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Setplay in Injustice

SonicFox5000

The Best.
POTENTIAL JUICY????!??!??!!

So like, people complain a lot about batgirl's vortex and nonsense about how she is broken and braindead and has bad neutral. But most people don't even take into account what other characters have. So I will teach you guys the deep setplay that exists in injustice. And I will go in the order of Setplay that I feel is the best. Not many people know that literally this entire game is based on 50/50s and most characters have them.


PLEASE NOTE THAT THE SETPLAY IN THIS DOES NOT = THE BETTER CHARACTER. ITS JUST HOW EFFECTIVE IT IS WHEN APPLIED CORRECTLY.


#1. Sinestro:
So sinestro's vortex..... Both options are lead him + to go into more pressure. And if he has trait, he can get relative unblockables into it. AND its meterless.

#2. Wonder Woman:
WW also has a meterless vortex that leaves her +6 on block and +12 on hit. So not only does it cause an OTG and prevent wakeups, she can take a meaty 40-45% for everytime she does it. and it leads into a 50/50 again.

#3. Killer Frost

Although Killer's Frost costs meter for doing it, everytime she does, she takes 40% into another setup. And if your just the god with KF, you can always get a guaranteed 70-80% with her if you have 2 bars. *See KF thread for Grab unblock able setup. And its safe on block too.

#4. Batgirl

Batgirl's vortex is meterless, and she takes away between 20-30% meterless for her vortex. In the corner, she can take away 46% for 1 bar and then kill you for the followup if you guess wrong, making it powerful. However, its flaw is that its one of the few vortex's that gets full combo punishable/leads to momentum shift if blocked. For more meter or an interacable setup, she gets a even more ambiguous reset.

#5. Zatanna

Zatanna can first of all reverse your controls, giving somme of the hardest mixups to block. And for 1 bar, she can get more options to 50/50 and 25/25/25/25's. However, they aren't as damaging as others. But blocking her is extremely hard.


#6. The Joker
Although he is probably one of the worst characters (my top 10 thread is a blowup), in the corner, he can constantly loop you over and over again, making him have the hardest mixups to block.

#7. The Flash
Its pretty much a batgirl without bola. He has the most damaging combos from a 50/50, amazing knockdown oki, and resets that act like Kabal's F4. And he's safe on his mixups or +.

#8. Bane
Bane just knocks you down and does whatever he wants by activating trait and doesn't care what you try to do. If he gets one knockdown, he can end the game in a matter of 3-5 specials.


#9. Martian Manhunter
MMH can just send out orbs and go into hard knockdown oki for 50/50s. He can also get free 50/50 on block from EX orbs. But he is more focused on controlling neutral rather Setplay.


#10. Zod

His trait grants him some of the best high low mixups as well, over and over too. But the moment you guess right on his overhead, if he is in your face, he can be punished.


#11. Superman
His 50/50 is only limited to after F2d13 in the corner. Although its only a crossup or non crossup mixup, guessing wrong = death.

#12. Lobo
Lobo's strings themselves lead them into 50/50s. He always has the threat of grab and overhead and he usually goes into a free 50/50 every time he gets in. However, guessing right can mean really bad news for him.


#13. SHAZAM
Shazam has amazing 50/50s from making you block 22 or getting in. He also has guaranteed grab setups that he can go into, but he can also bait your wakeup. His steeply mainly focuses on OKI rather than restands. But he needs meter.

#14. Lex Luthor
His Setplay is more focused on getting all the setups first, and then going into setplay. He does have overhead and low mixups that lead into setups that allows hm to go into more 50/50s, but he's just slow and needs more meter than others. Once everything is going how he wants though... R I P

#15. Batman
Once batman lands a MB grappling hook, he can go into one of the most ambiguous mixups in the game. If he constantly gets rid of bat trait, he can keep looping it at least 3 times. He also has good corner okizeme setplay as well


#16. Scorpion
Scorpion is like zatanna where as he does no damage, but his vortex game is ridiculous. However one guess right and that will lead into a full combo punish. But he has some of the best mixups I have ever seen.

#17. Catwoman

Ms. Meow mixups has amazing Oki Setplay thats safe on block. She can take your whole lifebar in 2-3 mixups. The flaw is that there is always the threat of wakeup.

#18. Green Lantern

GL has amazing okizeme with his trait lift into F3 crossup or fake crossup mixups. His jump OTG mixups (kudos to gross) also make his okizemi dangerous.

#19. Ares

Ares can really scare you with unblock able god hand setups into his overhead and lows. He's just really slow, but he has amazing mixups on block with EX tele and on oki. He needs to just do more damage considering he can only loop these in the corner.

#20. Grundy
Although grundy's overhead and low are reactable, on block, he gets himself 50/50s do to ex cleaver swamp hands and trait toss. Its most effective if he has the corner due to him being able to take 80-90% off of each touch.


