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EMPR Jupiter's Martian Manhunter match-up chart. (changes might happen)

Red Reaper

The Hyrax Whisperer
*sigh* no his standing 3 is a flip kick and b1 is a low slide that his feet, his feet aren't on the ground so they won't get hit, if the MMH player times it right trait 3 wins and it's not online lag I did it myself in practice.
It's like how b1 has to go further to his superman than it does to hit a normal standing character
I've played the match a bunch of times offline but I'll try it again just to make sure.

@Krayzie please remind me to test this.
 

Red Reaper

The Hyrax Whisperer
Oh well then that sucks for them. LMAO. So we have One really good tool. Hurray! Shazam OP
Needs nerfs!

I say nerf the active frames of his HM too so I don't have to take a 50/50 when he touches me with standing 2. Or just make it more punishable...
 

Indecisive

We'll burn you all—that is your fate!
Needs nerfs!

I say nerf the active frames of his HM too so I don't have to take a 50/50 when he touches me with standing 2. Or just make it more punishable...
22 you can backdash and you may actually be able to Poke out of it. he does not need Nerfs. You can Punish his Wiffed Command Grabs. You just need good reactions. If you are not expecting it then you will probably miss the punish. His entire Game is about 50/50 and guessing games really. Nerfing him would be really sad actually.
 

Red Reaper

The Hyrax Whisperer
22 you can backdash and you may actually be able to Poke out of it. he does not need Nerfs. You can Punish his Wiffed Command Grabs. You just need good reactions. If you are not expecting it then you will probably miss the punish. His entire Game is about 50/50 and guessing games really. Nerfing him would be really sad actually.
I know. F*ck'n 50/50 to get out of a 50/50. 50/50's on top of 50/50's...

When I duck and then get up I get stupid negative edge and get a Martian Grab instead of a 11.. If I kould delay my 11 then it would matter less.

I just don't like characters that make you raw guess.. (As opposed to just defense.)

Out of the top of my head so far it's Grundy and Shazam that do this...
 

Indecisive

We'll burn you all—that is your fate!
I know. F*ck'n 50/50 to get out of a 50/50. 50/50's on top of 50/50's...

When I duck and then get up I get stupid negative edge and get a Martian Grab instead of a 11.. If I kould delay my 11 then it would matter less.

I just don't like characters that make you raw guess.. (As opposed to just defense.)

Out of the top of my head so far it's Grundy and Shazam that do this...
So Killer Frost And BatGirl. Grundy Doesnt really make you guess. Shazam Does to some extents but his Mix ups are not that amazing. his Game when you are on knock down is really good though. At least its not bane where you dont have to care about the opponents WU at all.
 

Yoaks

A spaceman
Seems like it revolves around the hook charge then. What about Lobo's standing 3? Isn't it good at the start of a match or in footsies?

PS: Kinda reminds me of Doomsday except he doesn't have a dumb trait and doesn't build his meter back with Earth Shake. Like a smarter Doomsday...
Yea standing 3 is awesome cause it beats traited 3 for mmh. But mmh can simple jump teleport (on a read) if I do stand 3 at the beginning.
 

STB Shujinkydink

Burning down in flames for kicks
im gonna say something please dont crucify me i know i just got back into the game but i wanna tell jupiter something. i see mk9 reo in you man with these 5-5 mus. REO once thought kabal had lots of 5-5s till i told him to approach those mus in a diffrent way then they became 6-4s. MMH imo wins every match up and if he has 5-5s its alot less than the ones you named i mean he has ALL the tools to not lose to anyone and to beat 90% of the cast. i say approach those 5-5s in a different way and i bet youll turn those 5-5s into 6-4s. there were alot of characters that didnt let kabal play his ''game'' in mk like lao, jax, kang, reptile but he still beat those characters he just had to play different. example you say superman can punish the teleport? ummm stop doing it? dont tell me you cant make MMH work without abusing that move. idk if you are fishing for props by naming all these 5-5s to look likes its you doing all the work or that you really think he has a lot of 5-5s but really man approach those matches in a different cause imo MMH is on the same level as kabal.
MMH isnt kabal though. This game is more balanced and MMH doesnt win for free. He has a lot of MUs that are legit 5-5 I think. The game is only a year old so there is always more to learn but for now i think its a fairly accurate chart
 

rev0lver

Come On Die Young
I don't know why people are stuck in the mindset that MMH is #1 so he must be like Kabal and mad OP.

I also don't like how people say or assume i said something about a MU without asking me. I've run this matchup online and offline like 5000 times. Me, REO, and Jupiter all have it as 5-5 or worse for MMH (not in MMH favor is the point).
 

cR WoundCowboy

WoundCowbae <3
Sinestro's b1 out range's every normal MMH does, it is very difficult to hang with him in the b1/trait 3 range when I don't have trait. Also when Sinestro gets trait MMH has to respect him just like any other character does, reversal fear blast punishes pillar from a mid/mid-far distance, making it difficult to zone him properly. The player that makes the better zoning and footsie reads is going to win this match.
I can't see this mu being any better than 4/6 for sinestro. 2,2 in trait has just as much range as b12 and it's faster. Any time mmh blocks b12 sinestro is forced to block a follow up 2,2, which could potentially lead to Sinestro losing his entire life bar. MMH also outchips sinestro in the zoning war and makes building trait very risky because of the pillars and teleport. Every time sinestro gets knocked down, he has to guess for his life because MMH can easily reverse the wakeup inputs. The mu becomes even worse on some stages since MMH controls all interactibles and has guaranteed setups for them.
 

