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Combo List - Erron Black Erron Black Combo Thread (Updated 15.05.15)

TKB

Noob
Sigh. So hard to get this to hit after F24 for the bnb combo now. RIP my main. Until I can figure out what to do again
There are other options with similar damage. Someone posted this earlier:

B33/f13 sand toss b32u1 f222 sand tackle for 29%. (Outlaw obviously) also you should be using tarkatan stab to end all of your midscreen combos. There is no reason you shouldn't.
 

stamatis

Όσα δε φτάνει η αλεπού. ........
Can someone explain me how you connect dbf2 after 21122 in a combo?any tech,something,I find it hard to perform.thank you guys!
 

RadicalFuzz

Aspiring Fighter
If you're using the full string the spacing is really close to missing, but in the corner the 21122 string into sand tackle will work. Midscreen cancel either out of the 211 or the 2112. The string is odd, in that you have to input [21122] to get anything past 211 to come out, so it takes some getting used to.

The reason you wouldn't want to use Tarkatan Stab over another finisher is mainly if you were expecting to use njp pressure in the next few seconds after the knockdown. I imagine that'd mainly be in the corner, but if you're playing someone and you think they'll do something on wakeup that would lose to njp then I could see it.
 

A New Angel Is Advent

mutton basher
Just tried the patch last night. For online or those who don't trust landing njP, here's hour 2 strategy:
-njP is still easy in corner. You can hit late and get the full bounce for F24.
-you want them in the corner more than anything, because EB wins. Always.
-B32U1 is full combo punishable, so you'll have to combo into it. There's B33, but there's also 11B3 which is confirmable into sand toss.
-midscreen you can follow juggle with F22 into tackle which is braindead easy and carries far.
-carry them farther with B32u1 to F242 then run and 50/50
-replace njP with jump in P to ender
-vortex cross up after sand toss and push them to your corner
 
Can someone explain me how you connect dbf2 after 21122 in a combo?any tech,something,I find it hard to perform.thank you guys!
i found doing 21122 then canceling into any special other than dbf2 will help you with the timing after you start landing the special you could start doing 21122xxdbf2 sorry if i was not clear
 

Crathen

Death is my business
Marksman Combos

11b3


xxRS RC 2112xxST 30%


xxRS RC 11 f24xxCT 23% Caltrops setup


xxRS RC 11 f24xxSG 23% Meaty Sand Granade setup ( doesn't work on females )


xxLSRC 2112xxRS RC 2112xxST 32% ( hard cancel )


xxLSRC 2112xxRS RC 11xxRS f3xxST 33% ( hard cancel , stamina dependent )


xxEX UN LS 27%


xxEX UN RC SS 27%


xxEX RS RC f24 211xxST 36% 1 Meter


xxEX RS RC 11xxRS f3xxST 37% 1 Meter


xxEX RS RC 11 f24xxSG 30% Meaty Sand Granade setup ( doesn't work on females ) 1 Meter


xxEX RS RC f24 f24xxSG 32% Meaty Sand Granade setup ( doesn't work on females ) 1 Meter


