What's new

MKAK MK2 "arcade perfect"? HA!

I'll agree on audio, button delay, and some SFX. But I don't see the issue with the stages...
The sprite contrast is probably just a product of the console output.

Shoot. Now I have to connect my laptop up tonight to play on MAME.
Playing the same 3 stages gets reallly dull after awhile
 

mortal_jason

Kitana's Bodyguard
He's referring to UMK3 and that is an arcade issue after you unlock the hiddens.

My main gripe with the Kollection is that it doesn't pass the user input directly into the games. The input is probably processed somewhere in Unreal and then that info is passed into the game. And playing over the Internet makes matters worse of course.

It's very similar to learning how to play on stick for the first time, but if stick limited how you played the game (for years).
Some matches just become a coin-flip because lag messed up button inputs so badly. It can be such a joke.

Here's a funny thing- on OG/Mame, I can do crossover kick/shadow uppercut with Cage nearly every time.
On MKAK, hardly ever. How can MKAK really be that different? Poorly made.