Tech Sub-Zero Ice Clone Throw Setup

Discussion in 'Sub-Zero' started by RedRaptor10, Mar 10, 2012.

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  1. RedRaptor10

    RedRaptor10 Lamesauce Premium Supporter

    UPDATED VIDEO:


    After B1, 2, 1, use D4, Ice Clone. On hit, the opponent can be thrown into the Ice Clone.

    Notes:
    - The opponent must guess whether to block high or low after B1, 2, 1. Most opponents will block high since if they block low they will risk being hit by F4, Ice Ball.
    - You can throw at any range.
    - The opponent cannot tech the throw because Sub-Zero pulls the opponent into the Ice Clone before he can tech the throw.
    - After the opponent is pulled into the Ice Clone, Sub-Zero stays on the ground longer than usual so you cannot jump-in punch or dash up and NJP. However, if you tech roll after being knocked down, you have time to jump-in punch.
    - If you delay D4, Ice Clone, the Ice Clone is placed farther away from the opponent. This means that it works on every character and you can low poke without having the Ice Clone disappear. This also makes it more difficult for the opponent to walk up and block the Ice Clone.
    - If D4 is blocked, you still get an Ice Clone that keeps the opponent in the corner.

    After D4, Ice Clone Hits:
    - Ice Clone is put so close to the opponent that if he tries to move, he will be frozen.
    - The opponent cannot poke with D1, or D4 but he can poke with D3 (varies). Any other moves that cause the opponent to widen his hitbox will also result in the opponent getting frozen.
    - If you try poking the opponent with D1, D3, D4, or Slide and he blocks then the Ice Clone disappears (varies). However, if you delay D4, Ice Clone the Ice Clone won't disappear.
    - If you follow up with Slide or EX Slide and it hits, the opponent does not fall onto the Ice Clone.
    - If you follow up with Slide and it hits, the opponent will get frozen upon getting up if he doesn't block. If he does block, Ice Clone disappears and you get free pressure or a free throw attempt. The opponent can stay on the ground or use a wake-up attack, which can get punished.
    - Deep Jump Kick can be difficult to anti-air and gives you a free throw attempt into Ice Clone. (Courtesy of Tom Brady/REO.)
    - The opponent can jump over the Ice Clone or neutral jump, so you should anti-air with 2, 2.
    - You can check the opponent with 2, 2 before Throw to make sure he doesn't jump.

    Other Setups:
    D3 (hit/blocked), D4, Ice Clone (Any Range)
    D4 (blocked), D4, Ice Clone (Range Specific)
    1 (blocked), D4, Ice Clone (Any Range)
    B1 (blocked), D4, Ice Clone (Range Specific)
    2 (hit/blocked), D4, Ice Clone (Any Range)
    2, 2 (hit/blocked), D4, Ice Clone (Any Range on hit, Range Specific on block)
    2, 1 (blocked), D4, Ice Clone (Range Specific)
    2, 1, 2, Ice Clone (blocked) (Range Specific) <-- In the video it is mistakingly shown as 2, 1, 2, D4, Ice Clone
    Uncharged B2 (hit), D4, Ice Clone (Any Range)
    2, 2, 2 Combo Ender, D4, Ice Clone (Any Range)

    Characters that can escape everytime by crouch blocking after D4, Ice Clone on hit and Ice Clone disappears: (If you delay D4, Ice Clone then they cannot escape.)
    - Kung Lao
    - Mileena
    - Kitana
    - Noob Saibot
    - Sheeva
    - Kenshi

    Characters that cannot D3 after D4, Ice Clone on hit:
    - Liu Kang (freezes during recovery)
    - Ermac
    - Kitana (freezes during recovery)
    - Mileena
    - Cyrax
    - Noob Saibot
    - Smoke
    - Sonya
    - Kratos
    - Kenshi
    - Rain

    Characters that can be low poked on block and Ice Clone doesn't disappear: (The rest of the characters can be low poked without Ice Clone disappearing if you delay D4, Ice Clone.)
    - Ermac
    - Reptile
    - Skarlet
    - Freddy Krueger

    Characters that D4, Ice Clone will not work on unless you dash back before D4, Ice Clone: (If you delay D4, Ice Clone then they cannot escape.)
    - Cyber Sub-Zero

    I did not find the Ice Clone Throw tech, I only found out how to set it up. (Creepy00 is the one who found out that you can throw the opponent into Ice Clone.)

    There's ONE major flaw in this setup. All the opponent has to do is step forward and block and he will block the Ice Clone and it will disappear. I still don't know whether Sub-Zero can dash up afterwards and start pressure, but it doesn't seem like he can.
  2. UsedForGlue

    UsedForGlue Patience is the key. Staff Member

    What happens on block from the D4? Is it any different?
  3. NRF CharlieMurphy

    NRF CharlieMurphy Kindergarten Meta

    Did you test this with a JiP/JiK after the clone.
  4. Espio

    Espio Darkest Before The Dawn... Staff Member

    PSN:
    Espio872
    This is a really, innovative idea, this will really help Subbie's pressure game immensely, he was already a force to be feared when he has you in the corner, almost makes me wanna pick him up:).
    RedRaptor10 likes this.
  5. RedRaptor10

    RedRaptor10 Lamesauce Premium Supporter

    On block the opponent can't be thrown into it but it still creates a clone to keep the opponent in the corner although it has a smaller hitbox then 2, 1, 2, clone.

