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EMPR YUN9 MURK's NW MATCH UP CHART

pumpkincream

superman reset specialist
Im really not good at explaining on paper but staff is THE tool against mmh. Either its just me and how I play it or the other NWs that think it is 4-6 need to step it up.
if nw goes dead even with mmh on stages with a million interactables than that means nw beats mmh on stages with no interactables like batcave. so its 6-4 nw technically?
 
if nw goes dead even with mmh on stages with a million interactables than that means nw beats mmh on stages with no interactables like batcave. so its 6-4 nw technically?
No not at all. That mu Is even no matter what stage...and yea it does give mmh a slight advantage depending on the stage but its not that hard the way ppl make it out to be.
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
if nw goes dead even with mmh on stages with a million interactables than that means nw beats mmh on stages with no interactables like batcave. so its 6-4 nw technically?
MMH is only getting interactable damage at the end of his combos. which is viable against every character. Same thing for orb interactable set ups. Nearly every character has to face this disadvantage when fighting MMH. So if what you are saying is the case, then every match up with MMH should change depending on the stage.

@RM Chongo

Why u be duckin me bruh? :( I finally get a weekend to play and u dont message me back. I bet u get bodied by zatanna anyway :p
 

Chongo

Dead Kings Rise
There is no way im agreeing with that comment especially after u said NW loses to aqua and WW, and if you're going off of tournament placing then lordofthefly has you beat. Not to mention his placing was at FINAL ROUND. Im not one for going off of tournament places but right now there is no top nightwing
:DOGE
 

Chongo

Dead Kings Rise
MMH is only getting interactable damage at the end of his combos. which is viable against every character. Same thing for orb interactable set ups. Nearly every character has to face this disadvantage when fighting MMH. So if what you are saying is the case, then every match up with MMH should change depending on the stage.

@RM Chongo

Why u be duckin me bruh? :( I finally get a weekend to play and u dont message me back. I bet u get bodied by zatanna anyway :p
I am at the family's now, and I was on PSN later, but I left my Xbox on :(. I actually really wanna play.


I get bodied by everyone it's okok
 

Decay

King of the Bill
I think Lobo is a 5-5. I don't particularly have a huge problem with nightwing. I'm guessing because of wingdings? I can stuff nightwing's wakeup stomps with a jump 1 and punish for 45% and if I duck the flying grayson, I can down 2 it in midair after reaction and get a combo. I dunno, maybe I'm wrong.
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
I am at the family's now, and I was on PSN later, but I left my Xbox on :(. I actually really wanna play.


I get bodied by everyone it's okok
oh. lol alright. idk i MIIIIGHT be on tomorrow. if thats the case, ill spam you with naughty messages and invites.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
can you go into why the nw vs mmh mu is 5-5? i personally don't know if it's in either's favor or even.
still waiting for a clear answer at the above point @EMPR_MURK
if nw goes dead even with mmh on stages with a million interactables than that means nw beats mmh on stages with no interactables like batcave. so its 6-4 nw technically?

I can help here

The meta game is this

NW 95% staff, can get what many characters can't free checks full screen w pound and MB pound creating positive frames for NW to proceed after w a b3 combo or ji1,standing 2 or another pound.

The meta is MMH has to block then dash forward

If NW does MB pound he can dash first pound but second launches for NW b3 combo. This situation favors NW

If NW does pound and MMH dashes it then NW will then have to put up w traited up pressure, this is MMH favor and NW is advised to spend the bar to push

If NW does a pound or MB pound followed by another free pound MMH will then try and hit the air where the following happens:

NW immediately flying Grayson which hits him out of the air

Stuffs normal teleport

And evades OH teleport allowing for free b3 combo into staff OKi

MMH can win this MU by rushing NW down and guessing hella

NW IMO must always save a bar per interactable left in screen to MB dash xx each if MMH decides to throw them in the neutral situations. Not much anyone can do about his bullshit free interactables on knockdown

Post OH blocked tele game is slightly even. MB pound can stuff backdashes , standing 2,3,11,etc but MB b3 beats pound MB after oh tele

Staff spin beats most options except backdash into whiff punish

Safest NW option is 1f1 /12 (staff hit to OH) or NW should do nothing and wait for a jump back or backdash which Grayson or pound can hit and punish

Also MB b3 as everyone knows

Whiffed pillar is free pound

Whiff orb free pound

MMH again wins the neutral game but NW can frustrate and outzone him to a degree as well as stuff teles and blow up teles w Grayson whiff/hit

Overall 5-5

If ur in escrima in this MU more than 8 -10 secs u will lose
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I think Lobo is a 5-5. I don't particularly have a huge problem with nightwing. I'm guessing because of wingdings? I can stuff nightwing's wakeup stomps with a jump 1 and punish for 45% and if I duck the flying grayson, I can down 2 it in midair after reaction and get a combo. I dunno, maybe I'm wrong.
I feel like most lobo hate the MU cause of staff
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
I can help here

The meta game is this

NW 95% staff, can get what many characters can't free checks full screen w pound and MB pound creating positive frames for NW to proceed after w a b3 combo or ji1,standing 2 or another pound.

The meta is MMH has to block then dash forward

If NW does MB pound he can dash first pound but second launches for NW b3 combo. This situation favors NW

If NW does pound and MMH dashes it then NW will then have to put up w traited up pressure, this is MMH favor and NW is advised to spend the bar to push

If NW does a pound or MB pound followed by another free pound MMH will then try and hit the air where the following happens:

NW immediately flying Grayson which hits him out of the air

Stuffs normal teleport

And evades OH teleport allowing for free b3 combo into staff OKi

MMH can win this MU by rushing NW down and guessing hella

NW IMO must always save a bar per interactable left in screen to MB dash xx each if MMH decides to throw them in the neutral situations. Not much anyone can do about his bullshit free interactables on knockdown

Post OH blocked tele game is slightly even. MB pound can stuff backdashes , standing 2,3,11,etc but MB b3 beats pound MB after oh tele

Staff spin beats most options except backdash into whiff punish

Safest NW option is 1f1 /12 (staff hit to OH) or NW should do nothing and wait for a jump back or backdash which Grayson or pound can hit and punish

Also MB b3 as everyone knows

Whiffed pillar is free pound

Whiff orb free pound

MMH again wins the neutral game but NW can frustrate and outzone him to a degree as well as stuff teles and blow up teles w Grayson whiff/hit

Overall 5-5

If ur in escrima in this MU more than 8 -10 secs u will lose

They grow up soooo fast ;(
 

TheBoyBlunder

They love my Grayson
Lol wing dings against frost
yea, thats not something I'm taking a risk on doing against a Frost looking for me to wing ding. It doesn't put me in a position I want to be in if they're blocked. I'm not restricting my wing dings tho, if a Frost is thirsty and does a yolo slide I'll punish with a JB3 wing dings or just wing ding when I'm in range.
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
Yea I agree with this one the most.

I still think Zod vs NW is 5-5, Idc if I'm alone on that.
Zod NW 5-5? wtf are you smokin buddy? seriously, u must be high on acid to think that. you must not have played any decent Zods to think this.... this match up is a debatable 8-2....