xxEX RS RC f24xxCT 28% Max advantage Caltrops setup 1 Meter


xxEX RS RC 11 f24xxCT 30% Caltrops setup 1 Meter


xxEX RS RC f24 f24xxCT 32% Caltrops setup 1 Meter


xxEX SG NJP RC f3xxRS RC 211xxST 36% 1 Meter


(Corner) xxRS 3xxGS NJP FJ1 21122xxST 37%


(Corner) xxRS b33xxRS 21122xxST 39%


(Corner) xxRS 3xxGS NJP f24xxCT 30% Max advantage Caltrops setup


(Corner) xxRS 3xxGS NJP FJ1 f24xxCT 32% Caltrops setup


(Corner) xxRS b33xxRS 21122xxCT 34% Caltrops setup


(Corner) xxEX UN RC JF4 NJP 21122xxST 39% 1 Meter


(Corner) xxEX RS 4xxRS 21122xxST 43% 1 Meter


(Corner) xxEX RS b33xxRS 21122xxST 44% 1 Meter


(Corner) xxEX RS 4xxRS f24xxCT 35% Caltrops setup 1 Meter


(Corner) xxEX RS 4xxEX RS 21122xxST 46% 2 Meter


(Corner) xxEX RS b33xxEX RS 21122xxST 47% 2 Meter


(Corner) xxEX SG 4xxRS 21122xxST 39% 1 Meter


(Corner) xxEX SG b33xxRS 21122xxST 40% 1 Meter


f13/f12/b32/2112


xxRS RC 2112xxST 30%


xxRS RC 11 f24xxSG 23% Meaty Sand Granade Setup (24% w 2112 )


xxRS RC 11 f24xxCT 23% Caltrops setup ( 24% w 2112 )


xxLSRC 2112xxRS RC 2112xxST 32% ( 31% w 211 )


xxLSRC 2112xxRS RC 11xxRS f3xxST 34% ( 32% w 211 )


xxEX UN LS 27% ( 26% w 211 )


xxEX UN RC SS 27% (26% w 211 )


xxEX RS RC f24 211xxST 37% 1 Meter


xxLSRC 2112xxEX RS RC f24 211xxST 38% 1 Meter ( 36% w 211 )


xxEX SG NJP RC f3xxRS RC 211xxST 37% 1 Meter (36% w 2112)


(Corner) xxRS 3xxGS NJP FJ1 21122xxST 38% ( 37% w 2112 )


(Corner) xxRS b33xxRS 21122xxST 40% (39% w 2112 )


(Corner) xxRS 3xxGS NJP f24xxCT 31% Max advantage Caltrops setup


(Corner) xxRS 3xxGS NJP FJ1 f24xxCT 32% Caltrops setup


(Corner) xxRS b33xxRS 21122xxCT 35% Caltrops setup (34% w 2112)


(Corner) xxEX UN RC JF4 NJP 21122xxST 40% 1 Meter ( 38% w 211 )


(Corner) xxEX RS 4xxRS 21122xxST 44% 1 Meter ( 43% w 2112 )


(Corner) xxEX RS b33xxRS 21122xxST 45% 1 Meter ( 44% w 2112 )


(Corner) xxEX RS 4xxRS f24xxCT 36% Caltrops setup 1 Meter


(Corner) xxEX RS 4xxEX RS 21122xxST 48% 2 Meter ( 46% w 2112 )


(Corner) xxEX RS b33xxEX RS 21122xxST 49% 2 Meter ( 47% w 2112 )


(Corner) xxEX SG 4xxRS 21122xxST 40% 1 Meter ( 39% w 2112 )


