Updated 5/30/2012 Input references you need to know: "xx" dash forward "x" half-dash forward "--" indicates no movement necessary "DF1-" indicates a dagger cancel Inputs for combo's are listed in order as they appear in the videos Welcome to the Post-Patch Skarlet Combo thread. I'll be consolidating videos as they come in, and probably remaking most if not all of them in 720p when I can. There's a lot of good discussion in this thread so far. For those of you who just want videos, see below. For those who want both, scroll down through. B2,DF3,B2 x U3 -- 2,DF3,B2 -- 2,DF3,B2 xx 1,1,2 - 44% (47% with JiP) I'd like to thank @fr stack for creating the foundation for this combo, as shown in my pre-video guide release combo list. PS Sorry about the ending credits - I screwed up on the sizing of the 'thanks for watching' and didn't catch it until just now. 44% Midscreen 1 Meter: JiP 2,1,2,1+2,{EX}DF3,DB2 xx F4,DF3,DB2 xx 2,3,DF3,4 [Note: strict timing on the F4] 60% Corner 2 Meter (Harder) B2 Starter: JiP B2,DB2 U3,DF1 U3,DF1 2,3,DF3 {EX}DB2 B1,1,F4 {EX}DB2 F4,3 54% Corner 1 Meter (Easier) B2 Starter: JiP B2,DB2 U3,DF1 U3,DF1 2,3,DF3 {EX}DB2 F4,DF3,4 49% 1 Meter Midscreen B2 Starter: JIP B2,DB2 xx 2,3,DF3,DB2 xx 2,3,DF3,{EX}DB2 xx F4,DF3,4 31% Hit Confirmable Midscreen Reset: JIP F3,1,2,DF1- xx 2,3,DF1- xx 1,1,2,DF3 41% Midscreen No Meter: JIP 2,1,2,1+2,DF3,DF2 xx F4,DF3,DB2 xx 2,3,DF3,4 36%-42% BnB's Inputs 36%: JIP 2,1,2,DF1- xx 2,3,DF1- xx 2,3 DF3,4 38%: JIP F2,1,2,1+2 DF3,DF2 xx F4,DF1- xx 2,3 DF3,4 42%: JIP F3,1,DB2 xx 2,3,DF3,DB2 xx 2,3 DF3,4 Here's a couple of deep jump kick punishers Inputs: 37% Inputs: DJK+DF1- xx 2,3,DF3,DB2 xx 2,3,DF3,4 45% Inputs: DJK+DF1- xx 2,3,DF3,DB2 xx 2,3,DF3,X-Ray This was when you guys got me thinking about U3 - let me know what you think of the U3 starter I found. Timing is strict 41 1 Meter% (note the timing difference between hit and whiff!): JiP F2,1,2,1+2,DF3,DF2 xx B1,1,F4,{EX}DF3,DF2 xx F4,3 40% 3 Meter Style: JiP U3,4,DF1 {EX}DF3,{EX}DB2 xx F4,DF3,{EX}DB2 xx F4,3 43% 1 Meter Launch-to-Corner: JiP 2,1,2,1+2,DF3,DF2 xx B1,1,F4,{EX}DF3,DB2 xx 2,3,DF3,4 42%: JiP B1,1,F4,DF3,DF2 xx 2,3,DF3,DB2 xx 2,3,DF3,4 40% 1 Meter: JiP 2,1,2,1+2,DF3,DF2 xx 2,3,DF3,{EX}DB2 xx F4,3 Combo 6&7: Just to show that Skarlet can do cool NJP combo's too like Smoke, KL, Reptile...! Let's run with this: Inputs: 46%: JiP B2,DB2 xx U3,DF1 xx 2,3,DF1 xx 2,3,DF3,4 53%: JiP B2,DB2 xx U3,DF1 xx 2,3,DF1 xx 2,3,DF3,X-RAY 46%: JiP F4,DF3,DB2 xx U3,DF1 xx 2,3,DF1 xx 2,3,DF3,4 45%: JiP F3,1,DB2 xx U3,DF1 xx 2,3,DF1 xx 2,3,DF3,4 40%: JiP B1,1,F4,DF3,DF2 xx U3,DF1 xx 2,3,DF3,4 35% 3 Meter Style: JiP F2,1,2,1+2,{EX}DF1 xx {EX}DF1 xx F4,{EX}DB4 37% Style 1 Meter: JiP F2,1,2,1+2,DF1 xx DF3,{EX}DB2 xx F4,DF3,4 Notes: Adding the U3 after a downslash looks to be doing a few % points more damage than some of the alternative forms that I've been using. Most of my advanced combo's will do in the 40% range without meter, but Ksmoke's (great) addition of U3 inbetween and adding back dagger cancels hits a pretty 46% mark with no meter. For those who might be visual learners: Inputs: JiP B2,DB2 x B2,DB2 x 2,DF3,DB2 x 2,DF3,DF2 x D2 Time to get some new BnB's out here. Included is an easier way to hit 48% without meter than the one CDjr (apparently) mentioned/created/whatever. Depending on your starter, you can range from 46%-48% including the JiP. PS If CDjr is the one who created the above 48% no meter, then props to him for allowing me to make that damage more accessible. Enjoy Inputs: Combo 1 (46%): JiP F4,DF3,DB2 xx 2,3,DF3,DB2 -- 2,DF3,DB2 xx 2,3,DF3,4 Combo 2 (47%): JiP F3,2,DB2 xx 2,3,DF3,DB2 -- 2,DF3,DB2 xx 2,3,DF3,4 Combo 3 (48%): JiP B2,DB2 xx 2,3,DF3,DB2 -- 2,DF3,DB2 xx 2,3,DF3,4 Drayn0's, Red Raptor10's, and Helter Skelter's Combo's (Consolidated into 720p) RedRaptor 10 Corner Resets 0:0 - (48%) JIP, F2, 1, 2, 1+2, Red Dash, Down Slash, B1, 1, F4, Down Slash, B1, 1, F4, Down Slash, 1, 1, 2 0:14 - (49%) JIP, B1, 1, F4, Red Dash, Down Slash, B1, 1, F4, Down Slash, B1, 1, F4, Down Slash, B1, 1, F4, Red Dash, Red Slide 0:28 - (50%) JIP, F3, 1, 2, Down Slash, B2, Down Slash, B1, 1, F4, Down Slash, B1, 1, F4, Down Slash, 1, 1, 2 0:44 - (51%) JIP, B2, Down Slash, B2, Down Slash, B1, 1, F4, Down