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Combo List - Johnny Cage The Official Johnny Cage Combo Thread

Do you want me to put them in a Spoiler to clear space?

  • Yes

    Votes: 2 66.7%
  • No

    Votes: 1 33.3%

  • Total voters
    3
  • Poll closed .

IrishMantis

Most humble shit talker ever!!!
Yeah mimic shadow kick combos is where we should be starting to utilize in our game guys.
Being doing since early on, really high damage that leads to a +14 block string in the corner you can't go wrong

My SK combo is

MSK > 12> 4 MRS > F4 > 12 > 12 > 113xxEx NP > 113xxNP
 

Mikemetroid

Who hired this guy, WTF?
Being doing since early on, really high damage that leads to a +14 block string in the corner you can't go wrong

My SK combo is

MSK > 12> 4 MRS > F4 > 12 > 12 > 113xxEx NP > 113xxNP
I rarely ever use a second mimic in a combo unless its used to either A. Switch the momentum of the match greatly (high damage lead) or B. Round ender.

Having the second mimic on hand can lead to another high 30%/low 40% as opposed to just one 50%
 

IrishMantis

Most humble shit talker ever!!!
I rarely ever use a second mimic in a combo unless its used to either A. Switch the momentum of the match greatly (high damage lead) or B. Round ender.

Having the second mimic on hand can lead to another high 30%/low 40% as opposed to just one 50%
Yes I know that but by the time the combo is over you have enough time generate another shadow by S4 Mimick cancel MSK if you won't think they armour, or what I do a lot I'd D4 Mimick cancel Straight shadow so when the D4 hits the MSK is guaranteed, yes the D4 MC can be punished but trust me you won't believe how many times you will hit it, if they start blocking Low their lost if you conditioned them to take the OH

But you def right on only doing it when the situation arises
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
Thx man but the credit goes to someone else. I just copied all the SD combos into the first post

I can make a section for corner combos with bf4 mimic if you want. I haven't edited the thread for a long time
Oh ok haha. If you find the time it'd be awesome, but no worries otherwise. Was just a suggestion :)
 
Trying to incorporate this combo into my gameplay since the patch:

A-List only:
F24, 12, F3 xx bd3 (partial charge) = 25%

Allows for you to spend no stamina for the same damage over F24, 12, run, 12, F3 xx bd3
can't you do a F24, D1, F24, D1, F3 xx nutpunch for 28% midscreen no Stamina?
 

Name v.5.0

Iowa's Finest.
Being doing since early on, really high damage that leads to a +14 block string in the corner you can't go wrong

My SK combo is

MSK > 12> 4 MRS > F4 > 12 > 12 > 113xxEx NP > 113xxNP
See, that's what I've been doing too...not the exact combo, but when people are in the corner, you GOTTA hit them with MSK on block. I saw many videos of people using the MRS and I never understood why. 9/10 times you'll be blocked and I'd rather be super plus than not. Converting it into a combo is super easy too.
 

M.D.

Spammer. Crouch walk hater.
After I read this entire thread, I'm still sold on F24, 12, RC 12, F3 Nut since it's the most easy to do and 25 or 26% for a generic combo. The others just seem insane.

Also, played some towers on max dif and saw AI Johnny do F24 12 F24 d1 f3 Nut. Way to rub it in our faces AI programmer....
 

kelevra

Steel cable bungee jumper
So i've been hitting the lab today working on punishing things that are really tight. stuff that you can only punish with 113 or 21 and came up with a 30% combo pretty much by fooling around.
turned out that 113skrc,113skrc,f4,f24,d1,f3np actually hits for 30%
sure didnt expect that considering how many hits you land pre-juggle.


here is a quick clip of the hardest hitting combos i came up with so far
 
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STRYKIE

Are ya' ready for MK11 kids?!
Just out of curiosity, whats the max damage that Cage can accumulate from a raw EX nutpunch? (not counting additional resources like mimics in SD or run cancel chip post-restand in A-List)