for the people who DO use 24spin. low hat on hit changes youre opponents stance. just a little info thats pretty useful. edit: forgot to mention a throw will always leave you at the wrong stance, so for example a throw followed up with a low hat on hit means you can follow up with 24 spin without worrying about the stance. so for people who think its too much of a bother to check if youre in the correct stance, you now have a situation where you will always be able to use 24 spin.
ggs the other day buddy. I'm watching this thread as well, so I can improve my Lao. Nice mirror we had there. UFG looking forward to the updates!
more random information: if you hit the opponent airborne while he was trying to jump away with 21212, the best way to convert is probably ex spin if you really want that damage to win the round or match, normal spin can whiff and get punished or might be hard to convert into a combo with.