(Corner) xxEX SG b33xxRS 21122xxST 41% 1 Meter ( 40% w 2112 )
b33


xxRS RC 2112xxST 32%


xxRS RC 11 f24xxSG 25% Meaty Sand Granade Setup


xxRS RC 11 f24xxCT 25% Caltrops setup


xxLSRC 2112xxRS RC 2112xxST 34%


xxLSRC 2112xxRS RC 11xxRS f3xxST 36%


xxEX UN LS 29%


xxEX UN RC SS 29%


xxEX RS RC f24 211xxST 39% 1 Meter


xxLSRC 2112xxEX RS RC f24 211xxST 40% 1 Meter


xxEX SG NJP RC f3xxRS RC 211xxST 39% 1 Meter


(Corner) xxRS 3xxGS NJP FJ1 21122xxST 40%


(Corner) xxRS b33xxRS 21122xxST 42%


(Corner) xxRS 3xxGS NJP f24xxCT 33% Max advantage Caltrops setup


(Corner) xxRS 3xxGS NJP FJ1 f24xxCT 34% Caltrops setup


(Corner) xxRS b33xxRS 21122xxCT 37% Caltrops setup


(Corner) xxEX UN RC JF4 NJP 21122xxST 42% 1 Meter


(Corner) xxEX RS 4xxRS 21122xxST 46% 1 Meter


(Corner) xxEX RS b33xxRS 21122xxST 47% 1 Meter


(Corner) xxEX RS 4xxRS f24xxCT 38% Caltrops setup 1 Meter


(Corner) xxEX RS 4xxEX RS 21122xxST 50% 2 Meter


(Corner) xxEX RS b33xxEX RS 21122xxST 51% 2 Meter


(Corner) xxEX SG 4xxRS 21122xxST 42% 1 Meter


(Corner) xxEX SG b33xxRS 21122xxST 43% 1 Meter

b32u1


b32u1 RC f3xxRS RC 211xxST 32%


b32u1 RC f3xxRS RC f24xxSG 26% Sand Granade Meaty setup


b32u1 RC f3xxRS RC f24xxCT 26% Caltrops setup


b32u1 RC f3xxRS RC 21122xxCT 29% Caltrops setup


(Corner) b32u1 4xxRS 21122xxST 36%


(Corner) b32u1 b33xxRS 21122xxST 37%


(Corner) b32u1 b33xxRS f24xxCT 29% Caltrops setup


(Corner) b32u1 b33xxRS 21122xxCT 32% Caltrops setup


(Corner) b32u1 b33xxEX RS 21122xxST 42% 1 Meter


(Corner) b32u1 b33xxEX RS f24xxCT 34% Caltrops setup 1 Meter


(Corner) b32u1 b33xxEX RS 21122xxCT 37% Caltrops setup 1 Meter

21122


(Corner) xxRS 11 21122xxST 36%


(Corner) xxGS NJP b2xxRS 21122xxST 38%


(Corner) xxEX RS b2xxRS 21122xxST 43% 1 Meter


(Corner) xxEX RS NJP f24xxCT 35% Caltrops setup 1 Meter


(Corner) xxEX RS NJP FJ1 21122xxCT 39% Caltrops setup 1 Meter
112


(Corner) 112 b33xxRS 21122 31%


(Corner) 112 NJP b2xxRS f24xxCT 23% Caltrops setup


(Corner) 112 b33xxEX RS 21122xxST 34% 1 Meter

Notations:

RC = Run Cancel
EX = Enhanced / Meterburn Special
SG = Sand Granade ( bf3 )
CT = Caltrops ( db3 )
SS = Sand Slide ( bf4 )
ST = Sand Trap ( dbf1 )
GS = Sand Gust ( Gunslinger / Marksman db4 )
SO = Standoff Stance ( Gunslinger db1 )
CS = Coin Shot ( Gunslinger df1 )
RS = Rifle Swing ( Marksman db2 )
LS = Long Shot ( Marksman df1 )
LSRC = Long Shot run cancel
UN = Unload ( Marksman db1 )
TS = Sand Toss ( Outlaw db4 )
TB = Tarkatan Blade ( Outlaw df2 )
 
Marksman Combos

11b3


xxRS RC 2112xxST 30%


xxRS RC 11 f24xxCT 23% Caltrops setup


xxRS RC 11 f24xxSG 23% Meaty Sand Granade setup ( doesn't work on females )


xxLSRC 2112xxRS RC 2112xxST 32% ( hard cancel )


xxLSRC 2112xxRS RC 11xxRS f3xxST 33% ( hard cancel , stamina dependent )


xxEX UN LS 27%


xxEX UN RC SS 27%


xxEX RS RC f24 211xxST 36% 1 Meter


xxEX RS RC 11xxRS f3xxST 37% 1 Meter


xxEX RS RC 11 f24xxSG 30% Meaty Sand Granade setup ( doesn't work on females ) 1 Meter


xxEX RS RC f24 f24xxSG 32% Meaty Sand Granade setup ( doesn't work on females ) 1 Meter


