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Combo List - Quan Chi Quan Chi Combo Thread (Remastered)

ETC AdmiralAugustus

Grabble Frazzled
For the sake of the Quan forums, I decided to make this thread for your one stop shop for Quan combos in all variations. I will update the OP as often as I can. PLEASE tag me in posts if you have a combo you wish to share and I will update the OP! Let's get this ish organized!

Notation:
F = Forward
B = Back
U = Up
D = Down
1 = Square (PS4) X (Xbox)
2 = Triangle (PS4) Y (Xbox)
3 = X (PS4) A (Xbox)
4 = Circle (PS4) B (Xbox)
xx = Cancel
RC = Run Cancel
EX = Enhanced
MB = Meter Burn
NJP = Neutral Jump Punch
JIP = Jump In Punch

Universal:
Midscreen Meterless
Work in Progress

Midscreen 1 Bar

Low Starter (B3)
B32xxEXcloserune, dash, NJP,4xxtrance,d3 28%....vortex

Overhead Starter (B2)
B2xxEXcloserune,dash, NJP ,4xxtrance,d3 = 28%....vortex


Corner Meterless
Work in Progress

Corner 1 Bar

Mid Starter (In this case, F2)
F2122, 4, 4, 4~DB1MB, 4~BF3, F212~DB2 (47%)

Warlock:
Mid Starter (In this case, F2)
F2112, Trance, walk fwd, F2112 EX Portal Grab 12 Hits 32% This is his typical reset into 50/50

F2122, 4,Trance, F212, EX Portal Scoop, F3 11 Hits 31%

F2122, 4~Trance, crossover punch, F2122, run, 14~Portal Grab 37%

F2122, B2~EX Ground Blast Close, B2~Trance, crossover punch, 14~Portal Grab 39% @Derpin Errday

F2122, walk forward, NJP, B2~EX Ground Blast, B2~Trance, crossover punch, 14~Portal Grab 40% @Derpin Errday

Overhead Starter (B2)
B2, EX Ground Blast Close, Trance, walk fwd, crossover punch, F2122, B1/B2 Portal Grab 12 Hits 37%/38% @Predannok

B2, EX Ground Blast Close, FJ2, B2, Trance, backdash, FJ2, F2122, EX Portal Grab. 36% leaves in 5050. @Viper

B2~Trance, F2122, run, 14~Portal Grab 26% @Derpin Errday

B2~Trance, F2122, walk forward, NJP, run, 14~Portal Grab 29% @Derpin Errday

B2~EX Ground Blast, B2~Trance, crossup JIP, F2122, 14~Portal Grab 40% @Derpin Errday

B2~Trance, JBP, B324, NJP, run, 14, Portal Grab 30% @Black Chapters

Jump Starter
JIP, B321, 4, Trance, walk, crossover punch, F2122, B1/B2, B12, Portal Grab 37%/38%16 Hits or B1/B2 EX Portal Grab 36%/37% @Predannok

JIP, B324, 4, Trance, JIP, F2122, 13~Portal grab 38% @Soulofsuikoden

JIP, F2122, 4 Trance, JIP, F212, Portal Scoop 36% @Black Chapters

JIP, B324, NJP, run, 4, Trance, step back, JIP, F212, Portal Scoop 37% @Black Chapters

JIP, F2122, 4 Trance, JIP, F212, B1, EX Ground Blast, F3 39 @Black Chapters

Low Starter (B3)
B324, NJP, B2~EX Ground Blast Close, RC~B2~BF3, backdash, JIP, F212~Portal Scoop 41% @JLU51306

B324, 4~Trance, crossover punch, F2122, run, 14~Portal Grab 36% @Derpin Errday

B324, NJP, 4~Trance, crossover punch, F2122, run, 14~Portal Grab 37% @Derpin Errday

B324, B2~EX Ground Blast Close, B2~Trance, crossover punch, 14~Portal Grab 39% @Derpin Errday

EX Portal Scoop, step forward, NJP, 4, Trance, JIP, F2122, B1, Ground Blast Mid 31% @Black Chapters

