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UPDATED: Full MKX details and impressions from Toronto's Fan Expo by Casselman

MKF30

Fujin and Ermac for MK 11
Already confirmed yes/yes for invisible character/variation selection. UI might not have it implemented yet though.
Last time I heard they said they were toying with the idea but didn't come to a definitely decision yet. Nobody mentioned it at gamescon. Do you have a confirmation of some sorts confirming this? As in a video of someone saying such or documented proof? I'm sure though Boon can answer this in a few months if not now on his twitter, not a huge secret really.
 
I'd also like to know about khaaan! At my hand, will people "pray for the khan's mercy!" or not! Also what's the window for wake ups? Is it mk style?
 

Sami

Noob
Last time I heard they said they were toying with the idea but didn't come to a definitely decision yet. Nobody mentioned it at gamescon. Do you have a confirmation of some sorts confirming this? As in a video of someone saying such or documented proof? I'm sure though Boon can answer this in a few months if not now on his twitter, not a huge secret really.
https://twitter.com/pakostevens/status/480457650040107008

About as close to confirmed as it has been.
 

Gesture Required Ahead

Get on that hook
Can you see if only certain Specials can be Enhanced and/or Meter Burned or if it's universal?

Like for example, Sub-Zero's Ice Clone: Enhancable? Meter Burnable? Both? None?
 

PaletteSwap

Misanthropiate
Did you ask them HOW THE HECK DO TEHY COME UP WITH DHOSE FATALITIES!?1$;8==D

Joking aside, thanks for taking the time to share info with us. I can't wait to check it out when I get home from work.
 

Casselman

Also: LockUpYourBones
Working on a list of what I could gather. Sadly, I didn't get anywhere near as much time as I would have liked. I got a great bunch of matches in! Played with every character except Ferra/Torr only due to time restrictions. towards the end, it was one match for every 30 minutes of waiting... ugh.

I'll post again soon. doing a bullet list for TKT.
 

Casselman

Also: LockUpYourBones
From the TKT post. Not 100% of our information but it is the majority. I'll dig for more after I gather again with the guys who attended.


"ATTENTION! - Mortal Kombat X Gameplay Impressions from the Toronto Fan Expo:
-------------------
"ALL these impressions are subject to change and aren't set in stone. This is just an attempt to help people understand the game to the best of our ability. We are human too. We just want to share what our most accurate description of our experience with MKX. ENJOY!!!"

Okay I just got home from FanExpo2014 in Toronto Canada. I would like to thank NRS and WB for bringing MKX to FanEx. I would also like to thank Vindrex and Fluri for helping me test characters and get what I believe to be among the first real public competitive matches with MKX. Definitely the best in Canada so far

Here is a rundown. I love to do things in point form so expect it. I didn't get anywhere as much time as I wanted to playing the game. Once the convention was in full swing (After 20 minutes), it was about 30 minutes in line for one match. There were only two PS4s.

I am sorry but I didn't get a chance to hit up Ferra/Torr. We hit up every other character in the build. Some people may be mad but I did focus a lot on the MK icons to learn the general behavior of the game. Having some prior knowledge of characters I figured would allow me to get the best impression.

Here is what I know.

Dialogue:

I am sorry, guys. I tried so very hard to listen but the noise of the expo made it almost impossible. I heard Cassie say something smart-ass to Scorpion and I heard the Raiden/Subzero "Protector" dialogue but that was it. I tried. I'm sorry.

Universal:

-NJPs (neutral jump punches) exist and work as usual except for one thing. You can no longer NJP easily on the way down to a standing opponent. At least not with Scorpion. The animation comes out but your character continues to fall and it was very difficult to time correctly.

D'Vorah looks as though hers may have a larger area of reach. Before writing this off, I would wait to see. Characters seem to have different properties.

-NJK (kicks) are not applicable as combo starters. When I tried, Scorpion just drop-kicked Subzero to jump distance.

-Characters have different air attack animations and it looks as if moves may have different hit properties because of this. We'll need a full release before knowing.

-My inputs felt like MK9. Perhaps a touch more negative edge. I was able to do combos from match #1 with nothing but my MK9 experience. The game does feel like it is very, very refined. It's not as loose and lengthy with air options. Very tight and very refined. It felt great.

-Hits can trade in MKX. On more than one occasion, I have witnessed trades. There are some very specific things that also trade (due for HEAVY testing). Scorpion's spear will destroy Subzero's clone rather than go right through it.

-The sides of the arena act exactly as MK9 has. A proxy. I was very comfortable with the corner game.

-Interactables are nothing to worry about. Very useful but not overpowered. R1

-Running is done by dashing and holding block before the end of the dash. You don't need to hold forward. Once you have initiated block, the entire run relies on nothing but the block button.

-The game overall is faster than MK9 and Injustice.

-Walk speed is very similar to the average MK9 fighter. I think there may be slight differences but I am not 100% sure. Kotal Kahn struck me as a bit slower than Scorpion.

-Frames for wake-up attacks seem to be a touch tighter than usual. This might be the delay difference in my TV at home compared to the monitor they were using.

-Grabs can be burned with a bar but it hasn't resulted in a juggle as far as I have seen. I believe it could set up for a combo. The "Flash" happens and you just place them to the side. I wasn't able to react fast enough but I have a hunch it may be a free hit.