xxEX RS RC f24xxCT 28% Max advantage Caltrops setup 1 Meter


xxEX RS RC 11 f24xxCT 30% Caltrops setup 1 Meter


xxEX RS RC f24 f24xxCT 32% Caltrops setup 1 Meter


xxEX SG NJP RC f3xxRS RC 211xxST 36% 1 Meter


(Corner) xxRS 3xxGS NJP FJ1 21122xxST 37%


(Corner) xxRS b33xxRS 21122xxST 39%


(Corner) xxRS 3xxGS NJP f24xxCT 30% Max advantage Caltrops setup


(Corner) xxRS 3xxGS NJP FJ1 f24xxCT 32% Caltrops setup


(Corner) xxRS b33xxRS 21122xxCT 34% Caltrops setup


(Corner) xxEX UN RC JF4 NJP 21122xxST 39% 1 Meter


(Corner) xxEX RS 4xxRS 21122xxST 43% 1 Meter


(Corner) xxEX RS b33xxRS 21122xxST 44% 1 Meter


(Corner) xxEX RS 4xxRS f24xxCT 35% Caltrops setup 1 Meter


(Corner) xxEX RS 4xxEX RS 21122xxST 46% 2 Meter


(Corner) xxEX RS b33xxEX RS 21122xxST 47% 2 Meter


(Corner) xxEX SG 4xxRS 21122xxST 39% 1 Meter


(Corner) xxEX SG b33xxRS 21122xxST 40% 1 Meter


f13/f12/b32/2112


xxRS RC 2112xxST 30%


xxRS RC 11 f24xxSG 23% Meaty Sand Granade Setup (24% w 2112 )


xxRS RC 11 f24xxCT 23% Caltrops setup ( 24% w 2112 )


xxLSRC 2112xxRS RC 2112xxST 32% ( 31% w 211 )


xxLSRC 2112xxRS RC 11xxRS f3xxST 34% ( 32% w 211 )


xxEX UN LS 27% ( 26% w 211 )


xxEX UN RC SS 27% (26% w 211 )


xxEX RS RC f24 211xxST 37% 1 Meter


xxLSRC 2112xxEX RS RC f24 211xxST 38% 1 Meter ( 36% w 211 )


xxEX SG NJP RC f3xxRS RC 211xxST 37% 1 Meter (36% w 2112)


(Corner) xxRS 3xxGS NJP FJ1 21122xxST 38% ( 37% w 2112 )


(Corner) xxRS b33xxRS 21122xxST 40% (39% w 2112 )


(Corner) xxRS 3xxGS NJP f24xxCT 31% Max advantage Caltrops setup


(Corner) xxRS 3xxGS NJP FJ1 f24xxCT 32% Caltrops setup


(Corner) xxRS b33xxRS 21122xxCT 35% Caltrops setup (34% w 2112)


(Corner) xxEX UN RC JF4 NJP 21122xxST 40% 1 Meter ( 38% w 211 )


(Corner) xxEX RS 4xxRS 21122xxST 44% 1 Meter ( 43% w 2112 )


(Corner) xxEX RS b33xxRS 21122xxST 45% 1 Meter ( 44% w 2112 )


(Corner) xxEX RS 4xxRS f24xxCT 36% Caltrops setup 1 Meter


(Corner) xxEX RS 4xxEX RS 21122xxST 48% 2 Meter ( 46% w 2112 )


(Corner) xxEX RS b33xxEX RS 21122xxST 49% 2 Meter ( 47% w 2112 )


(Corner) xxEX SG 4xxRS 21122xxST 40% 1 Meter ( 39% w 2112 )