#21. Doomsday

His okizemi especially in the corner is just a full 50/50. When he traits up and has you in the corner. You can potentially die right there. However its just limited to an overhead or low that immediately knocks you down.


#22. Deathstroke

DS's corner oki game is really good. And he has a mid screen setups that leads into an ambiguous jump in mixup that can be setup again. He has good crossup mixups in the corner and over heads and lows that can constantly be looped back into each other on oki. He however suffers the same problem as Catwoman's oki and has bit more holes in trying to go for a 50/50 against a lot of characters.

#23. Hawkgirl

In the corner, her oki can lead her + due to wing evade setups. They have more holes in it than most characters, but guessing wrong leads to your life disappear so quick, especially with trait 2 restand into mb mace charge having random crossup properties on it.



Characters still with questioning:
Green Arrow
Nightwing
Black Adam
Harley quinn

Characters I believe don't have Setplay:
Aquaman
Cyborg
Raven


This is the thread in my opinion on Setplay and momentum. People can get blown up by all these mixups that can take all your life. Feel free to ask me on anything on why it works.



*SCORPION HAS BEEN MOVED



 
Last edited:

SonicFox5000

The Best.
Some questions: What wakeups are deathstroke worried about? Especially in the corner?
What are scorpions mixups?
Certain characters such as BG and GL and others have ways of blowing up DS mid screen Loki.

Scorpion has mixups from spear into instant ji1 and b1, but they are more or less reactable than others.
 

Amplified$hotz

I like Tekken 8
Certain characters such as BG and GL and others have ways of blowing up DS mid screen Loki.

Scorpion has mixups from spear into instant ji1 and b1, but they are more or less reactable than others.
Deathstroke has midscreen ambiguos j3 setups and unblockable trait setups and f3crossup/non cross up setups from a bg bounce. Also he might have midscreen ambiguos f3 setups without one.
And if he lands the j3 near a bgb that could be 40+% meter less. I don't think GLs wakeup means much. Especially since DS should have meter in the mu to mb f3 all day.
 

Ninequads93

Beware your Fears
Sinestro vortex is not plus the air axe has to b done at a height where he is not plus and the best follow-up to combo off the vortex is d2 which is negative.

I use f2d1 schackles after a cross up j.3 it is incredible good because if they block I can just go into f2d13 the problem with this is if you really want to make your vortex as ambiguous you have to do it at heights where d2 is your best way to combo which leaves you negative if they block.
 

ForeverKing

Patreon.com/MK_ForeverKing
Certain characters such as BG and GL and others have ways of blowing up DS mid screen Loki.

Scorpion has mixups from spear into instant ji1 and b1, but they are more or less reactable than others.
I don't think Scorpion's J1 or B1 is a react able mixup, BUT it's not that big of deal if you get hit by it. It is a big deal for Scorpion tho if you block it.

Terrible risk/reward for Scorpion lmao
 

cR WoundCowboy

WoundCowbae <3
POTENTIAL JUICY????!??!??!!

So like, people complain a lot about batgirl's vortex and nonsense about how she is broken and braindead and has bad neutral. But most people don't even take into account what other characters have. So I will teach you guys the deep setplay that exists in injustice. And I will go in the order of Setplay that I feel is the best. Not many people know that literally this entire game is based on 50/50s and most characters have them.


PLEASE NOTE THAT THE SETPLAY IN THIS DOES NOT = THE BETTER CHARACTER. ITS JUST HOW EFFECTIVE IT IS WHEN APPLIED CORRECTLY.


#1. Sinestro:
So sinestro's vortex..... Both options are lead him + to go into more pressure. And if he has trait, he can get relative unblockables into it. AND its meterless.

#2. Wonder Woman:
WW also has a meterless vortex that leaves her +6 on block and +12 on hit. So not only does it cause an OTG and prevent wakeups, she can take a meaty 40-45% for everytime she does it. and it leads into a 50/50 again.

#3. Killer Frost

Although Killer's Frost costs meter for doing it, everytime she does, she takes 40% into another setup. And if your just the god with KF, you can always get a guaranteed 70-80% with her if you have 2 bars. *See KF thread for Grab unblock able setup. And its safe on block too.


#4. Batgirl

Batgirl's vortex is meterless, and she takes away between 20-30% meterless for her vortex. In the corner, she can take away 46% for 1 bar and then kill you for the followup if you guess wrong, making it powerful. However, its flaw is that its one of the few vortex's that gets full combo punishable/leads to momentum shift if blocked. For more meter or an interacable setup, she gets a even more ambiguous reset.

#5. Zatanna

Zatanna can first of all reverse your controls, giving somme of the hardest mixups to block. And for 1 bar, she can get more options to 50/50 and 25/25/25/25's. However, they aren't as damaging as others. But blocking her is extremely hard.


#6. The Joker
Although he is probably one of the worst characters (my top 10 thread is a blowup), in the corner, he can constantly loop you over and over again, making him have the hardest mixups to block.

