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General/Other - Hunter Predator Hunter Discussion Thread

14K

Noob
took the words out of my mouth.. nice post
Still, you understand where im getting at right? not trying to bust your parade or anything, i know quite well how powerfull and intimidating the traps are, but outside of a KD they are quite unsafe and even on setup they are blockable if your opponent knows what your looking for... Fundamentals win games in the long run, not gimmicks, and this is exacly what Hunter does right now, its a gimmick, sooner or later ppl will understand exacly how to block the setups just like how tornament folks figured out how to block Sonya. Besides the corner setups are a guessing game for both parties, So there is always a change you wont get your way right lol.. either way, jsut saying really
 

HGTV Soapboxfan

"Always a Pleasure"
Still, you understand where im getting at right? not trying to bust your parade or anything, i know quite well how powerfull and intimidating the traps are, but outside of a KD they are quite unsafe and even on setup they are blockable if your opponent knows what your looking for... Fundamentals win games in the long run, not gimmicks, and this is exacly what Hunter does right now, its a gimmick, sooner or later ppl will understand exacly how to block the setups just like how tornament folks figured out how to block Sonya. Besides the corner setups are a guessing game for both parties, So there is always a change you wont get your way right lol.. either way, jsut saying really
I'm sorry, but they are not just gimmicks. Those corner set ups are a really fucked up situation for a lot of characters. A gimmick is something that there is a clear escape from, not something where you are forced to make a decision and put your life bar on the line. Hunter's set ups (especially in the corner but even midscreen) force you to react and make a choice. Even if it is just to sit there and try to block, the point is, Predator gets to force your hand. Then his job is to take advantage of it. Even if he scares you enough to force you to block and then runs up and grabs you, he forced you to make a decision and then took advantage. That is not a gimmick, that is a great set of tools that allow you to control the match.
 

14K

Noob
I'm sorry, but they are not just gimmicks. Those corner set ups are a really fucked up situation for a lot of characters. A gimmick is something that there is a clear escape from, not something where you are forced to make a decision and put your life bar on the line. Hunter's set ups (especially in the corner but even midscreen) force you to react and make a choice. Even if it is just to sit there and try to block, the point is, Predator gets to force your hand. Then his job is to take advantage of it. Even if he scares you enough to force you to block and then runs up and grabs you, he forced you to make a decision and then took advantage. That is not a gimmick, that is a great set of tools that allow you to control the match.
LOL lets see how long that lasts, i forsee the unescapable hand of the masses grasping down on predator for the sweet nerf relief that is bound to happen if shit gets out of control lol
 

HGTV Soapboxfan

"Always a Pleasure"
LOL lets see how long that lasts, i forsee the unescapable hand of the masses grasping down on predator for the sweet nerf relief that is bound to happen if shit gets out of control lol
Well what's the point of not learning your character in fear of nerfs that may or may not come? Why worry about the patches when instead you can just play the game?
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Still, you understand where im getting at right? not trying to bust your parade or anything, i know quite well how powerfull and intimidating the traps are, but outside of a KD they are quite unsafe and even on setup they are blockable if your opponent knows what your looking for... Fundamentals win games in the long run, not gimmicks, and this is exacly what Hunter does right now, its a gimmick, sooner or later ppl will understand exacly how to block the setups just like how tornament folks figured out how to block Sonya. Besides the corner setups are a guessing game for both parties, So there is always a change you wont get your way right lol.. either way, jsut saying really
I fully think the Traps and disks are a huge part in Hunters toolset, i mean thats kindof the only difference between the variations, HQT has plasma caster zoning, Hunter has Traps, and Warrior has Overhead leap and Self Destruct... they all share the same moveset... so to say Traps are not important in Hunter, i just dont understand.

those traps are hunters way of controlling the map against characters that would otherwise mop him up in the 50/50 department. and they also help force them to make bad decisions, i know they will get well known, but the pressure wont change,, he has a strong game only if you put in the work to set them up for failure.
 

HGTV Soapboxfan

"Always a Pleasure"
I fully think the Traps and disks are a huge part in Hunters toolset, i mean thats kindof the only difference between the variations, HQT has plasma caster zoning, Hunter has Traps, and Warrior has Overhead leap and Self Destruct... they all share the same moveset... so to say Traps are not important in Hunter, i just dont understand.

those traps are hunters way of controlling the map against characters that would otherwise mop him up in the 50/50 department. and they also help force them to make bad decisions, i know they will get well known, but the pressure wont change,, he has a strong game only if you put in the work to set them up for failure.
I'm really starting to like you lol.
 
