What's new

Guide - Cyrax Falcon's Guide To Cyrax!

Did this guide help you?

  • Yes.

    Votes: 5 25.0%
  • Hell yez.

    Votes: 15 75.0%

  • Total voters
    20

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
Safeties disabled, Kombat Mode Engaged!


Cyrax is a good character with mixups and hard to blockables, he isn't the greatest of the bunch but he has what he has and this guide explains everything.

Frame Data/Useful Strings

Attack: 1112
High, Mid, Mid, (Gap) Mid
Start-up: 7 Frames
Block Adv. : +2
Hit Adv. : +18
Recovery: 26
Ends in HKD. This is mostly used to bait armor and pressure, the 111 part of the string is used as a punisher as it is hit confirmable into net.

Attack: 114
High, Mid, (Gap) Mid
Start-up: 7 Frames
Block Adv. : +2
Hit Adv. : 44
Recovery: 20 Frames
Mostly used for baiting armor, pressure and in combos.


Attack: B12+4
Overhead, Overhead
Start-up: 18 Frames
Block Adv. : -10
Hit Adv. : +2
Recovery: 45
Mostly used in hard to block-ables and B1 alone is used in hard to block-ables, mixups and staggers.


Attack: F131
High, Low, Mid
Start-up: 8 Frames
Block Adv. -4
Hit Adv. : +12
Recovery: 22
Mostly used as a whiff punisher, the F13 part of the string is combo'd into net as a whiff punisher.


Attack: 21
High, Mid
Start-up: 10 Frames
Block Adv. : +2
Hit Adv. : +17
Recovery: 13
Used in pressure and combos.


Attack: F21
Start-up: 14 Frames
Block Adv. : -11
Hit Adv. : +10
Recovery: 27
Used as a combo starter.


Attack: B3D4U3
Low, Low, Overhead, Mid
Start-up: 15 frames
Block Adv. : -6
Hit Adv. : +16
Recovery: 21
Used in hard to block-ables.


Attack: F34
Low, Mid
Start-up: 17 frames
Block Adv. : -10
Hit Adv. : +11
Recovery: 28
Used in combos.


Attack: F43
Mid, High
Start-up: 10 frames
Block Adv. : +2
Hit Adv. : +41
Recovery: 26
An incredibly fast advancing mid that is used as a whiff punisher and for pressure.

Special Moves:

Attack: BF1 (Net)
Hits mid.
Unsafe on block.
Used as combo extender.



Attack: DB1 (Chest Saw)
Hits mid.
Safe on block. (Punishable by sub zero and reptile)
Ends in hard knockdown.
Used as combo ender.



Attack: DD3 (Mid Ground Bomb)
Hits low.
0 on block.
Used in htbs and combo extender.



Attack: DB3 (Close Ground Bomb)
Hits low
0 on block.
Use in htbs and combo extender.



Attack: DF3 (Far Ground Bomb)
Hits low.
0 on block
Combo Extender.



Teleport: DF4
Teleport. Serves no purpose to exist.



Teleport: (Air) DF4.
Serves for the exact same purpose as above.



Grab: DB4
Only hits airborne opponents.
Fantastic anti-air.



Air Grab: DB4
Works just like the move above.



Attack: DD2 (Air Medium Bomb)
0 on block.
Hits mid.
Combo extender.



Attack: DF2 (Air Far Bomb)
0 on block.
Hits Mid.
Combo Extender.



Attack: DB2 (Air Close Bomb)
0 on block.
Hits mid.
Combo Extender.



MB Specials:


Attack: BF1 + MB (Advanced Net)
Hits Mid.
Unsafe on block.
Combo Extender, drains half a bar of meter from opponent.



Attack: DB1 + MB
Hits Mid.
Incredibly fast 8 frames start-up.
0 on block.
Combo extender, used to guarantee hard to block-able setups which cannot be escaped at all. Hard Knock down.



Attack: DD3 + MB
+8 on block.
Hits Mid.
Used for block pressure and armor breaking set-ups.



Attack: DB3 + MB
+8 on block.
Hits Mid.
Used for block pressure and armor breaking set-ups.




Attack: DF3 + MB
+8 on block.
Hits Mid.
Used for block pressure and armor breaking set-ups.