(Corner) xxEX SG b33xxRS 21122xxST 41% 1 Meter ( 40% w 2112 )
b33


xxRS RC 2112xxST 32%


xxRS RC 11 f24xxSG 25% Meaty Sand Granade Setup


xxRS RC 11 f24xxCT 25% Caltrops setup


xxLSRC 2112xxRS RC 2112xxST 34%


xxLSRC 2112xxRS RC 11xxRS f3xxST 36%


xxEX UN LS 29%


xxEX UN RC SS 29%


xxEX RS RC f24 211xxST 39% 1 Meter


xxLSRC 2112xxEX RS RC f24 211xxST 40% 1 Meter


xxEX SG NJP RC f3xxRS RC 211xxST 39% 1 Meter


(Corner) xxRS 3xxGS NJP FJ1 21122xxST 40%


(Corner) xxRS b33xxRS 21122xxST 42%


(Corner) xxRS 3xxGS NJP f24xxCT 33% Max advantage Caltrops setup


(Corner) xxRS 3xxGS NJP FJ1 f24xxCT 34% Caltrops setup


(Corner) xxRS b33xxRS 21122xxCT 37% Caltrops setup


(Corner) xxEX UN RC JF4 NJP 21122xxST 42% 1 Meter


(Corner) xxEX RS 4xxRS 21122xxST 46% 1 Meter


(Corner) xxEX RS b33xxRS 21122xxST 47% 1 Meter


(Corner) xxEX RS 4xxRS f24xxCT 38% Caltrops setup 1 Meter


(Corner) xxEX RS 4xxEX RS 21122xxST 50% 2 Meter


(Corner) xxEX RS b33xxEX RS 21122xxST 51% 2 Meter


(Corner) xxEX SG 4xxRS 21122xxST 42% 1 Meter


(Corner) xxEX SG b33xxRS 21122xxST 43% 1 Meter

b32u1


b32u1 RC f3xxRS RC 211xxST 32%


b32u1 RC f3xxRS RC f24xxSG 26% Sand Granade Meaty setup


b32u1 RC f3xxRS RC f24xxCT 26% Caltrops setup


b32u1 RC f3xxRS RC 21122xxCT 29% Caltrops setup


(Corner) b32u1 4xxRS 21122xxST 36%


(Corner) b32u1 b33xxRS 21122xxST 37%


(Corner) b32u1 b33xxRS f24xxCT 29% Caltrops setup


(Corner) b32u1 b33xxRS 21122xxCT 32% Caltrops setup


(Corner) b32u1 b33xxEX RS 21122xxST 42% 1 Meter


(Corner) b32u1 b33xxEX RS f24xxCT 34% Caltrops setup 1 Meter


(Corner) b32u1 b33xxEX RS 21122xxCT 37% Caltrops setup 1 Meter

21122


(Corner) xxRS 11 21122xxST 36%


(Corner) xxGS NJP b2xxRS 21122xxST 38%


(Corner) xxEX RS b2xxRS 21122xxST 43% 1 Meter


(Corner) xxEX RS NJP f24xxCT 35% Caltrops setup 1 Meter


(Corner) xxEX RS NJP FJ1 21122xxCT 39% Caltrops setup 1 Meter
112


(Corner) 112 b33xxRS 21122 31%


(Corner) 112 NJP b2xxRS f24xxCT 23% Caltrops setup


(Corner) 112 b33xxEX RS 21122xxST 34% 1 Meter

Notations:

RC = Run Cancel
EX = Enhanced / Meterburn Special
SG = Sand Granade ( bf3 )
CT = Caltrops ( db3 )
SS = Sand Slide ( bf4 )
ST = Sand Trap ( dbf1 )
GS = Sand Gust ( Gunslinger / Marksman db4 )
SO = Standoff Stance ( Gunslinger db1 )
CS = Coin Shot ( Gunslinger df1 )
RS = Rifle Swing ( Marksman db2 )
LS = Long Shot ( Marksman df1 )
LSRC = Long Shot run cancel
UN = Unload ( Marksman db1 )
TS = Sand Toss ( Outlaw db4 )
TB = Tarkatan Blade ( Outlaw df2 )
Really nice thanks for the effort and time gonna help alot
 

wsj515

This is my billionth life cycle.
super easy conversion off a NJP for marksman that does decent damage and has crazy corner carry:

NJP, b2xxdb2, RC 211xxdbf2, 27%

can also be done in gunslinger with db4 instead of db2, does 1% less

It also seems like you can get NJP, b2xxdb2, RC 11xxdb2, RC 211xxdbf2 in marksman but I can't land the 211.
 
