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Video/Tutorial - Hellfire Hellfire Scorpion Optimal Combo Video

Eddy Wang

Skarlet scientist
Nice resets out of teleports, if his overhead was only a bit faster, it requires a lot of conditioning to land that.

Luckly the spectre can reset from spear, jump ins and even flame aura, which is what people in most cases expect less. :p

Nice vid chef
 

Triplswing

your soe will BERRN
Standing 4 is slightly more damage than 21 after FA. Like, in some cases like that b3 1 bar, you'll get 1% more damage.

Other than that, good work. I've never thought to use b12 FA after 123.
 

alexbib

Noob
I play Hellfire Scorpion a lot online, so I figured I would post what his optimal combos are for most of his common conversion situations:
Wait, am I understanding correctly that the blockstring after the combo can't be avoided in any way, giving you 48% meterless for that first combo?
 

Triplswing

your soe will BERRN
Wait, am I understanding correctly that the blockstring after the combo can't be avoided in any way, giving you 48% meterless for that first combo?
It's unavoidable yes, but if you intentionally take the third hit then it can mess up the hitconfirm and you will be knocked away.
 

yzzerdd

levitate levitate levitate levitate
Could you do the same 1 bar reset with b3 instead of f4? I have a hard time consistently doing fbc's after b3. Would lab it rn but I'm at work.
 
Nice resets out of teleports, if his overhead was only a bit faster, it requires a lot of conditioning to land that.
So I realized that jumping 2 actually gives more hitstun than jumping 1. Pardon me for my noobishness (I am still quite new) but the move list didn't give a distinction. J2 F4 is really easy to land compared to J1 F4 (in fact, I can't even manage to land a J1 F4 despite a lot of practice).
 

Eddy Wang

Skarlet scientist
So I realized that jumping 2 actually gives more hitstun than jumping 1. Pardon me for my noobishness (I am still quite new) but the move list didn't give a distinction. J2 F4 is really easy to land compared to J1 F4 (in fact, I can't even manage to land a J1 F4 despite a lot of practice).
Yes you can't link F4 out of J1 because it has less hitstun compared to J2, but its not about combo that i was talking about.
 
Correct me if I'm wrong but after FA shouldn't I be able to block? Also what is that B3 into run. I should be able to block that too if I'll guess the vortex right?? I really love hellfire and it's the only scorp I play when I'm not playing sub so hellfire combos is something I was looking for but all these look like they canbe blocked after FA. My friend was actually poking me from F4 and F2 when I was trying to mix up after FA.

.....although now I remember it was FA on block so I guess nvm the last bit but I still believe that FA on hit doesn't give enough advantage to follow with combo. Pls correct me if I'm wrong and explain the whole use of FA
 

Triplswing

your soe will BERRN
Correct me if I'm wrong but after FA shouldn't I be able to block? Also what is that B3 into run. I should be able to block that too if I'll guess the vortex right?? I really love hellfire and it's the only scorp I play when I'm not playing sub so hellfire combos is something I was looking for but all these look like they canbe blocked after FA. My friend was actually poking me from F4 and F2 when I was trying to mix up after FA.

.....although now I remember it was FA on block so I guess nvm the last bit but I still believe that FA on hit doesn't give enough advantage to follow with combo. Pls correct me if I'm wrong and explain the whole use of FA
FA is +13 on hit. Do a move 13 frames or faster after it connects and it will combo. Normals can't be buffered from FA so you have to time it manually.