Attack: DF4 + MB
Unsafe on whiff and block.
Armor move which is not very good, does not launch and can easily be armor broken.



Attack: DF4 + MB (Air)
Unsafe on whiff and block.
Armor move which is not very good, does not launch and can easily be armor broken.



Attack: DB4 + MB
Very fast 13 frames of start-up.
Fantastic launching anti-air.



Attack: DB4 + MB (Air)
Very fast 7 Frames start-up.
Fantastic launching anti-air.



All MB versions of Air Bomb are basically useless in game.


General Gameplan

Your gameplan would be to space them out and catch them with either a mixup or a whiff punisher. Once you do the mixup into combo you now have the chance to do a hard to blockable mixup which can do pretty good damage. Most of the htb's are kind of gimmicks and have ways for you to escape, but there is one which is completely guaranteed and it can only be escaped by armor but we'll get into that later. You can also setup into ex ground bomb for armor breaking setups which we will get into later on. You should pressure the opponent and bait armor with F43, 114, 1112, 21 etc. until the opponent starts to disrespect your options and you can open them up. Hit confirm into net.



What to do in the Neutral

1. It's best to space out your opponent and catch them in the net or ex buzzsaw.

2. Be warned that cyrax is very vulnerable from fullscreen. He is easily outzoned, you must stay patient. Throw some bombs from fullscreen to make your opponent scared from doing projectiles. Run in when you have the chance to if the opponent is zoning you, get to your opponent and catch them with a F4, you can also use F3 to go under projectiles and hit the opponent to get close to them

3. Be warned that cyrax doesn't fair well against pressure, cyrax's armor is barely decent. You must stay patient, poke out of gaps and backdash out of gaps.

4. Bae-rax also has many strings to bait armor and pressure the opponent e.g 1112, 21, 114, F43. Follow up with F43 for more pressure or F4 xx buzzsaw to stay safe.

5. Don't be afraid to do an incredibly fast DB4 air grab because some opponents love to jump and you can send the opponent a message to sit the f*** down.

6. Also don't be afraid to run in and do a throw. Since cyrax has a very fast run and opponents don't expect it.

7. Use EX Ground bombs to stay plus on block and follow up with a mixup, pressure or throw.

8. Use string into buzzsaw to stay safe on block and for good chip.


Armor Breaking Set-ups

Cyrax has very good armor breaking set-ups, although mustard found this before the patch the set-up still works after the 29/3 patch. Note: All credits to PND_Mustard for finding this amazing set-up!
The video below made by PND_Mustard may be pre-patch but this still works off of other set-ups.


End your combos in EX DB1, DD3, B3D4 for an un-escape-able except for armor setup.

This armor breaking set-up below beats tech roll armor, delay wake-up. It beats every thing.
49-52% 1 bar and 37-39% Midscreen reset combos which are completely unescape-able Found By scarsunseen


Here it is:
HTB setups that can not be back-dashed, armor-broken, or jumped out of. See both videos for proof.



The meterless combo ranges from 36-39%. Depends on if they try back-dashing, armor, or neither. (The first hit of an armor-break goes un-scaled, 2nd hit actually starts the combo.)

The 1-bar combo ranges from 49-52%. Same idea as above.
All credits to scarsuneen for the tech above, it's absolutely amazing.




Combos/Set-ups
Note: End your Combos into 4 xx DD3, B3D4 and 4 xx EX DB1, DD3, B3D4 For Hard to Block-able set-up.


Midscreen meterless:
F21 xx BF1, Run Cancel, DF2, F43, DD3, D2, DD2, DB1, 4 xx DB1 = 29% (B1 Starter = 28% B3 Starter = 28% 111 Starter = 29% F13 Starter = 29%)