EX Portal Scoop, step forward, NJP, 4, Trance, JIP, F212, Portal Scoop 30% @Black Chapters

EX Portal Scoop, step forward, NJP, 4, Trance, JIP, F2122, B1, Portal Grab 32% @Black Chapters

Corner
Mid Starter (In this case F2)
F2112, 4, Trance, F2112, EX Ground Blast Close, Grab 15 Hits 37%

F2122, NJP, 4, 4~Trance, F2122, 14~Portal Grab 40% @Derpin Errday

F2122, NJP, 4, 4~EX Ground Blast Close, 4~Trance-F212~Portal Grab 44% @Derpin Errday

Jump Starter
JIP, F2122, 4, 4 EX Ground Blast Close, B12~Trance, B32~Portal Grab. 16 hits 44% @wiskidew

JIP, B324, 4, EX Ground Blast Close, B12, Trance, F212~Portal Grab 14 Hits 42% @Predannok

NJP, JIP, 4, B12~Trance, JBP, F212~Portal Scoop 12 Hits 33% @JLU51306

Overhead Starter (B2)
B2~Trance, F2122, NJP, 4, 4, 14~Portal Grab 34% @Derpin Errday

B2~EX Ground Blast Close, NJP, 4, 4~Trance, F212~Portal Grab 41% @Derpin Errday

Low Starter (B3)
B324, NJP, 4, 4~Trance, F2122,14~Portal Grab 39% @Derpin Errday

B324, NJP, 4, 4~EX Ground Blast Close, 4~Trance, F212~Portal Grab 44% @Derpin Errday

B324, NJP, 4, B12~EX Ground Blast Close, 4~BF3, JBP, F212~Portal Scoop 47% @JLU51306

Back to Corner
EX Portal Scoop, step forward, NJP, 4, Trance, JBP, F2122, 14, Portal Grab 34% @Black Chapters

EX Portal Scoop, step forward, NJP, 4, 1, 14, Trance, JBP, F212, Portal Grab 34% @Black Chapters

EX Portal Scoop, step forward, NJP, 4, 4, Trance, JBP, F2122, 14, Portal Grab 38% @Black Chapters

Corner 2 Bar Combos:
Low Starter - B324, 4xxEx Skull, 4xxMB Rune, NJP, 14xxTrance, JBP2, F212xxPortal Grab = 52%
Overhead Starter - B2xxEx Skull, D3, NJP, 4, 14xxMB Rune, 4xxTrance, JBP2, F212xxPortal Grab = 51%

Combo Video by @Ahmad (Timestamps and notation in the video description)


Sorcerer:
Midscreen Meterless

Low Starter (B3)

B324, 4 xx Trance, Jp1, F2122, 141 (spell circle)

Overhead Starter (B2)

B2xtrance, cross over jip, f2122 xx RC xx 141 (spell circle)

High Starter (Standing 1)

14xtrance, cross over jip, f2122 xx RC xx 141 (spell circle)

Midscreen 1-bar

Low Starter (B3)

B32xEX close rune, run, b12xtrance, jip 141 (spell circle)

Overhead Starter (B2)

B2xEX close rune, run, b12xtrance, jip 141 (spell circle)

Corner Meterless

B324 NJP B12 xx Trance, JBP (Jump back punch), F2122 141. (Spell setup)

Corner 1 Bar

Overhead Starter (B2)

B2xxEX Rune, NJP2, D2, D3xxTrance, crossover JP2, 141 (Spell Circle) 37%

Low Starter (B3)

B32xxEX Rune, NJP2, D2, D3xxTrance, crossover JP2, 141 (Spell Circle) 37%

Summoner:
Midscreen Meterless
Low Starter (B3)

B324, 4xtrance, bat summon, f2122, fbat, 141, bat summon

with bat- B32 close rune, bL2 b2 trance, summon bat, f2122 fL2 run cancel 141- 40%
B2/b32 skull, bL2, dash forward njp, 4 trance, summon bat, f212 skull, L2 rune- 43/42%

Overhead Starter (B2)

