REO
Undead
Almost everyone is waiting for the first real balance patch to hit. Who do you think is going to get changes? These are mine on what I think will change or might happen. Characters not listed I don't think will get any changes. This is a for fun thread so post your wish list.
Erron Black:
Gunslinger
- Stand Off Stance~2 safe on block.
- All coin shots now hit overhead.
Shinnok:
Necromancer
- D,B+4 hand summon has better tracking on ground and catches people trying to run.
- Can now cancel into D,B+1 on HIT (just like Goro can cancel into his slow unblockable tele stomp).
- EN D,B+4 now hits low.
- EN B,F+2 now hits overhead.
Kenshi:
In General
- F + 3 now hits overhead.
Balanced
- Enhanced Teleflurry way safer on block.
Kenjutsu
- Normal overhead special attack safe on block.
Kotal Kahn:
Sun God
- Sun Ray has a bigger radius, lasts longer, and has way better recovery.
Blood God
- Defensive Totem makes Kotal take NO chip damage on block.
- Damage Totem makes Kotal Khan do increased chip damage up to 2x (double) on block. This means uppercut doing 3.50% on block now does 7% and etc. etc.
- Vampiric Totem gives Kotal one layer of armor.
Mileena:
Ethereal
- Enhanced ethereal teleports have armor.
Piercing
- Low sai is now plus on hit up close.
Ravenous
- New enhanced d,b+3 pounce that has one hit of armor and hits overhead for one bar.
Kitana:
In General
- F + 2 now hits overhead.
Mournful
- Neutral jump punch uses staff kinda like Kung Jin.
Assassin
- Sharpen makes fan projectiles hit mid while active.
Royal Storm
- Can cancel into float after unique 2,4,4 string (at both kicks).
Sub-Zero:
Cryomancer
- F+4,2,1+3 is now plus on hit.
- Air hammer now hits overhead and then low.
Takeda:
Lasher
- d+f+1 unique normal has way better cancel advantage to make Kunai linked after it almost like a true block string.
Ronin
- Can do B+2,1 overhead string with his whips when sword is detached and on the ground.
Liu Kang:
Flame Fists
- All windmill punch hits don't whiff on an opponent crouching anymore.
- EX Flame Fists last his safe on block.
Dualist
- Yin Light fireballs now drain opponent Stamina by one bar on hit and half of a bar on block.
- New enhanced heal that heals health twice as fast for one bar.
- Yang d,b+3 power up doesn't go away on hit or block.
Kung Lao:
Hat Trick
- Calling hat back now has projectile immunity and absorbs a projectile during travel.
- Enhanced hat call back has armor now.
- Hat call back can be done during teleport.
Kano:
Commando
- Choke is now safe on block.
- EX parries now start up in one frame.
Ferra / Torr:
Ruthless
- Pain and Gain can be stacked up to four times now instead of just three.
- New EN version of d,d,+1 that gives two stacks for one bar.
- Throwing an opponent backwards after doing EN command grab now does damage like throwing them forward.
Quan Chi:
Sorcerer
- Purple spell circle now drains super meter if opponent blocks something and the circle has a bigger radius.
- Purple spell circle now has better recovery.
Scorpion:
Ninjitsu
- All sword attacks do a little bit more chip.
- Last hit of b+3,2,f+2 string safer on block.
Make your predictions or post your wish list for the next patch. GO.
Erron Black:
Gunslinger
- Stand Off Stance~2 safe on block.
- All coin shots now hit overhead.
Shinnok:
Necromancer
- D,B+4 hand summon has better tracking on ground and catches people trying to run.
- Can now cancel into D,B+1 on HIT (just like Goro can cancel into his slow unblockable tele stomp).
- EN D,B+4 now hits low.
- EN B,F+2 now hits overhead.
Kenshi:
In General
- F + 3 now hits overhead.
Balanced
- Enhanced Teleflurry way safer on block.
Kenjutsu
- Normal overhead special attack safe on block.
Kotal Kahn:
Sun God
- Sun Ray has a bigger radius, lasts longer, and has way better recovery.
Blood God
- Defensive Totem makes Kotal take NO chip damage on block.
- Damage Totem makes Kotal Khan do increased chip damage up to 2x (double) on block. This means uppercut doing 3.50% on block now does 7% and etc. etc.
- Vampiric Totem gives Kotal one layer of armor.
Mileena:
Ethereal
- Enhanced ethereal teleports have armor.
Piercing
- Low sai is now plus on hit up close.
Ravenous
- New enhanced d,b+3 pounce that has one hit of armor and hits overhead for one bar.
Kitana:
In General
- F + 2 now hits overhead.
Mournful
- Neutral jump punch uses staff kinda like Kung Jin.
Assassin
- Sharpen makes fan projectiles hit mid while active.
Royal Storm
- Can cancel into float after unique 2,4,4 string (at both kicks).
Sub-Zero:
Cryomancer
- F+4,2,1+3 is now plus on hit.
- Air hammer now hits overhead and then low.
Takeda:
Lasher
- d+f+1 unique normal has way better cancel advantage to make Kunai linked after it almost like a true block string.
Ronin
- Can do B+2,1 overhead string with his whips when sword is detached and on the ground.
Liu Kang:
Flame Fists
- All windmill punch hits don't whiff on an opponent crouching anymore.
- EX Flame Fists last his safe on block.
Dualist
- Yin Light fireballs now drain opponent Stamina by one bar on hit and half of a bar on block.
- New enhanced heal that heals health twice as fast for one bar.
- Yang d,b+3 power up doesn't go away on hit or block.
Kung Lao:
Hat Trick
- Calling hat back now has projectile immunity and absorbs a projectile during travel.
- Enhanced hat call back has armor now.
- Hat call back can be done during teleport.
Kano:
Commando
- Choke is now safe on block.
- EX parries now start up in one frame.
Ferra / Torr:
Ruthless
- Pain and Gain can be stacked up to four times now instead of just three.
- New EN version of d,d,+1 that gives two stacks for one bar.
- Throwing an opponent backwards after doing EN command grab now does damage like throwing them forward.
Quan Chi:
Sorcerer
- Purple spell circle now drains super meter if opponent blocks something and the circle has a bigger radius.
- Purple spell circle now has better recovery.
Scorpion:
Ninjitsu
- All sword attacks do a little bit more chip.
- Last hit of b+3,2,f+2 string safer on block.
Make your predictions or post your wish list for the next patch. GO.
A brand new stage or two would seriously be hype
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