Qwark28
Joker waiting room
For some reason I don't know, @Tom Brady posted the following video in an attempt to send people on a wild goose chase.
Looking at his video, clone placement seemed very off compared to my placement. These are the setups I have found so far
D4, D3, F33 and 12 xx clone on hit will all throw an opponent into the clone if you use a backthrow. You can also walk or run up and clone for the same effect.
However, this is the combo ender I've been using for a week or two and it's very effective because it sets up a very close clone.
This is the result. Excuse the quality.
Breakdown of what is happening.
242 is used over B2 because it pushes your body closer to the corner than B2, this is crucial.
F12 is used because it splats the body backwards and especially the low body hurtbox, which allows the clone to materialise much closer to the opponent than any other ender.
The throw used is a back throw because it grabs the opponent towards you in order to switch sides. That is the startup animation of the back throw specifically so even if teched, the dragging towards the clone happens.
A max range throw is used in order to grab the opponent closer from a farther distance.
The setup is actively being tested against the whole cast. However, it was tested on Kenshi and Mileena pre-upload in order to check whether there are differences between the male and female hurtbox regarding this setup. Both characters were frozen upon teching the throw.
Checkmate.
Looking at his video, clone placement seemed very off compared to my placement. These are the setups I have found so far
D4, D3, F33 and 12 xx clone on hit will all throw an opponent into the clone if you use a backthrow. You can also walk or run up and clone for the same effect.
However, this is the combo ender I've been using for a week or two and it's very effective because it sets up a very close clone.
This is the result. Excuse the quality.
Breakdown of what is happening.
242 is used over B2 because it pushes your body closer to the corner than B2, this is crucial.
F12 is used because it splats the body backwards and especially the low body hurtbox, which allows the clone to materialise much closer to the opponent than any other ender.
The throw used is a back throw because it grabs the opponent towards you in order to switch sides. That is the startup animation of the back throw specifically so even if teched, the dragging towards the clone happens.
A max range throw is used in order to grab the opponent closer from a farther distance.
The setup is actively being tested against the whole cast. However, it was tested on Kenshi and Mileena pre-upload in order to check whether there are differences between the male and female hurtbox regarding this setup. Both characters were frozen upon teching the throw.
Checkmate.
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