-The jumps seem to have a higher reach to them

-The corner game will have to have much more smarts, especially on defense. I've seen D1s beat D3s and every character seems to be very deadly with pressure. Vindrex was picking me apart with Subby. Even though Scorpion has a teleport, it was VERY hard to escape.

-Xrays are still L2+R2

-Xrays may have the capability to be altered in approach. Scorpion's can actually come from a different direction by holding a button (I'll get to that.)

-Characters autoface if you attack after jumping over the opponent just like in MK9. I was worried that after injustice, we would see a continued direction of attack. Nope. Just like MK9. Perfect!

Scorpion:
-My most played character by far. I used him to try and understand the game better.
-Useful strings included 1,1,4 / 1,2,3 / B+1,2,1 and B+3,2,F2
-B3 is a low starter and can be linked into the spear much like his F+4 from MK9 but much faster
-F2 is an overhead and a hard knockdown from both ground and if the opponent is in the air. Huge advantage
-B3, 2 lifts the opponent. As a low starter, if the 2 is cancelable into a teleport, it could have some serious juggle potential.
-BF1=Spear
Pretty long on startup and I believe punishable even after fullscreen block with Raiden's dive.
EX Spear has much faster startup. I thought it had armour but I got stuffed by a jab. Not sure.
-DB3=Teleport
Great and fast but punishable on block even by slow uppercuts.
EX teleport looks to be safe on block and can also juggle for free combo or jump option
-BF4=slide tack
Extremely punishable. I landed it only once during all of my matches.
Can not connect with an aired enemy at all.
-DB1=FlameBall (Hellfire variation)
Can be canceled into a dash
-DB2=Hellfire (Hellfire variation)
Acts exactly as it did in MK9
-DB4=BelowDemon (Inferno variation)
Holds the enemy in place for a free hit. Looks to be unblockable.
Slow startup
There are two other Demon summons (Above and Behind)that are DB inputs
-Flame aura
I want to say this is DF1 or DF2. I don't entirely remember.
L2+R2=Xray
Default sends Scorp flying at opponent. Holding Back before releasing causes him to teleport and attack with the Xray from behind!

Combo: jip114,EXBF3~jk,BF3~1,spear~jipB3,2,F2 (HKD and free pressure)

Going to consult the other players before posting anything else character specific. I should be able to get some details about Subzero and Raiden. Incredibly tired at the moment. A few quick notes below? Sure.

-Subzero
Has an ATG hammer drop with his Cryomancer Variation (DB2)
Freeze DF2
Slide BF4
Hammer (Cryo) DB2
Clone (Grandmaster) DB2
Throw Clone (Grandmaster) DF1

-Kotal Kahn and D'Vorah were very difficult to pick up. HUGE potential but they will take some time and a practice mode. Had some confusion over totems despite repeated attempts to understand. I'll regroup with the guys tomorrow and try to get some better info instead of firing at random info.

-Cassie felt very, very strong. There isn't much more info I have for her. I immediately went to her Hollywood variation but I feel it just adds some features to normal specials. I could be wrong. Didn't seem like there was much different. Her Xray... Wow...

-Kano looks incredible. No information that I would consider new. I did see some grabs come out that seemed to wiff, even though I was blocking. Could be something character specific as I was in the middle of ducking.

-Raiden
BF3 Dive
EX Dive is insane... Teleport moves added.
DF4/DB4/DU4 lightning traps. DB2 to connect them (Took me a while to figure it out)
DF2 lightning grab
DB1 lightning blast (I believe you can hold/cancel to dash.
Xray updated!
They new "Skydrop" description is 100% accurate. Old X-ray appears to be gone.

More as soon as I can throw it together. I need sleep.

With all things being said, MKX had me excited from the first time I picked up the controller. It felt completely natural with a healthy learning curve. The game has grown on me already. The visuals are unmatched and every second is fulfilling. Any doubters should take my word for it. I look for reasons to criticize almost everything and I think this game is absolutely spectacular.

I cannot wait to see what NRS delivers with the final product. I almost can't go back to MK9 after playing this. The time until release will be very difficult.

Get hype... Trust me.

-Casselman/LockUpYourBones"
 

Casselman

Also: LockUpYourBones
One more thing. Scorpion, I believe, has a mustache! Haha. One of the benefits I saw was the HD version of Scorpion's "Face Slice" fatality. I performed this on another player. Seeing faces in MK isn't that big of a deal but when Scorpion's mask came off, it was unexpectedly a "holy shit" moment. Good old Hanzo Hazashi was rocking a mustache. So much detail in this game. Even on the layers we barely see. It really is polished from top to bottom.
 

T33-Kahn

Waifu, Peacock, Cutie Patootie,...
One more thing. Scorpion, I believe, has a mustache! Haha. One of the benefits I saw was the HD version of Scorpion's "Face Slice" fatality. I performed this on another player. Seeing faces in MK isn't that big of a deal but when Scorpion's mask came off, it was unexpectedly a "holy shit" moment. Good old Hanzo Hazashi was rocking a mustache. So much detail in this game. Even on the layers we barely see. It really is polished from top to bottom.
scopion has mustache?

day 1 main!!!