Slash, B1, 1, F4, Down Slash, 1, 1, 2 0:59 - (54%) JIP, B2, Down Slash, B2, Down Slash, B2, Down Slash, B1, 1, F4, Down Slash, B1, 1, F4, Red Dash, Red Slide Drayn0's 52% Corner 1 Meter Reset 1:15 - 52%: JiP,B2,DB2 -- B2,DB2 -- U3,4,DF1 -- B1,1,F4,DF3,{EX}DF2 -- 1,1,2 Helter Skelter's 44% Midscreen No Meter 1:30 - Inputs: JiP U3 U3,DF1 xx 2,3,DF3,DF2 xx F4,3 Ninj's 57% Meterless Corner Reset Inputs: JiP,B2,DB2 -- U3,U3,DF1 x B1,1,F4,DB2 x B1,1,F4,DB2 -- 1,1,2,DF3 Ninj's Corner Reset Sequence Inputs: JiP,B2,DB2 -- B2,DB2 -- U3,DF1 x B1,1,F4,DB2 -- 1,1,2{Reset, 51%},DF3,:enDB2 -- U3,DF1 x B1,1,F4,DB2 -- B1,1,F4,DB2 -- 1,1,2{Reset, 41%},DF3,:enDB2 -- U3,DF1 x B1,1,F4,DB2 -- B1,1,F4,DB2 -- F4,3 {41%}
Best punish I've seen is (or at least inspired by) [MENTION=2417]Helter Skelter[/MENTION] 's - U3, U3,DF1 xx 2,3,DF1 xx 2,3,DF3,4 for ~41%. I'd usually go for a reset (and you can in that combo) but I thoroughly enjoy punishing a blocked ball roll as hard as I can. It's important to remember - on Mileena's ball when blocked, you have to wait about 1-1.5 seconds so she is beginning her downward motion.
Ninj, can you simply post a video of doing dagger cancels as fast as you can? I and many others are curious about the speed.
That ball roll combo is 28% but you can do b2~downslash,23~upslash,f43 for 34%. For that 31% f31-112 combo you can do jp,f31~downslash,23~upslash,112 for 36%.
Glad you asked. I would consider the following to be her BnB's: 36% Inputs: JIP 2,1,2 daggercancel xx 2,3 daggercancel xx 2,3 df3,4 38% Inputs: JIP f2,1,2,1+2 df3 df2 xx f4 daggercancel xx 2,3 df3,4 42% Inputs: JIP f3,1,db2 xx 2,3,df3 db2 xx 2,3 df3,4
Dude is U3 safe? i U3 air dagger ,2 3 dagger cancel 2 3 red dash slide is 38% with jp is there any use for U3 using skarlet now?
I haven't tested how safe U3 is. I currently only use it in corner combo's, but there may be use for it outside. Here's a couple of deep jump kick punishers (I just learned the basics of Premiere Pro, you can thank my brother for the single videos from now on!) 37% Inputs: DJK+df1 xx 2,3,df3 db2 xx 2,3,df3 4 45% Inputs: DJK+df1 xx 2,3,df3 db2 xx 2,3,df3 X-Ray
I rarely ever come into this board to discuss anything even though Skarlet is my only other character. My bad. Anyway, this is the combo I've been doing with Skarlet since forever:
Thanks Ninj. By the way, I played Ninj online the other day, I thought my skarlet was pretty good but Ninj put me to shame. Time for the practice room. Thanks for the vids.
Ninj, I notice your bnbs don't end in reset. I used to end combos with 1,1,2 to land them on their feet and then dagger cancel or just knock em down with df3,4. Before the patch the df3,4 after the reset would do 8%, after the patch it knocks them down but is damage scaled respectively depending on the length of the combo. Do you see an advantage to leaving them on their feet or do you tend to finish the combo with higher damage?
Yep, in fact the whole string is. It's funny that you are asking this because the name of the string is called Carnage. If everything goes right, I will have at least execution frame data soon.
I do tend to end the combo for more damage post-patch. Pre-patch I would reset all day long, as you could end with df3,4,df2 which would land you into another reset combo, which could then end with df3,db2 when they anticipate the low hit first again, launch them up into another reset, etc. Now that we can't do df3,4,df2, I will typically let them land, and depending on the matchup I'll distance them or keep close to them in order to do a cross-over against the wake-up I'm expecting. It's tough to describe strategy like this, because there are a lot of variables, but yes I do tend to go for higher damage over the resets now. In my guide to Skarlet, I'll include matchup strategies.
I'm gonna be uploading lots of footage for Skarlet from now on. Ninj is doing a great job already, though.
It's more difficult now, but it's 2,1,2,daggercancel xx 2,3,daggercancel xx 2,3,df3,4. There are a lot of variations but that's the basic one.
nice combo man but seems really strict. like the idea of ending a combo with F43 though U3 xx F4 downslash, 2, 3, red dash upslash F43 = 39% without jip F43 ending is sweet...back to zoning!!