While the move really doesn't seem to have a whole lot of use (most smart players will predict a teleport); I noticed that you can quickly cancel in and out of this by doing d,d,u,d,d in rapid succession. You can also use an airblast to build more meter or teleport. Thoughts? I also found another scenario that this may be applicable in. When close to your opponent you can hover slam, hit them with a airblast (this will confuse the hell out of them), perform a dash F114 or crossup B114 into a TKS, throw or more pressure strings.