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Lex luthor guaranteed super reset

DreadKnight1

Beaten, by this mere man
first let me describe lexs super. At first lexs super was 3 hits on block or hit that went mid mid mid and if hit went into the full animation however aquamans water of life used to allow him to escape this string and render lex's super useless.NRS's solution was to make the string mid unblockable unblockable on hit to prevent aquaman from escaping it. This created new reset opportunities as the first hit of his super leaves the opponent standing. The new tech here is that after a heavy scaling but heavy juggle state combo (eg with two d2s) into super, the first hit of the super will hit and reset the damage by ending the combo HOWEVER the game registers the super as hit as the first of the 3 hits of the super hit therefore the last two hits are unblockable and reset the combo. For example off this combo 22d1 d2 11 d2~super. If timed correctly the first hit of the super will hit and reset the damage for 21+35%=56% unblockable reset. NOTE:this only works in the corner and requires tight timing to work. I discovered this tech as far as I'm aware and will post a video about it tommorow on my yt when I get the chance. My yt is Ron Eliyahoo. Please give me feadback as I'm curious if anyone can adapt this tech or has any questions:) @rev0lver
 

JHCRANE 14

GO VOLS!!!
first let me describe lexs super. At first lexs super was 3 hits on block or hit that went mid mid mid and if hit went into the full animation however aquamans water of life used to allow him to escape this string and render lex's super useless.NRS's solution was to make the string mid unblockable unblockable on hit to prevent aquaman from escaping it. This created new reset opportunities as the first hit of his super leaves the opponent standing. The new tech here is that after a heavy scaling but heavy juggle state combo (eg with two d2s) into super, the first hit of the super will hit and reset the damage by ending the combo HOWEVER the game registers the super as hit as the first of the 3 hits of the super hit therefore the last two hits are unblockable and reset the combo. For example off this combo 22d1 d2 11 d2~super. If timed correctly the first hit of the super will hit and reset the damage for 21+35%=56% unblockable reset. NOTE:this only works in the corner and requires tight timing to work. I discovered this tech as far as I'm aware and will post a video about it tommorow on my yt when I get the chance. My yt is Ron Eliyahoo. Please give me feadback as I'm curious if anyone can adapt this tech or has any questions:) @rev0lver
Training mode is buggy. Did you have a controlled player blocking or AI?
 

rev0lver

Come On Die Young
Lol this is brought up like every couple weeks now, it's known. I'm not sure if it existed pre-patch though. But there's a lot of ways to get it. It's easiest in the corner (and probably more damage) with -

starter (112/f2/22d1), b2, 11, 11, d1~super

The max damage I've found with it is -

b2u3d3 into mine, b3, j2, b2~bg bounce, super - ~87%

There are a lot of ways to get it, it just has to do with hitting them low enough to the ground with enough gravity. It doesn't only work in the corner.
 

DreadKnight1

Beaten, by this mere man
Lol this is brought up like every couple weeks now, it's known. I'm not sure if it existed pre-patch though. But there's a lot of ways to get it. It's easiest in the corner (and probably more damage) with -

starter (112/f2/22d1), b2, 11, 11, d1~super

The max damage I've found with it is -

b2u3d3 into mine, b3, j2, b2~bg bounce, super - ~87%

There are a lot of ways to get it, it just has to do with hitting them low enough to the ground with enough gravity. It doesn't only work in the corner.
I meant the combo I wrote only works in the corner but your combo is even more impressive
 

NYCj360

i Use a modded cyber now
My favorite setup for this is just crossup ji3, raw super. It actually buffs the damage of the super since it uncombos the first 2 really shitty hits
 

DarksydeDash

You know me as RisingShieldBro online.
first let me describe lexs super. At first lexs super was 3 hits on block or hit that went mid mid mid and if hit went into the full animation however aquamans water of life used to allow him to escape this string and render lex's super useless.NRS's solution was to make the string mid unblockable unblockable on hit to prevent aquaman from escaping it. This created new reset opportunities as the first hit of his super leaves the opponent standing. The new tech here is that after a heavy scaling but heavy juggle state combo (eg with two d2s) into super, the first hit of the super will hit and reset the damage by ending the combo HOWEVER the game registers the super as hit as the first of the 3 hits of the super hit therefore the last two hits are unblockable and reset the combo. For example off this combo 22d1 d2 11 d2~super. If timed correctly the first hit of the super will hit and reset the damage for 21+35%=56% unblockable reset. NOTE:this only works in the corner and requires tight timing to work. I discovered this tech as far as I'm aware and will post a video about it tommorow on my yt when I get the chance. My yt is Ron Eliyahoo. Please give me feadback as I'm curious if anyone can adapt this tech or has any questions:) @rev0lver
Off a wall bounce cancel his j3 into super and you get the same results.