F21 xx BF1, Run Cancel, DF2, F43, DF2, F43, DD3, D2, DD2, DB1, 4 xx DB1 = 31% (B1 Starter = 30% B3 Starter = 30% )
F21 xx BF1, Run Cancel, DF2, F43, DF2, F43, DF2, 114 xx DD2, D2, Walk Back, B2, 4 xx DB1 = 33% (B1 Starter = 32% B3 Starter = 32% 111 Starter = 32% F13 Starter = 33%)
F21 xx BF1, Run Cancel, DF2, F43, DF2, F43, DF2, 114 xx DD2, D2, DD3, NJP, B2, 4 xx DB4 = 33% ( B1 Starter = 32% B3 Starter = 32% 111 Starter = 32% F13 Starter = 33%)
F21 xx BF1, Run Cancel, DF2, F43, DF2, F43, DF2, 114 xx DD2, D2, DB3, Walk Back, 21 xx DD3, NJP, B2, 4 xx DB4 = 33% (B1 Starter = 32% B3 Starter = 32% 111 Starter = 32% F13 Starter = 33%)

Midscreen Metered:
F21 xx EX DB1, Dash, 4 xx BF1, DF2, D2, DB2, NJP, DD3, JBK, B2, 4 xx DB4 = 34% (B1 Starter = 33% B3 Starter = 33% 111 Starter = 33% F13 Starter = 34%)
F21 xx EX DB1, Dash, 4 xx BF1, DD2, Run Cancel, 4 xx DB2, JBK, DD2, 4 xx DB2, NJP, DD3, JBK, DF3, D2, DF3, F34, B2, 4 xx DB4 = 36% ( B1 Starter = 35% B3 Starter = 35% 111 Starter = 35% F13 Starter = 36%)
F43 xx EX DB4, 4 xx BF1, DD2, Run Cancel, 21 xx DB2, JBK, DD2, D2, DD3, NJP, Walk Back, B2, 4 xx DB4 = 38%
F43 xx EX DB4, 4 xx BF1, DF2, 114 xx DD2, D2, DB2, NJP, DD3, Walk Back, 21, 4 xx DB4 = 40%
F43 xx EX DB4, 4 xx BF1, Dash, DF2, 114 xx DD2, Walk Back, D2, DD2, DB1, NJP, RC, 4 xx DB4 = 40%
Corner Combos:
Meterless:
F21 xx BF1, DB2, F43, NJP, B2, 4 xx DB4 = 27% (B1 Starter = 26% B3 Starter = 26% 111 Starter = 27% F13 Starter = 27%)
Metered:
F21 xx EX DB1, 3, 3, 114 xx BF1, DB2, NJP, Backdash, B2, 4 xx DB1 = 38% ( B1 Starter = 37% B3 Starter = 37% 111 Starter = 37%)
F21 xx EX DB1, 3, 21, 21, 114 xx BF1, DB2, NJP, Backdash, B2, 4 xx DB1 = 39% ( B1 Starter = 38% B3 Starter = 38% 111 Starter = 38% F13 Starter = 39%)



Please tell me what i should add more in the guide and i will add it in the OP ASAP.

@scarsunseen
@SkyratiK
@MadeOfMetal
@Krayzie
@KrayzieCyrax
@Reaper
@SOULWARRIOR 71K
@PND_Mustard
@roosTakk
 
Last edited:

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
By the way, guys. I know it's short. But the reason i didn't make a really big guide like i said i was going to is: i made the guide before the patch, i just had to add in the combos. That was it. Then the patch came out and i realized that i lost my giant as hell guide because of the nerfs. I had to remake the guide again. And i was pretty angry about the "me making the full guide and then nerfs".
 

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
I forgot to add some tech that scarsunseen found, it's really good stuff. Will be updated in the OP in a few minutes. All credits to her for that tech.
 

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
The post below is the tech scar found:
HTB setups that can not be back-dashed, armor-broken, or jumped out of. See both videos for proof.



The meterless combo ranges from 36-39%. Depends on if they try back-dashing, armor, or neither. (The first hit of an armor-break goes un-scaled, 2nd hit actually starts the combo.)

The 1-bar combo ranges from 49-52%. Same idea as above.
 

SkyratiK

The game session is no longer available.
I noticed you used all f43 combos for the meterless. You can also do something like 111xxbf1, dd3, f13xxdf2, d2, df2, 2xxdb4. You may sacrifice 1 or 2% but its much easier execution wise making it a little easier for new players or just consistency. If you hit f13xxbf1 you just run cancel into dd3.
 

