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V1.04 Injustice Patch Notes

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In addition to a new DLC character, Scorpion, being released today, NetherRealm Studios posted the list of game changes and updates that accompany the v1.04 patch. Although conservative balance-wise, it includes minor updates to The Flash, Hawkgirl, Killer Frost, and Deathstroke as well as a sizable improvement to the game's wake-up functionality. Check out the notes below:

===v1.04 Patch Notes===

As part of the third DLC Compatibility Pack update released 6.04, NetherRealm has released v1.04 patch for the Injustice: Gods Among Us video game. The v1.04 patch addresses several performance tweaks and enhancements to online battles and adjustments to key characters. The list of changes for patch v1.04 include:

General Fixes

  • Added Scorpion Gameplay Functionality. (NOTE: Scorpion character available now to Season Pass holders; Available 6/11 for purchase)
  • Fixed issues where the game camera was obscured during Batgirl’s Supermove when the opponent was in a corner.
  • Human players can now correctly perform a wakeup on the first available frame.
  • General Online Stability Improvements
  • Adjusted Frame Data for Block Advantage on Multiple Hit Moves
  • Additional Miscellaneous Frame Data Fixes
Character Balance Improvements

The Flash
  • With the “release check” option set to “on” in the controller configuration screen, we resolved an issue where The Flash would automatically perform the Sonic Pound special move when he was in the Running Man stance.
  • The Flash can now enhance his Lightning Charge special move with a Meter Burn option if the opponent blocks.
Hawkgirl
  • Hawkgirl’s Mace Charge attack had its block advantage reduced to -4. The Mace Charge Meter Burn is now an overhead attack and hits crouching opponents more consistently.
Killer Frost
  • Reduced the hit advantage on Killer Frost’s daggers when being performed at point blank range to +4 (from +9)
Deathstroke
  • Deathstroke’s Sword Jump now correctly works as a wakeup attack.
NRS_logo.jpg

Credit: Injustice.com

Edited by: Karried.
 

G4S KT

Gaming4Satan Founder
Any differences now seen in the menu frame data are a result of simply entering new values, not adjusting the properties of the move.

Seems like some is still incorrect though, or was made incorrect in this patch
 

Saint Op Omen

Savagely beating his super-ego with his id...
Wasn't it say that the 1st & 3rd dlc will have minor fixes and such & the the 2nd & 4th would be the majorish character stuff...
This fits that but was that thrown out or just forgot..

Sent under duress.
 

testyourpatience

Ya'll stingy
That 1st avail frame wakeup fix..

Sent under duress.
no that was a bug where only the computer could do wakeups on the first frame. lol so it still otgs but characetrs who have good wakeups can get out of it while the rest can eat dirt. great

and hawkgirl buffs for no reason...?
 

Saboteur-6

Filthy Casual
Annnnnnnnnnd Harley still has a dumb ass, broken trait..
Right!?! I mean it's ridiculous that they haven't addressed her trait as it's easily the worst in the game. Just make it safer (i.e. actually possible to use in a match) .