Eddy Wang
Skarlet scientist
02:24, Crossup J2 into 111 connects because when you hit J2 the characters position makes the head bend in arc, it can't be hit by front.
04:46, i was trying to hit an ice arrow after an electric arrow combo, i missed lots of times, and i'm not sure if its actually possible.
05:31 B2 is the most damaging starter.
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Well Fellow Green Arrow players this is it.
If you guys remember, L0rdoftheFLY has on his last arrow trap, he was doing some corner combos that allowed him to reload his arrows to continue his reset.
I noticed a few days ago that this can be done anywhere in the screen to improve your combos and let your Ollie ready to start a mixup game with any kind of arrow ready. This wasn't possible before i assume, but its possible now due the Universal D2 buffs.
If you start your combos traitless (0 Arrows) you are able to load arrow during the combo and yet use this same arrow to end the same combo as finish (if Ice or Electric Arrow) or to reset them (if ice arrow).
If you already have an ice arrow loaded, your able to load another type of arrow and finish your combo as you please with any finisher and get on the offense position with your arrows loaded to start new mixups. Which in sequence against characters like Deathstroke, Superman etc, getting you to load fire arrows or electric arrows during the combo to choose how you finish your combos, ollie would definitely get some ground for zoning and an easy get in due the arrows threats loaded way before.
The big downside of this, is the double damage scaling you will get from it, as you guys know, D2 Scales damage, and ice arrow also scales your damage taking away 5% damage.
Some of these combos will deal 33%, 34% damage because you have to spend 2 bars for it and not drop your combo.
So, because of this unnecessary scaling provoked by Ice Arrow, not all the examples are definitely worth it, so i ask you guys, if should we start using this setup to improve offense and mixup game in specific situations? which ones? Or we should stay with the boring F21D4 traitless we have, and then pray for a good situation to load another arrow?
Tell me what you think of the Lagoon interactable (Electric Wires) use to extend combos and damage.
If you guys remember, L0rdoftheFLY has on his last arrow trap, he was doing some corner combos that allowed him to reload his arrows to continue his reset.
I noticed a few days ago that this can be done anywhere in the screen to improve your combos and let your Ollie ready to start a mixup game with any kind of arrow ready. This wasn't possible before i assume, but its possible now due the Universal D2 buffs.
If you start your combos traitless (0 Arrows) you are able to load arrow during the combo and yet use this same arrow to end the same combo as finish (if Ice or Electric Arrow) or to reset them (if ice arrow).
If you already have an ice arrow loaded, your able to load another type of arrow and finish your combo as you please with any finisher and get on the offense position with your arrows loaded to start new mixups. Which in sequence against characters like Deathstroke, Superman etc, getting you to load fire arrows or electric arrows during the combo to choose how you finish your combos, ollie would definitely get some ground for zoning and an easy get in due the arrows threats loaded way before.
The big downside of this, is the double damage scaling you will get from it, as you guys know, D2 Scales damage, and ice arrow also scales your damage taking away 5% damage.
Some of these combos will deal 33%, 34% damage because you have to spend 2 bars for it and not drop your combo.
So, because of this unnecessary scaling provoked by Ice Arrow, not all the examples are definitely worth it, so i ask you guys, if should we start using this setup to improve offense and mixup game in specific situations? which ones? Or we should stay with the boring F21D4 traitless we have, and then pray for a good situation to load another arrow?
Tell me what you think of the Lagoon interactable (Electric Wires) use to extend combos and damage.
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To colt, it seems that Green Arrow would be much fun if he was played this way, but yet, this is discouraged due the damage scaling he gets from ice arrow, and the 2 MB bounce cancel to get in the house of 30's%. If his ice arrow wasn't scaled (is -5% now i believe) if there was no scaling or -1% on it, would give i'm a bit more of damage to use this setups. Or at this point you consider this tactic broken?
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AK L0rdoftheFLY
Cossner
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Jimmypotato
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