B2xtrance, bat summon, f2122, fbat, 141, bat summon

with bat summoned- B2 close rune, bL2 B2 trance, summon bat, F2122 right fL2, run cancel 141- 41%

High Starter (Standing 1)

14xtrance, bat summon, f2122, fbat, 141, bat summon

NJP Starter

Njp, 4xtrance, bat summon, f2122, fbat, 141, bat summon

Midscreen 1-bar

Low Starter (B3)

B32xEX close rune, 4xtrance, bat summon, f2122, fbat, 141, bat summon

Overhead Starter (B2)

B2xEX close rune, 4xtrance, bat summon, f2122, fbat, 141, bat summon

High Starter (Standing 1)

14xEX close rune, 4xtrance, bat summon, f2122, fbat, 141, bat summon

Corner Meterless (need to have at least 1 hit before the 141 to prevent cooldown affecting post 141 bat summon)

B2/b32 skull, L2, 4, njp 4, 14 trance, summon bat, 4 skull, L2 141- 53/51%

Low Starter (no bat) (B3)

B324, 4, njp, 4 trance, summon bat, f2122 bL2, 1, 141- 41%

B324, 4xtrance, bat summon,f2122, fbat, 4, 141, bat summon

Low Starter (bat) (B3)

with bat- B32, 4L2, 4, 14 trance, summon bat f2122, bL2 141- 47%

B324, 4, fbat, 4xtrance, bat summon, f2122, fbat, 1, 141, bat summon

Overhead Starter (no bat) (B2)

B2xtrance, bat summon, f2122, 4, fbat, 4, 141, bat summon

Overhead Starter (bat) (B2)

B2, nbat, 4xtrance, bat summon, f2122, fbat, 4, 141, bat summon

b2 enhanced rune, 4, 4 , L24, 14 trance, summon bat, f2122, bL2 141- 57%

with bat- b2 close rune, bL2 4, 14 trance, summon bat f2122, bL2 141- 46%

With bat summoned 1 bar corner
B2/b32 skull, L2, 4, njp, 4, 14 ex rune, 4 trance, summon bat, f212 skull, L2, 141- 60/58%

B324, 4, L2 or LT, 14, ex rune, 14, trance, summon bat, F2122, L2 or LT, 141 -50%

Again, PLEASE tag me in posts if you want your combo(s) updated into the thread and provide notation and damage %'s. (I don't own the game, so I can't test the numbers on a whim)
 
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Nuovo_Cabjoy

G O R O B O Y S
@ETC AdmiralAugustus
Sorcerer

Midscreen Meterless


Low Starter

B324, njp, b12xtrance, jip, 141 (portal)

Overhead Starter

B2xtrance, cross over jip, f2122, 141 (portal)

High Starter

14xtrance, cross over jip, f2122, 141 (portal)

Midscreen 1-bar

Low Starter

B32xEX close rune, run, b12xtrance, jip 141 (portal)

Overhead Starter

B2xEX close rune, run, b12xtrance, jip 141 (portal)


I've got way more but can't remember right now and can't test! Will add more with percentages when I can.


Summoner

Midscreen Meterless
Low Starter

B324, 4xtrance, bat summon, f2122, fbat, 141, bat summon

Overhead Starter

B2xtrance, bat summon, f2122, fbat, 141, bat summon

High Starter

14xtrance, bat summon, f2122, fbat, 141, bat summon

NJP Starter

Njp, 4xtrance, bat summon, f2122, fbat, 141, bat summon

Midscreen 1-bar

Low Starter

B32xEX close rune, 4xtrance, bat summon, f2122, fbat, 141, bat summon

Overhead Starter

B2xEX close rune, 4xtrance, bat summon, f2122, fbat, 141, bat summon

High Starter

14xEX close rune, 4xtrance, bat summon, f2122, fbat, 141, bat summon

Corner Meterless (need to have at least 1 hit before the 141 to prevent cooldown affecting post 141 bat summon)

Low Starter (no bat)

B324, 4xtrance, bat summon,f2122, fbat, 4, 141, bat summon

Low Starter (bat)

B324, 4, fbat, 4xtrance, bat summon, f2122, fbat, 1, 141, bat summon

Overhead Starter (no bat)

B2xtrance, bat summon, f2122, 4, fbat, 4, 141, bat summon

Overhead Starter (bat)

B2, nbat, 4xtrance, bat summon, f2122, fbat, 4, 141, bat summon


Same as last thread, this is off the top of my head so will try to update with more stuff later on. Will detail reset stuff later also.
 

