G4S KT
Gaming4Satan Founder
Hey all. As we all know, Smoke has one of the smallest if not the smallest set of strings in the game. This makes me think that he, more than anyone, was designed for every string to have a purpose. However, I can't for the life of me figure out uses for these two strings. I did put together a new combo last night using b+1,4:
3d12 > njp > 3d12 > b+1,4 > smokebomb > jkick/airthrow (gravity is super high in level 5 fall and I couldn't think of anything else I could get to link after)
The damage on this is the same as my other 3d12 starter, so that's not so useful.
Smoke drift can be linked after both strings, but it can be linked after basically every normal anyway.
So, I think we, the Smoke community, should take some time and collectively test these strings for any useful properties. Things like frame advantage on hit/block, advantageous hit boxes, AA/crossup defense capability, stutter string capability, incorporation into known combos and the creation of new ones, etc. And anything else anyone can think of.
I know I'll be investigating as soon as I get home from work!
3d12 > njp > 3d12 > b+1,4 > smokebomb > jkick/airthrow (gravity is super high in level 5 fall and I couldn't think of anything else I could get to link after)
The damage on this is the same as my other 3d12 starter, so that's not so useful.
Smoke drift can be linked after both strings, but it can be linked after basically every normal anyway.
So, I think we, the Smoke community, should take some time and collectively test these strings for any useful properties. Things like frame advantage on hit/block, advantageous hit boxes, AA/crossup defense capability, stutter string capability, incorporation into known combos and the creation of new ones, etc. And anything else anyone can think of.
I know I'll be investigating as soon as I get home from work!