I recall her not being able to reflect his sword. That's great!
I remember being able to reflect his sword in the past, just not his EX.
Anywho, I have some things to say.
First, is netcode. It feels great just like the beta. I'm not sure of the problem folks are having with lag but it's working better than the old netcode.
Second, is Tanya and pressure characters. We all know Tanya was the most hated to fight against, but the changes made in kobu are questionable.
Her combo ender of 3,4 flip kick that no longer links unless in corner makes no sense to me. Why was this done? It should go back to how it was.
Damage reduction? Why? It was fine.
Having a gap in b1, 2+4 is fine as Sonya has a gap in her string of b1,4. This allows someone to armor through if they have meter.
Ex Tonfa toss being neural is fine.
Her b1 being moved to 11, Idk. I can feel and see a difference but not sure it was warranted.
B1, 2+4 should be -8 on block, not -10.
If this was an effort to make her fair and balanced, I think they did in some ways but in others, it's a bit much. NRS straight up said they'd like to see her other variations being used in the kombat kast, and it looks like they weren't kidding. Some folks agree the nerf was too much, even those that don't use her, but others are relieved and happy or think it's fair.
Meanwhile, pressure characters such as Liu, Johnny, D'Vorah and Jax went untouched from what I've seen and heard (aside from meter build on block, that doesn't count since it's a global thing). I don't use those characters so I could be wrong.
Pyro still feels the same to me. DN is fun but hard to do much with her. Maybe I just haven't explored much.
I know we all complain of things being broken or unbalanced, but this patch needs a patch itself. Idk what NRS is thinking sometimes. Their goal is to check for anything game breaking and other bugs, but I think they sometimes implement things that are just that - broken.