its_chubby
Noob
(side note, should we just call it air double dragon loops?)
Come on bro no overhead.Nope... Still feels weak.
Not just an overhead. An overhead that launches for a 50/50Come on bro no overhead.
Thanks for the tag! Someone remembered me!!!@Ares_Supreme I remember reading your thread earlier. Hope this helps.
From the combo thread. I thought no one noticed when I posted this. I've actually got more damage recorded on that corner combo but the midscreen I think is as optimized as it'll get. I can find exact numbers for 1 or 2 bars if it's needed. The one combo I have pulled off but I stopped testing out was 113 iafb iafb iafb iafb into stuff as it's too difficult for me to care about. But it is possible so (113 or u4), iafb iafb iafb iafb iaexfb iaexfb iaexfb may be possible.Old way: 113, U ub f1 (iafb as soon as recovery of 113 ends and perform motion as fast as possible)
New way: 113, hold up during the entire string, char will automatically jump on first frame possible. takes that part of the timing out. as he jumps you go from U to ub U uf+1. just ride the top of the gate if you're on stick. feels like doing a normal fireball while holding up. And the only timing you need to learn is when the jump will happen.
hey depending if you have 3 bars or not a launcher into xray is more reliable for ppl that are struggling with the execution. does around the same midscreen.From the combo thread. I thought no one noticed when I posted this. I've actually got more damage recorded on that corner combo but the midscreen I think is as optimized as it'll get. I can find exact numbers for 1 or 2 bars if it's needed. The one combo I have pulled off but I stopped testing out was 113 iafb iafb iafb iafb into stuff as it's too difficult for me to care about. But it is possible so (113 or u4), iafb iafb iafb iafb iaexfb iaexfb iaexfb may be possible.
I just noticed some thing in your video, maybe I'm not away but you Ex so many times in a row, that wouldn't be possible to do in a real match would it?The video shows a few ways to get a fb cancel into up 4. You can pretty much dump all your meter after an U4 as unbreakable damage to end a round. @ 12 seconds in I do a combo off of raw u4, if you can get a 12 frame opening (13 if coming out of block) for 39% unbreakable. the last combo if they don't break 113 it's all guaranteed damage. Figured i'd try to put it out there see if people can make more out of it. One thing that seems promising is when people try to jump over liu's fireball game, you can catch them with up to 3 ex air fireballs and 1 normal one for good measure.
(side note, should we just call it air double dragon loops?)
This much unbreakable damage if they have meter ready? More like fucking Cyrax.KABAL LIVES?
Very good question actually. Admittedly my instant air execution is absolutely laughable on a PS4 pad, so I'll leave it up to someone else to test.Ok so the latest patch disallows attacking in the first few frames on a jump. Is this no longer possible?
Yes this still works. I think it that change has no effect on special moves, only jump normals.Ok so the latest patch disallows attacking in the first few frames on a jump. Is this no longer possible?