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Tech Beating Grundy's Grabs: Walking Korpse, Trait, Etc.

Nonameformedude

That Yung Big Body
Against lex you do a hit then wc to break the armor and then go for either a cancel or a throw off it. confuses the lex's.


Grundy f13 has significant unthrowable frames during the 3. Walking corpse also has unthrowable frames though it should go without saying and grundy's super renders him unthrowable.

doomsday 33 has significant unthrowable frames and his hopping knee combo is ground throw immune but you can aa grab him.
Something a little funny for the mirror match that happened to me a while back. If grundy WC at another grundy you can d2xx4 and the 4 with cause the wc to whiff. I had an unspoken agreement to d2xx4 this guy while he continuously WC'd me and we literally didnt stop until he had a one hit of health left. All my friends that were watching the match thought it was as hilarious as I did
 
Something a little funny for the mirror match that happened to me a while back. If grundy WC at another grundy you can d2xx4 and the 4 with cause the wc to whiff. I had an unspoken agreement to d2xx4 this guy while he continuously WC'd me and we literally didnt stop until he had a one hit of health left. All my friends that were watching the match thought it was as hilarious as I did
Oh forgot to mention that. trait has unthrowable frames in it and swamp hands db 2 regular and meterburn have unthrowable frames.
 

Red Reaper

The Hyrax Whisperer
Against lex you do a hit then wc to break the armor and then go for either a cancel or a throw off it. confuses the lex's.


Grundy f13 has significant unthrowable frames during the 3. Walking corpse also has unthrowable frames though it should go without saying and grundy's super renders him unthrowable.

doomsday 33 has significant unthrowable frames and his hopping knee combo is ground throw immune but you can aa grab him.
Oh forgot to mention that. trait has unthrowable frames in it and swamp hands db 2 regular and meterburn have unthrowable frames.

Added*
Next Time Tag me though.

It wasn't just the 3 in F13 but also the F1. Grundy has a lot. Didn't want to keep checking though.
 

Klesk_1

RIP Grundy
Something a little funny for the mirror match that happened to me a while back. If grundy WC at another grundy you can d2xx4 and the 4 with cause the wc to whiff. I had an unspoken agreement to d2xx4 this guy while he continuously WC'd me and we literally didnt stop until he had a one hit of health left. All my friends that were watching the match thought it was as hilarious as I did
Sorry, i don't get this, what do you mean d2xx4?
 

Nonameformedude

That Yung Big Body
Sorry, i don't get this, what do you mean d2xx4?
Its the notation for the controls that are used on this site. 1=light(x on default xbox controls), 2= medium(y on xbox default controls), 3=heavy(a on xbox default controls), 4=trait(b on xbox default controls). The letter before the number stand for a direction d=down, b=back, f=forward, u=up. the "xx" stands for canceling which means canceling a normal attack string into a special move. Some normal strings can be canceled into after they are completed, some you need to cancel into before the last normal attack of the string, some cant be canceled at all.

in that particular notation im saying down+y(the universal uppercut for all characters)canceled into b(which is the universal trait for all characters. For grundy this does and uppercut then immediately a grab, which has ungrabable frames
 

Klesk_1

RIP Grundy
Sorry i know most of the notation, i just didn't know what the xx meant.

So d2 trait grab whiffs a WC? wow. just wow. If thats right, thats brilliant knowledge.

Is it punishable? i.e. do you have enough frames to punish the whiff?
 

Red Reaper

The Hyrax Whisperer
Sorry i know most of the notation, i just didn't know what the xx meant.

So d2 trait grab whiffs a WC? wow. just wow. If thats right, thats brilliant knowledge.

Is it punishable? i.e. do you have enough frames to punish the whiff?

It's the fact that the trait grab itself is invincible to grabs. D2 into Trait Grab is interruptable but some characters kan't punish it with their normals and you kan armor it or do D2 into Walking Korpse instead. Grundy has 50/50's on top of 50/50's.
 

Nonameformedude

That Yung Big Body
Sorry i know most of the notation, i just didn't know what the xx meant.

So d2 trait grab whiffs a WC? wow. just wow. If thats right, thats brilliant knowledge.

Is it punishable? i.e. do you have enough frames to punish the whiff?
My b, I just assumed even though the notation shifts around here. Yeah man, im always ready to mirror the grundy salt picks because he has a lot of mirror match specific things that salt picks just dont know.

As for it being punishable, in this situation he WC at me then I did the d2xx4 to make it whiff. The d2 is supposedly 8 frames so its his fastest normal, and the trait grab on whiff take some time to recover from. You spend a little more time in recovery from the whiffed trait grab so I highly doubt you can punish. As a matter of fact, I believe if he knew the mirror he could have d2 me after we both whiffed for a full combo punish(but im not sure tbh). The only reason it worked out for me was because he continually WC'd at my and I continuously d2xx4'd. I wasnt grabbed and I did damage to him in his WC, but I didnt have time for literally anything else(except obviously a meter burned b/f3 and possibly a neutral jump, but im not quite sure how many frames it takes grundy to jump).

Grundy has 50/50's on top of 50/50's.
Ahah, I like the sound of that. Throw in the dead air for the people who jump out of his trait then he has 50/50's on top of 50/50's on top of 50/50's...GRUNCEPTION
 
the best punish is to angle jump over him.....into full combo punish.....U need to wait (with WC) till they start attacking to use it....so they r stuck in animation....cut through their strings into mb wc.....followed by interactable or mix up but his wake up mix ups r dirty....he has so many solid options....the safest is to just wait till they do whatever and wcc or mb trait. the biggest mistake i see from grundy players is their thirst for high dmg....when just 1 trait grab is 30 percent.....if u can end it in the corner....u can easily just blow up all his attacks and win the round.
 

