Osirun
www.powerupfighters.org
I liked @SPY's explanation that the animation is the same as 1123. That makes sense from a design perspective. In addition, I feel that putting Shin Kick as f4 will make it easier to roll back for the QCB into Hell Sparks as a punish. In Boneshaper, old b3,1, d2 was pretty easy to use as a punish, but in Impostor, old b3 was not part of a string, so you had to immediately do: b3 > d,b+2 in order to punish. Doing that quickly enough, on reaction to a punishable block string or special move, was a bit difficult for me. Now, I can punish with: f4 > d,b+2. The rolling motion is easier, and hopefully it will make the punish in Impostor easier to do.The real question is, why the fuck did they change his b3 to f4 and add the new move as b3?
Why didn't they just add the new move as f4?!
Lol it's weird.
This is an interesting question. My answer is no, I don't really want to play another 50/50 character, but that is how the majority of the other strong characters in the game have been designed. So, at the start, I decided I love Mortal Kombat, and I will play it even though 50/50s are a thing. My character doesn't have one? Well, okay, I don't have to learn it. My character now has a 50/50, and therefore I benefit. So, I don't like 50/50s, but I really like that Shinnok now has one that I can use to play mind games similar to other characters. And I can still throw their ass if they try to guess.I like that Shinnok can ex his fireball on block now (even though it makes his ex amulet worthless) but did y'all really want an overhead to play just another 50/50 character?
I also am trying to think of a way for EX Amulet to be useful now. Perhaps it does more chip than canceling a Hell Spark? Or maybe it is still a more consistent option in the corner? Will need to experiment.
@regulas Good question about the Boneshaper string changes. Is the patch out for XBONE yet? That's what I have. Can anyone on PS4 give us an update on how the new b3 and f4 have impacted Boneshaper's b3,1,d2 string?