The problem is that you're looking and LK like if fighting games were "you do the oh/low" as the be all end all. 1) you're conditioning the opponent to block low always, use this as an advantage. 2) Lk can play a heavy keep away game. 3) your pressure builds insane meter.
But whatever I dont understand why this Reptile thread became the Lk thread.
No, I'm not. I'm saying that in this game OH/low are the be all end all. I'm also not asking for an overhead starter. I'm asking for his overhead link to actually hit. I'm not even addressing the fact that you can armor through his overhead in his 113 string. I'm asking that it's high property needs to be turned into a mid.
And that's all I'm asking. Apparently that's too much because it's TOO HARD to deal with the possibility of having to block high on ocasion against Liu kang.
1) I'm conditioning them to block low... so what? They still don't have to guess because Liu has nothing to open them up. "oh but you can throw" and anyone who is not a total idiot is seeing that throw coming from miles away. On average I, who is not a tournament player, get hit with that throw in 1/4 times. I wait until Liu deplets his stamina bar and then either tries to back away for some zoning or does something punishable.
2) "heavy keep away game" ha. haha. Sure. So can Mileena right? His is as heavy as Reptile's. It's serviceable. Reptile's might actually be better since his albeit slow forceball grants him a mixup.
3) Wonder how Liu can use that meter to open people up... I mean it isn't like he is Reptile and gains a 50/50 into a full combo with it.
It's wierd how you keep pointing out his strenghts, which he shares with nearly 90% of the cast and yet fail to point out his weaknesses which he shares with one character in the roster. This character who happens to have some strenghts of her own in her fans toss.