Red Reaper

The Hyrax Whisperer
the best punish is to angle jump over him.....into full combo punish.....U need to wait (with WC) till they start attacking to use it....so they r stuck in animation....cut through their strings into mb wc.....followed by interactable or mix up but his wake up mix ups r dirty....he has so many solid options....the safest is to just wait till they do whatever and wcc or mb trait. the biggest mistake i see from grundy players is their thirst for high dmg....when just 1 trait grab is 30 percent.....if u can end it in the corner....u can easily just blow up all his attacks and win the round.

I don't see jumping as a solid answer when he has the second best D2 in the game and he kan kancel his walking corpse into it.
 
I don't see jumping as a solid answer when he has the second best D2 in the game and he kan kancel his walking corpse into it.
Totally agree with that....but still certain characters jump arch's or jump 3's will get him. Also u do have predict the cancel into d2 or even into 112 if they back dash....but honestly there is almost no way out if the grundy player shuts down each option one at a time. But some characters with great jump 3's can get out of it....by jumping over u cause when they cross the line u have to input the cancel reverse. It's really the best option to get out of it.....most characters can't back dash...cause the cancel on reaction will blow that up. Even if u naturally just always cancel wc into 112 some of the characters archs will cross u up and u will miss the anti air completely. Batman can do it....Wonder woman, GA, and Lex have jumped away with a j3 leaving grundy in recovery.
 

Red Reaper

The Hyrax Whisperer
Totally agree with that....but still certain characters jump arch's or jump 3's will get him. Also u do have predict the cancel into d2 or even into 112 if they back dash....but honestly there is almost no way out if the grundy player shuts down each option one at a time. But some characters with great jump 3's can get out of it....by jumping over u cause when they cross the line u have to input the cancel reverse. It's really the best option to get out of it.....most characters can't back dash...cause the cancel on reaction will blow that up. Even if u naturally just always cancel wc into 112 some of the characters archs will cross u up and u will miss the anti air completely. Batman can do it....Wonder woman, GA, and Lex have jumped away with a j3 leaving grundy in recovery.

Why would you kancel walking korpse into 112 as an anti-air?? Arrow's jump is pretty slow too.
 
Well some ppl do.....i personally do it rarely like in corners....But it will catch a lot of characters if they neutral jump or have a low jump arch it will catch them. U could do 112, or 113, or f1, b2....obviously d2 there is lots of options. A smart GA will do a j3 away from u to escape a walking corpse, then hurricane bow leaving u right out of grab range...then u get wiff punished. It's happened to me. Same with ww j3 away from grundy. It works....test it out.
 

Red Reaper

The Hyrax Whisperer
Well some ppl do.....i personally do it rarely like in corners....But it will catch a lot of characters if they neutral jump or have a low jump arch it will catch them. U could do 112, or 113, or f1, b2....obviously d2 there is lots of options. A smart GA will do a j3 away from u to escape a walking corpse, then hurricane bow leaving u right out of grab range...then u get wiff punished. It's happened to me. Same with ww j3 away from grundy. It works....test it out.

I think Savage Blast works better but I'll try this too.
 

G4S Silent Jay

I enjoy hurting you.
Deathstroke can use b1u2

-b1[u2]

EDIT: Also, at the right ranges, MB Quick Fire and MB Low Shots will knock him out of the armor for WC.
 

Konqrr

MK11 Kabal = MK9 Kitana
Red Reaper Lex's trait renders his grabs useless, especially since they're all SUPER negative on whiff (which is essentially what happens when you hit Lex with trait) and since all the grabs are also only one hit, well, GG
The way that Grundy deals with Lex with trait armor is to cancel from a 1-hit normal into an MB trait grab.
 

MajinRY

PSN: MajinRY
In regards to aquaman non of those moves bar b2 u3 will beat wc, Grundy just walks straight through
 

Red Reaper

The Hyrax Whisperer
Red Reaper

ZOD b23

Also sinestro b2 seriously works?

Also his 3 works
Added* Thanx for actually tagging me.

Sinestro's B2 does work.. Some moves are harder than others. If I remember korrectly, the timing is probably right as he's about to grab you. If not delay it a lil... I forgot. I think it's when he moves down to strike that he's grab immune.

Some of the moves posted are a bit impractical but I think it should be left up to the players to decide how impractical they are.

Edit: That's why I tried to list them by order of usefulness and practicality whenever possible.

Deathstroke can use b1u2

-b1[u2]

EDIT: Also, at the right ranges, MB Quick Fire and MB Low Shots will knock him out of the armor for WC.

Added*

Was messing with him yesterday and found out that B1 alone works. Which, even though it's harder to time, I think is his best one...

Added another string too.

RE: EDIT: Not adding moves that stuff it because of multiple hits.
 

Red Reaper

The Hyrax Whisperer
In regards to aquaman non of those moves bar b2 u3 will beat wc, Grundy just walks straight through

I tested all of the ones posted, unless it clear states "Tested by" or someone is mentioned in red.. If it has that, then it means that I haven't gotten around to konfirming it yet.

Some attacks are different timing. Most attacks are immune at the start of the move, just as Grundy is about to grab you but others need to be done earlier...

Practice until you got the timing down. Trust me, they work.