly tested.
 

boba_buster

Noob saibot
Well if you don't have the ability to record and use software to count all of the individual frames then you could test it and get pretty acurate results by using different moves by both dummy and you after your string then seeing if you can make certain moves trade/beat out stuff etc.

For example lets pretend you had a run cancel that was +2. To figure out it was plus you'd record the dummy doing the run cancel then using, say for example, an 8 frame move whilst you use a character with a 6 frame move. You'd know it's +2 since 8 - 2 = 6 and it traded with the 6 frame move. Problem with this is that execution isn't always perfect and the results can be a little wonky unless thoroughly tested.
That's y I asked about calculating from frame data
 

MajinBerserker

My power equals yours!
Yes, F42-B21 is a very easy confirm. The gravity makes it look a little weird, but it connects.
Simple bnb I use for it: F42-B21-Spear-vortex/etc.
 

MajinBerserker

My power equals yours!
F42-B21-Spear-vortex has always been lower damage, since there's no Smoke Cloud in there. Like around 18%, I believe.
Personally, I use F4D12 more than F42. I can't speak on the damage max of a full, non vortex ender, F42 combo. F4D1 is easier to hit confirm, more dmg., etc. F42 is also very safe, but it's just kind of there. Just my opinion.
 

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
The maximum corner damage i have found meterless:
F21 xx DB1, 3, 21, 21, 114 xx BF1, Walk Back, JIP, F43 xx DB4 = 34%
I'm pretty sure this is maximum meterless damage. Sorry if higher damaging combos are known :p.
 

Red Hood MKX

Mercenary dog
Anybody know any ex teledrop combos after smoke bomb. This character has no damage what so ever so I'm just gonna try to use my meter for damage but haven't been able to find any good combos after smoke bomb. The only way i see we can get damage is if we use ex teledrop as the first combo extender buts its too unsafe if they guess right on the 50/50 so does anyone know any combos using ex teledrop mid combo after smoke bomb
 

boba_buster

Noob saibot
Anybody know any ex teledrop combos after smoke bomb. This character has no damage what so ever so I'm just gonna try to use my meter for damage but haven't been able to find any good combos after smoke bomb. The only way i see we can get damage is if we use ex teledrop as the first combo extender buts its too unsafe if they guess right on the 50/50 so does anyone know any combos using ex teledrop mid combo after smoke bomb
I haven't found anything that connects after ex tele post smoke cloud , too much gravity
 

Red Hood MKX

Mercenary dog
I haven't found anything that connects after ex tele post smoke cloud , too much gravity
Dawm so basically there is no way to get damage with this character safely after a smoke bomb so stupid i just cant keep doing 20 percent vortex combos i just cant its a joke

Can you try some for me im at work 111 smoke bomb njp 4 ex teledrop 4 spear jip would that work it seem like it would be atleast 30 percent on paper on bar vortex combo if it works sorry just thinking of combos in my head because if i cant find better combos with this character im off the smoke train lol 20 percent vortex combos are just laughable
 

boba_buster

Noob saibot
Dawm so basically there is no way to get damage with this character safely after a smoke bomb so stupid i just cant keep doing 20 percent vortex combos i just cant its a joke

Can you try some for me im at work 111 smoke bomb njp 4 ex teledrop 4 spear jip would that work it seem like it would be atleast 30 percent on paper on bar vortex combo if it works sorry just thinking of combos in my head because if i cant find better combos with this character im off the smoke train lol 20 percent vortex combos are just laughable
The smoke forum has been dead for so long I feel like I'm the only one still playing him
 

Red Hood MKX

Mercenary dog
The smoke forum has been dead for so long I feel like I'm the only one still playing him
Why would anyone want to use this character hes literally bottom tier its only the true smoke fans left lol im trying to not drop him too but it's hard 20 percent vortex combos are just not cutting it plus no armor too much gaps b21 wiffing etc . I play kano too the difference is night and day between a good character in this game and a bad one. If i find higher damaging vortex combo of ex teledrop after smoke bomb ill stick with smoke if not im done the damage is just atrocious right now
 

boba_buster

Noob saibot
Easiest way to connect ex tele after a smoke cloud is to use njp jikxxex tele , but the scaling is so damn heavy u only getting 25% anyway