JDM

Noob
you can jump out of the grounded net setup btw. Not neutral jump but forward/backward. Unless I did something wrong, 21 doesn't work properly anymore. Try to test this again with back/forward jump instead of backdash. I used Sub Zero.
 

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
you can jump out of the grounded net setup btw. Not neutral jump but forward/backward. Unless I did something wrong, 21 doesn't work properly anymore. Try to test this again with back/forward jump instead of backdash. I used Sub Zero.
I tested it right now. The opponent can not jump out with forward, backwards or neutral jump.
 

SkyratiK

The game session is no longer available.
Whoops i forgot a part. Ill make a video after. F13 is great because it staggers them and you can cancel into your second bomb so its not as stressful
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
pretty good guide, a couple things could be added, but it will get the job done.

great job @xxFalcon Loverxx

one thing to add, as horrible as normal Scatter Port DF4 is, it can be used in middle of bomb juggle combos to build meter. so there is a use for it. but yeah in game other than combos, its beyond useless, its as bad as trying to use B2 in the neutral.


and don't worry i know i have Cybernetic as my mood chooser.
but rest assured i am sticking with Cyrax as gawd awful as he is im with him till the end.

BTW that Mustard Video made me cry, no joke, i seen his former Damage again and it brought tears.


i don't care if we don't get another patch, i have to say, id like Damage back that would make some of this right.

Cyrax doesn't feel like Cyrax to me anymore.


but for thoise of you who don't use cyrax, let me assure you there is noone like him in the game aside from 3 characters who share his normals. and a couple characters who have the same NJK







ochen' khoroshiy gid , para veshchey, kotoryye mozhno bylo by dobavit' , no eto budet poluchit' rabotu .

bol'shaya rabota

odna veshch' , chtoby dobavit' , tak uzhasno, kak normal'nyy Scatter Port DF4 , ono mozhet byt' ispol'zovano v seredine bomby zhonglirovat' kombo, chtoby postroit' metr . tak chto yest' pol'za dlya nego . no da v igre , krome kombo , yego za bespoleznym , yego tak plokho, kak pytayutsya ispol'zovat' V2 v neytrali .


i ne volnuytes', ya znayu, chto u menya yest' Kiberneticheskiy kak moye nastroyeniye Chooser .
no bud'te uvereny, ya priderzhivayus' s Cyrax , kak Gawd uzhasno, kak on im s nim do kontsa .

Kstati , chto Gorchitsa Video zastavil menya ne plakat' , ne shutka , ya snova videl svoyego byvshego povrezhdeniya i eto prineslo slezy .


ya ne volnuyet, yesli my ne poluchim yeshche odin patch , ya dolzhen skazat' , kak identifikator urona , chto by sdelat' nekotoryye iz etogo prava .

Cyrax ne chuvstvuyet, kak Cyrax mne bol'she .


no dlya Toisi iz vas , kto ne ispol'zuyet Cyrax , pozvol'te mne zaverit' vas tam nikto ne pokhozh na nego v igre v storone ot 3-kh simvolov , kotoryye razdelyayut yego normaley . i paru simvolov , kotoryye imeyut odin i tot zhe NJK
 
Last edited:

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
The above post is exactly why i use and like cyrax. He's so unique, he looks so cool. And most of all, his combos are so awesome! I love everything about him.
 

fr stack

Noob's saibot or noob saibot's?
you can jump out of the grounded net setup btw. Not neutral jump but forward/backward. Unless I did something wrong, 21 doesn't work properly anymore. Try to test this again with back/forward jump instead of backdash. I used Sub Zero.
try this instead : ground net , close low bomb RC ji1 , can be backdashed but just read the backdash and adjust accordingly
edit/ never mind didnt scroll past your post before replying :)
 

Reaper

Noob
Sorry I haven't haven't a word for a long time, I've been on a break from fighting games recently, but i still got stuff:

EX BOMB - a moving ice clone(doesn't go away on hit or block) :joker:

It will hit Goro when he gets off you after telestomp, it will catch jumpers with out teles etc.
Its a nice defense tool

You also have to be familiar with all the match-ups to know what you can and can't abuse
Like Goro:

Ex tele towards on reaction will punish stomp 100% of the time