    No I haven't. Do you mean D4, Clone, jip/jik (blocked), throw?
  6. salvificblood

    salvificblood Worst Sub-Zero Ever Premium Supporter

    It doesn't work if they block the d4. The clone is then too far away because of the pushback.

    21 repetitions into, 212, clone is still the better follow up to a landed b121 in the corner. If your opponent tries to hit you after 21 and you finish with 2, clone, the clone often freezes them meaning you can make someone reluctant to try and press a button after 21, giving you another 21.

    nThe d4 clone, f4 ice blast mixup is decent but it's not going to be the standard setup for the corner.
    ChuckFiasco likes this.
  7. UsedForGlue

    UsedForGlue Patience is the key. Staff Member

    That's what I was thinking because you have been doing this to me a few times. And a couple of randys on PSN, works a treat once its on hit though. If you have no teleport, divekick, or armour.
  8. Creepy00

    Creepy00 Dont sleep on me!!

    PSN:
    Subzero142
    Great way to add d4 iceclone throw set up after b121. I came it with months ago, but havent find a proper way to use it. Another ice clone corner setup :D
    RedRaptor10 likes this.
  9. RedRaptor10

    RedRaptor10 Lamesauce Premium Supporter

    That seems to be the opposite for me. Usually the clone after 2, 1, 2, Clone just disappears after my opponent is hit by 2 and I am left without a clone for a few seconds. Doesn't the 2 whiff on low hitbox characters too? Maybe D4, Clone can be good against those characters.
  10. salvificblood

    salvificblood Worst Sub-Zero Ever Premium Supporter

    Not directly after b121.
  11. Rampage254

    Rampage254 Slips' Protégé Premium Supporter

    Hi Red
    s_paulik87 likes this.
  12. RedRaptor10

    RedRaptor10 Lamesauce Premium Supporter

    Hi Ramp.
  13. Mikemetroid

    Mikemetroid NE Propaganda Artist Staff Member Premium Supporter

    Am I the only one that thinks that this is ridiculous as fuck? The clone is touching the person and it can appear on screen.

    But good shit.
    RedRaptor10 likes this.
  14. NRF CharlieMurphy

    NRF CharlieMurphy Kindergarten Meta

    I mean... after you clone... having whoever immediately JiP/JiK. The low clones like that sometimes allow for the jump ins to hit the top of your head before you recover.
  15. salvificblood

    salvificblood Worst Sub-Zero Ever Premium Supporter

    The wonderful world of MK9 where d4 becomes standing 4 and clones proximity pop half a screen away from someone but clones that are rubbing your opponent's shin stay on the screen...
  16. STB Sgt Reed

    STB Sgt Reed Online Warrior

    people don't use D4 into clone in the corner? I do it all the time... in fact, I probably do it too much.

    However... the throw... that's very interesting! That's for making and posting a video on this. I'm always at a loss as to what to do after a clone them in the corner. I had no idea you could pull them into the clone! NICE.
    RedRaptor10 likes this.
  17. RedRaptor10

    RedRaptor10 Lamesauce Premium Supporter

    You have time to block or 2, 2 anti-air.

    I updated the original post with how this does against each character. Sadly, this set up can be escaped everytime if the opponent simply taps forward and blocks, which is quite easy since the clone is so close. :/
  18. NRF CharlieMurphy

    NRF CharlieMurphy Kindergarten Meta

    yeah... its ridiculous because the clone is touching them and they aren't frozen. How I hate the fact that you can poke the clone.
  19. ManOfManyActs

    ManOfManyActs Premium Supporter Premium Supporter

    Tom brady watchin this?
    Bidu likes this.
  20. AK RM Blake

    AK RM Blake Aspiring FGC Journalist Staff Member Premium Supporter

    This fight will truly be their last if Sub-Zero nails this corner tech.

    Good stuff, man!
    RedRaptor10 likes this.
  21. a_guardian_devil

    a_guardian_devil "We share blood, we are not brothers!"

    can the opponent jump after b121 meaning ur d4 will miss?
  22. Angel Oleander

    Angel Oleander Hellfire & DoomStroke.

    It's stuff like this that keep Subby mainers from crying out for buffs :D.

    We got that frozen dirt, maaan...
  23. RedRaptor10

    RedRaptor10 Lamesauce Premium Supporter

    No B1, 2, 1 is +24 on hit and D4 only takes 8 frames so the opponent can do nothing but block.
  24. a_guardian_devil

    a_guardian_devil "We share blood, we are not brothers!"

    i could swear that i was blown up by kung lao`s spin couple times after landin b121 and dashin to continue pressure!
  25. salvificblood

    salvificblood Worst Sub-Zero Ever Premium Supporter

    You may actually have been pressing 2 too early. You have to wait for them to recover from the b121. There's a timing to it. You want to take them right out of their recovery frames and into your pressure. The only way I can see Kung Lao's spin hitting you out of your pressure after a b121 is if you're hitting 2 before he's finished recovering, and his spin is then hitting you between 2 and 1 or before the 2nd 2.

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