ETC AdmiralAugustus

Grabble Frazzled
@Cabjoy

Thank you, updated OP with those. I am assuming for the Sorcerer combos when you say (portal) you are referring to one of the spell circles (of your choice), correct?
 

Nuovo_Cabjoy

G O R O B O Y S
@Cabjoy

Thank you, updated OP with those. I am assuming for the Sorcerer combos when you say (portal) you are referring to one of the spell circles (of your choice), correct?
Yep that's right. I haven't delved much into optimal damage, I'm always going for 141 enders in both summoner and sorceror. Seems better to me.
 

ETC AdmiralAugustus

Grabble Frazzled
Yep that's right. I haven't delved much into optimal damage, I'm always going for 141 enders in both summoner and sorceror. Seems better to me.
Cool man, I figured as much lol. I changed it to spell circle just to avoid any confusion :p.

Also, I updated the Warlock spoiler with combos from @RyuuJin882 thread for warlock combos. Feel free, if you guys see anything missing, go ahead and post it up. Just make sure to tag me and provide notations so I can keep the OP up-to-date.
 

Ray'sGoodLiquor

I don't care I'm not a competitive player anymore
@ETC AdmiralAugustus

Overhead Starter (B2)

B2xtrance, cross over jip, f2122, 141 (spell circle)
High Starter (Standing 1)

14xtrance, cross over jip, f2122, 141 (spell circle)

Those are listed, but I think they both need a run cancel between f2122 and 141. I've been doing it over and over and the only way I can land it is with a cancel.
 

ETC AdmiralAugustus

Grabble Frazzled
@ETC AdmiralAugustus

Overhead Starter (B2)

B2xtrance, cross over jip, f2122, 141 (spell circle)
High Starter (Standing 1)

14xtrance, cross over jip, f2122, 141 (spell circle)

Those are listed, but I think they both need a run cancel between f2122 and 141. I've been doing it over and over and the only way I can land it is with a cancel.
Do they? I just copied and pasted, but I'm sure you're right because I needed a run to do the combo at a friends last night. I will update the OP when I get home from work. Thanks for the catch. Good on ya
 

Ray'sGoodLiquor

I don't care I'm not a competitive player anymore
@ETC AdmiralAugustus
I doubt these are original. I think I got them from @Insuperable 's warlock corner vortex videos and threw a 141 ender on them. Not sure if it's max damage, but it looks swaggy as shit.

Sorcerer Corner 1 Bar
Overhead - B2xxEX Rune, NJP2, D2, D3xxTrance, crossover JP2, 141 (Spell Circle) 37%
Low - B32xxEX Rune, NJP2, D2, D3xxTrance, crossover JP2, 141 (Spell Circle) 37%

Edit- The setup works for all variations. Summoner can summon a bat instead of spell circle, and warlock can drop the 141 ender for F212xxEX Portal Grab to go into vortex. Damage and meter use varies. This is a mostly safe starter. B2 into rune is totally safe but B32 into rune can be armored through.
 

ETC AdmiralAugustus

Grabble Frazzled
Alright, just updated the OP with corrections to the Sorcerer combos and also added @Hidan (Thanks for the Avi love, Christy is my girl) universal combo and @Ray'sGoodLiquor swag corner 1 bar combos.

Let me know if you guys see any more mistakes I can fix and please feel free to contribute more!
 

BROJOB

Noob
How do you land the 141 after attacking with the bat at the end of those meterless mid screen combos?
 