I apologize if someone already mentioned this, but I came across something pretty interesting things today while experimenting. I was in practice mode, trying to find a way to snuff armored wake-up attempts using the disc. I set the AI to wake-up with Reptile's Slippery Slide, and the first thing I found was: 122~Disc followed by a delayed D4 so that the two hits were more or less simultaneous, which indeed worked, and snuffed the armor, but then I tried the same thing but with an EX trap: 122~Disc, EX Close Trap. The disc connected, breaking the armor, and the slide put him right into the trap.

I haven't tested this with many characters, and seems a pretty situational, but I think it could be interesting.
 

14K

Noob
I apologize if someone already mentioned this, but I came across something pretty interesting things today while experimenting. I was in practice mode, trying to find a way to snuff armored wake-up attempts using the disc. I set the AI to wake-up with Reptile's Slippery Slide, and the first thing I found was: 122~Disc followed by a delayed D4 so that the two hits were more or less simultaneous, which indeed worked, and snuffed the armor, but then I tried the same thing but with an EX trap: 122~Disc, EX Close Trap. The disc connected, breaking the armor, and the slide put him right into the trap.

I haven't tested this with many characters, and seems a pretty situational, but I think it could be interesting.
I dunno about using Ex trap for the set up, when you can do the same with no bar you know, the set up makes you lose a couple % hits on your combos but its the Sub Zero situation applying itself to Predator.. the setup will easily net you that damage if iyou end in Hard KD, you have plenty of time to put the mine and still decide what you want to do. The problem here is that the set up is a 50/50 for you and your opponent, if he decides not to wake armor, or simply delay wake up you just spent a bar on a set up that is not gonna do much for you...
 

nodq

wicked
I apologize if someone already mentioned this, but I came across something pretty interesting things today while experimenting. I was in practice mode, trying to find a way to snuff armored wake-up attempts using the disc. I set the AI to wake-up with Reptile's Slippery Slide, and the first thing I found was: 122~Disc followed by a delayed D4 so that the two hits were more or less simultaneous, which indeed worked, and snuffed the armor, but then I tried the same thing but with an EX trap: 122~Disc, EX Close Trap. The disc connected, breaking the armor, and the slide put him right into the trap.

I haven't tested this with many characters, and seems a pretty situational, but I think it could be interesting.
you can do that mid screen too, with pretty much every wakeup attack. SZ, Mileena, Reptile, Erron Black etc. you just have to time it right. For Mileenas EX roll you have to use b2 tho not d4
 

Chaosphere

The Free Meter Police
I apologize if someone already mentioned this, but I came across something pretty interesting things today while experimenting. I was in practice mode, trying to find a way to snuff armored wake-up attempts using the disc. I set the AI to wake-up with Reptile's Slippery Slide, and the first thing I found was: 122~Disc followed by a delayed D4 so that the two hits were more or less simultaneous, which indeed worked, and snuffed the armor, but then I tried the same thing but with an EX trap: 122~Disc, EX Close Trap. The disc connected, breaking the armor, and the slide put him right into the trap.

I haven't tested this with many characters, and seems a pretty situational, but I think it could be interesting.
Instead of delayed d4... can you do an immediate b22 to hit confirm into a combo? B22 on block is safe just in case.
 

nodq

wicked
Instead of delayed d4... can you do an immediate b22 to hit confirm into a combo? B22 on block is safe just in case.
if you time it right, opponent will get caught in the trap, from there you do the combo then. For SZ slide wakeup you dont need the disc actually, you just need a trap/snag in the ground and d4, if you time it right armor will break and opponent will get hit by the trap/snag.
 
Does anybody else here like to end their combos with F4? I've been messing around with it recently since it gives you a safe trap setup and leaves your opponent quite close to you.
 

Chaosphere

The Free Meter Police
if you time it right, opponent will get caught in the trap, from there you do the combo then. For SZ slide wakeup you dont need the disc actually, you just need a trap/snag in the ground and d4, if you time it right armor will break and opponent will get hit by the trap/snag.
But d4 doesn't start a combo... b22 does. I guess that's what I was trying to say.
 

HGTV Soapboxfan

"Always a Pleasure"
I also use fwd4 as my combo ender so I can either get a trap or a disc on screen and run up. In the corner I either end with njk or jump back 2~close trap depending on how much my opponent insists on waking up.
 

Deadly Torcher

King Dingaling
I'm enjoying the hunter variant apart from meter building, has to be the slowest meter build in the game. Anyway, has any1 got any decent block strings that leave me safe? & what do you guys use for a punish (Ermacs Teleport)?

Cheers
 
I'm enjoying the hunter variant apart from meter building, has to be the slowest meter build in the game. Anyway, has any1 got any decent block strings that leave me safe? & what do you guys use for a punish (Ermacs Teleport)?

Cheers
For punishes, use either 32, F12 or 212 in my opinion they are his best punishing options even though they are slightly limited.