this will only work once on a good player, though, if they know the matchups, not to mention they could alter the combo to avoid the puddle or just back off after it hits. I've found that doing a jump in punch after the close bomb corner setup will cause the first hit of EX tele to whiff and the jip will hit them out of the second hit, also, if they try EX takedown it will whiff and you can run up and punish. Additionally, if you use EX bomb and do a jip expecting a wake-up but they don't wake-up, b1 2+3, b3d4u3, and throw will all put them into the ice puddle, so you can still enforce a mixup even though you guessed wrong.