Laos_boy
Meow Hoes
i just wanted to know to get a better understanding of other characters.
Of course most of these will probably be MU Dependant. But you can list the universal ones if you want.
And of course there are the universals ij1, hold back, etc...
Catwoman 7/10
• she can f1, its an overhead so it beats ducking. Its also +2 so I guess holding back doesn't bother her. it also AVOIDS CROSS UPS and she recovers in time to d1 trip guard.
• jb2, this will beat forward advancing normals and jump forward.
• b3 y'all know what this is for, loses to ok-good back dashes
• evade~trait or nj2 beats out stationary long range normals
• to beat back dash you can j2 or catdash. J2 is better and safe because catdash might not reach.
• BGB, if theres one you better hope to not get hit by CW because off of any starter into BGB she's gets minimum 47% one bar
Harley 5/10
• b2 to catch SOME forward advancing moves.
• iaGunshot, catches back dash and ducking and provides a 50/50
W tantrum vvv
• Tantrum stance catches back dash for a full combo.
• silly slide, if they jump forward you can reverse input to trip guard if they back dash it can catch SOME back dashes.
Of course most of these will probably be MU Dependant. But you can list the universal ones if you want.
And of course there are the universals ij1, hold back, etc...
Catwoman 7/10
• she can f1, its an overhead so it beats ducking. Its also +2 so I guess holding back doesn't bother her. it also AVOIDS CROSS UPS and she recovers in time to d1 trip guard.
• jb2, this will beat forward advancing normals and jump forward.
• b3 y'all know what this is for, loses to ok-good back dashes
• evade~trait or nj2 beats out stationary long range normals
• to beat back dash you can j2 or catdash. J2 is better and safe because catdash might not reach.
• BGB, if theres one you better hope to not get hit by CW because off of any starter into BGB she's gets minimum 47% one bar
Harley 5/10
• b2 to catch SOME forward advancing moves.
• iaGunshot, catches back dash and ducking and provides a 50/50
W tantrum vvv
• Tantrum stance catches back dash for a full combo.
• silly slide, if they jump forward you can reverse input to trip guard if they back dash it can catch SOME back dashes.