Last edited:
Can someone explain me how you connect dbf2 after 21122 in a combo?any tech,something,I find it hard to perform.thank you guys!
Personally, I find that to connect the sand tackle you have to perform the sand tackle just as the 21122 knocks your opponent into the air. The goal being to grab him/her out of the air, or else it won't connect.

I also can't get the sand tackle to connect to the 21122 only in the corner...
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
The problem I have with the sand grenade setups are that most characters have wakeup that blow through that no problem and I don't feel like it gives you any additional oki pressure than sand tackle. Realistically speaking, most people are going to see the long visual cue of the sand grenade and either armor through it or sit there and block if they don't have meter, so it's basically the same thing as a sand tackle ender, but less damage. I messed with this stuff a bit day 1, then tried it out in fights and realized I wasn't getting much out of it due to its reactability. People simply aren't going to get hit by this at any decent level of play. But maybe there are some matchups it's useful in. Thoughts?
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
Optimal (to my knowledge) 1 Bar midscreen combos:


1 - B33 xx GC 21122 xx EX BF3 F3 xx DB2 Run 211 xx DBF2 - 39%
- 21122 xx DBF2 - 41%

3 - B33 xx GC 21122 xx EX BF3 Run B33 xx DB2 Run 211 xx DBF2 - 40%

4 - B33 xx GC 21122 xx EX DB2 Run F3 xx DB2 Run 211 xx DBF2 - 42%
- 21122 xx DBF2 - 44%
 
Can someone enlighten me a bit here. I was wondering if someone could post an example of a 50/50 with Erron Black.

I know a fair amount of kombos with Erron, but I haven't played a fighting game since mk4 on the 64 all those years ago lol. Chances are I'm already doing them but not knowing the terminology lol.
 

lionheart21

Its Game Over, Man
Can someone enlighten me a bit here. I was wondering if someone could post an example of a 50/50 with Erron Black.

I know a fair amount of kombos with Erron, but I haven't played a fighting game since mk4 on the 64 all those years ago lol. Chances are I'm already doing them but not knowing the terminology lol.
A 50/50 is a combo string that has the chance to go either high or low depending on the next input, so an example of this with Erron would be F1, 2 or F1, 3. Both of them start with an overhead, but both hits of F1, 2 need to be blocked high, whereas F1, 3 needs to be blocked high on the first hit and low on the second. Since the opponent can't defend against both of these at the same time, you have a 50% chance of getting a successful hit, hence the term 50/50.
 

DarksydeDash

You know me as RisingShieldBro online.
Gunslinger corner swag:
B32U1, NJP, MB coin shot, 211xxST. You can replace the 211 with D1 for consistency.
 

RadicalFuzz

Aspiring Fighter
A 50/50 is a combo string that has the chance to go either high or low depending on the next input, so an example of this with Erron would be F1, 2 or F1, 3. Both of them start with an overhead, but both hits of F1, 2 need to be blocked high, whereas F1, 3 needs to be blocked high on the first hit and low on the second. Since the opponent can't defend against both of these at the same time, you have a 50% chance of getting a successful hit, hence the term 50/50.
f12 is overhead-mid, I thought, not overhead-overhead.
 

D4G

Win At All Cost
Optimal (to my knowledge) 1 Bar midscreen combos:


1 - B33 xx GC 21122 xx EX BF3 F3 xx DB2 Run 211 xx DBF2 - 39%
- 21122 xx DBF2 - 41%

3 - B33 xx GC 21122 xx EX BF3 Run B33 xx DB2 Run 211 xx DBF2 - 40%

4 - B33 xx GC 21122 xx EX DB2 Run F3 xx DB2 Run 211 xx DBF2 - 42%
- 21122 xx DBF2 - 44%
Just picked up Erron black and decided to go woth marksman for the potential gun cancel shenanigans. You beat me to it. I'm so sad because This is incredibly hard to do consistently :(
 

lionheart21

Its Game Over, Man
Just picked up Erron black and decided to go woth marksman for the potential gun cancel shenanigans. You beat me to it. I'm so sad because This is incredibly hard to do consistently :(
Marksman is easily Erron's most technical variation.