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@ETC AdmiralAugustus I was practicing these universal one bar combos yesterday and they can be made pretty consistent, they are of course for doing max damage before the trance, so you can go for damage into vortex:
B2xxEXcloserune,dash, NJP ,4xxtrance,d3 = 28%....vortex
B32xxEXcloserune, dash, NJP,4xxtrance,d3 28%....vortex

I go for just d3 to set up vortex without any Jip because in Summoner that all you can do if you call the bat during the trance. I will also post some Summoner specific combos with bat which aren't too hard to be BnBs a bit later.
 

Hidan

Where the hell is Reiko's wheel kick
Alright, just updated the OP with corrections to the Sorcerer combos and also added @Hidan (Thanks for the Avi love, Christy is my girl) universal combo and @Ray'sGoodLiquor swag corner 1 bar combos.

Let me know if you guys see any more mistakes I can fix and please feel free to contribute more!
;)

You put mine in universal midscreen. Damn, 47% midscreen would bring nerfs ;P
 
Summoner:
With bat meterless midscreen:
b324, bL2 (I think it is called rising demon), dash, NJP ,Ji2, b2xxtrance, bat summon, d3 - don't remember proper damage percentage, I think it is around 32-33% into a vortex with bat again
b2xxCloseRune, bL2 (think it is rising demon:)), b2xxtrance, bat summon, d3 = 28% into a vortex with bat loaded
 

RM NoBrows

Supah hawt fiyah
@ETC AdmiralAugustus

Midscreen meterless with bat summoned- b2 close rune, bL2 b2 trance, summon bat, f2122 right fL2, run cancel 141- 41%

Midscreen meterless with bat- B32 close rune, bL2 b2 trance, summon bat, f2122 fL2 run cancel 141- 40%

Corner Meterless with bat- B32, 4L2, 4, 14 trance, summon bat f2122, bL2 141- 47%

Corner Meterless with bat- b2 close rune, bL2 4, 14 trance, summon bat f2122, bL2 141- 46%
 
Summoner:
With bat meterless midscreen:
b324, bL2 (I think it is called rising demon), dash, NJP ,Ji2, b2xxtrance, bat summon, d3 - don't remember proper damage percentage, I think it is around 32-33% into a vortex with bat again
b2xxCloseRune, bL2 (think it is rising demon:)), b2xxtrance, bat summon, d3 = 28% into a vortex with bat loaded
Probably need to tag you @ETC AdmiralAugustus :)
 

Ray'sGoodLiquor

I don't care I'm not a competitive player anymore
I'm trying to ask around to get some more solid BnB combos posted by tournament players. I'm still having issues figuring out what I wanna use for sorcerer.
 
I'm trying to ask around to get some more solid BnB combos posted by tournament players. I'm still having issues figuring out what I wanna use for sorcerer.
I am not a tournament player and I mostly play Summoner, but I kinda understand the mechanic of Quan's combos in general. The difference for Sorcerer is that you mostly wanna go of hard knockdowns and not for the vortex.
When I go for the vortex I am trying to do as much damage as possible before trance, but for Sorcerer for better over all damage in one combo you need to do:
b324,4xxtrance or b2xxtrance into Ji2 f2122, run xx 141 and set up you armor for meterless midscreen
B32xxExcloserune,run xx 4 xx trance or b2xxExcloserune, run xx 4xxtrance into ji2 f2122, run xx 141and set up you armor for 1 meter

Also you can go for max damage before trance for vortex if you are feeling lucky or for the Rune Trap after, which also doesn't depend on the gravity of the combo:
B324, NJP, Ji2,b2xxtrance or b2xxtrance meterless
B32 xx Excloserune, dash, NJP ,4xxtrance or b2 xx Excloserune , dash, NJP,4xxtrance and then either do an armor spell and d3 ( or standing 4 in the corner) for starting a vortex with armor up or do the final hex and d3 (or standing 4 in the corner) b2xxExcloserune,14xxExcloserune etc. for Rune Trap chip damage.
The corner combos work in the similar way, just adjust gravity before the trance for either full combo into 141 hard knockdown , vortex or Rune Trap.
 

Deadly Torcher

King Dingaling
Fair play to you guys that can do those combos, I tried a few & 2 of my fingers fell off! Far to awkward, with all those bats & runs flying all over the place.