#7. The Flash
Its pretty much a batgirl without bola. He has the most damaging combos from a 50/50, amazing knockdown oki, and resets that act like Kabal's F4. And he's safe on his mixups or +.

#8. Bane
Bane just knocks you down and does whatever he wants by activating trait and doesn't care what you try to do. If he gets one knockdown, he can end the game in a matter of 3-5 specials.


#9. Martian Manhunter
MMH can just send out orbs and go into hard knockdown oki for 50/50s. He can also get free 50/50 on block from EX orbs. But he is more focused on controlling neutral rather Setplay.


#10. Zod

His trait grants him some of the best high low mixups as well, over and over too. But the moment you guess right on his overhead, if he is in your face, he can be punished.


#11. Superman
His 50/50 is only limited to after F2d13 in the corner. Although its only a crossup or non crossup mixup, guessing wrong = death.

#12. Lobo
Lobo's strings themselves lead them into 50/50s. He always has the threat of grab and overhead and he usually goes into a free 50/50 every time he gets in. However, guessing right can mean really bad news for him.


#13. SHAZAM
Shazam has amazing 50/50s from making you block 22 or getting in. He also has guaranteed grab setups that he can go into, but he can also bait your wakeup. His steeply mainly focuses on OKI rather than restands. But he needs meter.

#14. Lex Luthor
His Setplay is more focused on getting all the setups first, and then going into setplay. He does have overhead and low mixups that lead into setups that allows hm to go into more 50/50s, but he's just slow and needs more meter than others. Once everything is going how he wants though... R I P

#15. Batman
Once batman lands a MB grappling hook, he can go into one of the most ambiguous mixups in the game. If he constantly gets rid of bat trait, he can keep looping it at least 3 times. He also has good corner okizeme setplay as well


#16. Scorpion
Scorpion is like zatanna where as he does no damage, but his vortex game is ridiculous. However one guess right and that will lead into a full combo punish. But he has some of the best mixups I have ever seen.

#17. Catwoman

Ms. Meow mixups has amazing Oki Setplay thats safe on block. She can take your whole lifebar in 2-3 mixups. The flaw is that there is always the threat of wakeup.

#18. Green Lantern

GL has amazing okizeme with his trait lift into F3 crossup or fake crossup mixups. His jump OTG mixups (kudos to gross) also make his okizemi dangerous.

#19. Ares

Ares can really scare you with unblock able god hand setups into his overhead and lows. He's just really slow, but he has amazing mixups on block with EX tele and on oki. He needs to just do more damage considering he can only loop these in the corner.

#20. Grundy
Although grundy's overhead and low are reactable, on block, he gets himself 50/50s do to ex cleaver swamp hands and trait toss. Its most effective if he has the corner due to him being able to take 80-90% off of each touch.


#21. Doomsday

His okizemi especially in the corner is just a full 50/50. When he traits up and has you in the corner. You can potentially die right there. However its just limited to an overhead or low that immediately knocks you down.


#22. Deathstroke

DS's corner oki game is really good. And he has a mid screen setups that leads into an ambiguous jump in mixup that can be setup again. He has good crossup mixups in the corner and over heads and lows that can constantly be looped back into each other on oki. He however suffers the same problem as Catwoman's oki and has bit more holes in trying to go for a 50/50 against a lot of characters.

#23. Hawkgirl

In the corner, her oki can lead her + due to wing evade setups. They have more holes in it than most characters, but guessing wrong leads to your life disappear so quick, especially with trait 2 restand into mb mace charge having random crossup properties on it.



Characters still with questioning:
Green Arrow
Nightwing
Black Adam
Harley quinn

Characters I believe don't have Setplay:
Aquaman
Cyborg
Raven


This is the thread in my opinion on Setplay and momentum. People can get blown up by all these mixups that can take all your life. Feel free to ask me on anything on why it works.



*SCORPION HAS BEEN MOVED


I mean yea, this is all known and is a big reason why I don't like Injustice very much. Set play is boring.
 

ForeverKing

Patreon.com/MK_ForeverKing
Sinestro vortex is not plus the air axe has to b done at a height where he is not plus and the best follow-up to combo off the vortex is d2 which is negative.

I use f2d1 schackles after a cross up j.3 it is incredible good because if they block I can just go into f2d13 the problem with this is if you really want to make your vortex as ambiguous you have to do it at heights where d2 is your best way to combo which leaves you negative if they block.
Not necessarily. There are a lot of vortexs where if you hit the crossover J3, you just do D1 to hit confirm. If they block the D1 you're at -1, if they get hit by D1 you hit confirm into D2
 

Laos_boy

Meow Hoes
Its all dependent on the distance you hit spear.
First set up. End a combo in b1 mb spear then you can jump back or jump over them then imediately jump towards them j2 will corss up and j3 wont.

Next set up.
End a combo in b1 spear. Then walk foward and j2 make sure you land on the opposite side then now you have b1/ij3 tele...I'm trying to see if I can get a instant cross up j3
I'd like to know bro :)