So I realized that jumping 2 actually gives more hitstun than jumping 1. Pardon me for my noobishness (I am still quite new) but the move list didn't give a distinction. J2 F4 is really easy to land compared to J1 F4 (in fact, I can't even manage to land a J1 F4 despite a lot of practice).
So I realized that jumping 2 actually gives more hitstun than jumping 1. Pardon me for my noobishness (I am still quite new) but the move list didn't give a distinction. J2 F4 is really easy to land compared to J1 F4 (in fact, I can't even manage to land a J1 F4 despite a lot of practice).
Correct me if I'm wrong but after FA shouldn't I be able to block? Also what is that B3 into run. I should be able to block that too if I'll guess the vortex right?? I really love hellfire and it's the only scorp I play when I'm not playing sub so hellfire combos is something I was looking for but all these look like they canbe blocked after FA. My friend was actually poking me from F4 and F2 when I was trying to mix up after FA.
.....although now I remember it was FA on block so I guess nvm the last bit but I still believe that FA on hit doesn't give enough advantage to follow with combo. Pls correct me if I'm wrong and explain the whole use of FA
Correct me if I'm wrong but after FA shouldn't I be able to block? Also what is that B3 into run. I should be able to block that too if I'll guess the vortex right?? I really love hellfire and it's the only scorp I play when I'm not playing sub so hellfire combos is something I was looking for but all these look like they canbe blocked after FA. My friend was actually poking me from F4 and F2 when I was trying to mix up after FA.
.....although now I remember it was FA on block so I guess nvm the last bit but I still believe that FA on hit doesn't give enough advantage to follow with combo. Pls correct me if I'm wrong and explain the whole use of FA
FA is +13 on hit. Do a move 13 frames or faster after it connects and it will combo. Normals can't be buffered from FA so you have to time it manually.