Guide Sub-Zero official combo/Bnb/punish thread

Discussion in 'Sub-Zero' started by Dark_Rob, Apr 6, 2012.

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  1. NRF CharlieMurphy

    NRF CharlieMurphy Kindergarten Meta

    You can 212~freeze punish mileena's exTeleport regardless if she throws a sai or not.
  2. Seapeople

    Seapeople This one's for you

    Some of the combos are currently missing their damage % but I'll try to fix that asap. If anyone knows the damage for any of those combos feel free to share. And I'm sure there's still some combos worth adding to the list that aren't included yet.
    Also each category of combos will probably be spoilerized soon so it will be even easier to read :)


    You can but it's not very consistent so I didn't include it
  3. NRF CharlieMurphy

    NRF CharlieMurphy Kindergarten Meta

    practice mode is pretty consistent to me...... i'd put a disclaimer that sometimes she won't be frozen (too low). Unless you mean something else.
    In any case... wouldn't 212 do more damage than simply d4~slide?
  4. BeefSupreme

    BeefSupreme @MK_BeefSupreme Premium Supporter

    maaaaaaaaaaaan. I can never get 212 when she doesn't throw. So I am stuck with that dumbass d4~exf punish. (its why I play scorpion in that match)
  5. Seapeople

    Seapeople This one's for you

    Probably so. I'll try it again soon to see how consistent it can be and most likely get it updated
  6. Fractured_Shadow

    Fractured_Shadow Raiden...Oh man Raiden

    im not sure if anyone mentioned this yet, but as terrible as sub-zeros d1 is, it IS capable of acting as an anti-crossover AA. i was working on this a couple months ago and noticed that it really comes in handy (even online) anti crossover d1 can be caught with a 212 freeze followed by a (b1) 21, 22 slide and does very reasonable damage considering its off of a d1.
    STB CharlieMurphy likes this.
  7. BeefSupreme

    BeefSupreme @MK_BeefSupreme Premium Supporter



    Check goin' HAM with the Chinese ninja warrior!

    These range from 140% to 47%. There is even a pretty wack Xray Glitch combo vs Sheeva @ 1:17! All I have is one word...SWAAAAAAAAAAAAAAAAAAAAAAAAAAG

    STORMS ?
    RedRaptor10 likes this.
  8. kilnkilagn

    kilnkilagn Member

    Not a practical set up in a fight, but it was the biggest combo I could come up with without using xray. If someone can top it, please do:
  9. RedRaptor10

    RedRaptor10 Rampage's Protégé Premium Supporter

    That combo where he froze Sheeva (literally) until round 2 he should've build his 3 bars of meter back and fastforwarded for a more damaging combo. Nice combos Check!
  10. NRF CharlieMurphy

    NRF CharlieMurphy Kindergarten Meta

    Why don't people use the 2,2,4 exFreeze combo more often?
  11. xInfra Deadx

    xInfra Deadx All that bitch can do is slide.

    It's stance specific.
    STB CharlieMurphy likes this.
  12. STB Sgt Reed

    STB Sgt Reed Online Warrior

    better than my... 22 on block hoping she doesn't block lol
  13. RedRaptor10

    RedRaptor10 Rampage's Protégé Premium Supporter

    I do but only because I can't hit confirm 2,2, online lol. I shouldn't though.
  14. THEE ODINSON

    THEE ODINSON ODINSON

    Who's Sub Is That? I Hate That Horrible MK3 Costume... lol
  15. Seapeople

    Seapeople This one's for you

    I've got a newish idea for punishing Mileena's roll. Just immediately go into freeze, njp, b12, 212~slide = 26%
    Should be pretty easy to do and pushes the damage up 1% from the bnb I've been using :)
  16. knoterror

    knoterror Supes-Zero

    PSN:
    knoterror
    XBL:
    knoterror
    The best ball roll punish when going for raw damage is simply b12, 214~Slide for 29%. Since you HAVE to air punish Milleena's roll, this is what you should always do.

    You can up the damage a little bit with a bar by doing B12, 212~EX Freeze, (b1)2, 22~Slide for 33%, but connecting the Slide is inconsistent.
  17. NRF CharlieMurphy

    NRF CharlieMurphy Kindergarten Meta

    what does 212~freeze DJK 22 slide do? Damage wise?
  18. Seapeople

    Seapeople This one's for you

    That one is definitely the best damage wise (other than njp combos), but I don't personally use it because it's fairly easy to whiff the slide if not done perfectly, and Mileena can wakeup roll to punish with a full combo
  19. knoterror

    knoterror Supes-Zero

    PSN:
    knoterror
    XBL:
    knoterror
    Not really possible. Since you have to air punish her, the 212~Freeze leaves her way too high for a DJK to connect.

    I don't think the Slide is inconsistent here, but regardless, you can still get your 26% by doing the more reliable version which is just b12, 212~Slide. No freezes or NJP's necessary. Really, your reactions would have to be on point for your combo anyway. If your freeze is delayed, you're not going to have time to NJP.
  20. NRF CharlieMurphy

    NRF CharlieMurphy Kindergarten Meta

    its super possible to do that combo :p
  21. knoterror

    knoterror Supes-Zero

    PSN:
    knoterror
    XBL:
    knoterror
    Well have fun trying to time the 212 for the right height, all for 25% when you can just do something easy. :D
  22. Qwark28

    Qwark28 Winner take all

    PSN:
    BoP_Ruby
    XBL:
    Qwark28
    right now working to find a use for 1 3 f4

    theres not a chance these strings are useless, they must have a use
  23. NRF CharlieMurphy

    NRF CharlieMurphy Kindergarten Meta

    n/m... i just wanted the damage numbers. not enough
  24. Seapeople

    Seapeople This one's for you

    Guaranteed 50/50 after b121 to close out the round :)
  25. Qwark28

    Qwark28 Winner take all

    PSN:
    BoP_Ruby
    XBL:
    Qwark28
    shady as hell risk reward compared to go to options.

    i need to find something i can put that string to use with

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