RM Truth

Unintentional Tier Whore Follow me @TruthRM
Batgirl loses in the footsie game, but she still has the ability to take a life bar with a yolo read, MMH can not zone in this match up either.
I can't teleport when close orb is out. I'll get knocked out of the animation almost every time. Also MB Pillar will body any teleport attempt without even needing to make a read. I do however, do pretty well on the post OH Teleport guessing game.
 

4x4lo8o

Noob
Wow Ares must be really good to only go 4-6 vs Martian. :DOGE
I actually was pretty sure this match up was like 2-8, it was the entire reason I dropped the character. Turns out my match up sense was just mis-calibrated. All those other match ups that I thought were 3-7 or 4-6 for Ares must be even or winning match ups. Ares is viable! :DOGE
 

M2Dave

Zoning Master
I can't see this mu being any better than 4/6 for sinestro. 2,2 in trait has just as much range as b12 and it's faster. Any time mmh blocks b12 sinestro is forced to block a follow up 2,2, which could potentially lead to Sinestro losing his entire life bar. MMH also outchips sinestro in the zoning war and makes building trait very risky because of the pillars and teleport. Every time sinestro gets knocked down, he has to guess for his life because MMH can easily reverse the wakeup inputs. The mu becomes even worse on some stages since MMH controls all interactibles and has guaranteed setups for them.
I agree.

But I am not so confident that this match up chart is to be taken seriously. Perhaps it is only meant for comedic purposes.
 

pumpkincream

superman reset specialist
I don't know why people are stuck in the mindset that MMH is #1 so he must be like Kabal and mad OP.

I also don't like how people say or assume i said something about a MU without asking me. I've run this matchup online and offline like 5000 times. Me, REO, and Jupiter all have it as 5-5 or worse for MMH (not in MMH favor is the point).
how is mmh vs lex not in mmh favor on the stages that have a million interactables and toys for him to throw and abuse?
 

Fromundaman

I write too much.
Him putting out an Orb Animation has Throw immunity. Thanks NRS.
Wait really?! That's dumb...
Can my throwing teeth give me throw immunity then, since teeth is the poor man's orb anyway?



Needs nerfs!

I say nerf the active frames of his HM too so I don't have to take a 50/50 when he touches me with standing 2. Or just make it more punishable...
Are you serious? I thought you were trolling but this is like the 15th post calling for Shazam nerfs...

Also all of everything Shazam has is punishable. It's not always easy, but considering EVERYTHING is punishable, it shouldn't be easy.

And hold up, your complaint is that you're bad at punishing due to negative edge, so nerf Shazam? Not even, IDK, turning off negative edge or practice punishing him? No, just nerf Shazam?

Yeah... that sounds reasonable.




And yeah... while it's clear MMH is the best character (or incredibly close to it) in the game, people are mad overreacting to him. Go into training room and practice shutting him down. These are all things I don't see anyone do:

-A lot of characters can deal with start of the round trait 3 by backdashing.
-A lot of characters can bully him on knockdown.
-Everyone has multiple universal ways to punish teleports; not reacting to them fast enough mid match is a player problem and not a character problem as his teleports are very much reactable.
-I believe every character can punish blockstrings ending in white orbs.
-Every character can punish Martian Grab on block.
-Every character has options to pressure MMH after a teleport. Depending on the character, those options can be straight punishes, putting him in blockstrings, or putting him in a guessing game (These are usually not in his favor).

Yeah... until we stop letting this character get away with murder, it is way too early to be calling him "The next Kabal", especially when you consider he's nowhere near as bad as some of the pre-patch characters this game has had.
 

pumpkincream

superman reset specialist
Because I'm one of the few who can safely throw them at him and not have to deal with them as much.
mmh still gets guaranteed 22% added on top of his combos with interactables otgs and can use his uber knock down game to abuse lex's unsafe wake up game. i dont see how this is a non factor. lex doesnt have trait up 24/7 up vs a char who fills the field with orbs, ground bursts and teleports
 

rev0lver

Come On Die Young
mmh still gets guaranteed 22% added on top of his combos with interactables otgs and can use his uber knock down game to abuse lex's unsafe wake up game. i dont see how this is a non factor. lex doesnt have trait up 24/7 up vs a char who fills the field with orbs, ground bursts and teleports
1. yes i do
2. it's still evened out. i can trap mmh into interactables, i can use interactable otg's, and i can do stuff without risks. and my knockdown game is better than his
 

4x4lo8o

Noob
I don't know why people are stuck in the mindset that MMH is #1 so he must be like Kabal and mad OP.

I also don't like how people say or assume i said something about a MU without asking me. I've run this matchup online and offline like 5000 times. Me, REO, and Jupiter all have it as 5-5 or worse for MMH (not in MMH favor is the point).
The reason people think he's mad op is because MMH absolutely destroys a lot of people's characters(and judging by this mu chart Jupiter doesn't even realize how much over time a lot of people are putting in against him just to never even have a fighting chance) and those people are forced to counter pick with a character goes maybe 6-4 but probably really 5-5. And even worse, the character they're counter picking with might not even be particularly good for any other match ups and the MMH player is almost guaranteed to know the match up super well because it's one of only like 3 match ups that's "hard" for him.
Maybe MMH isn't super op or like Kabal, but it can be really easy to feel that way.
 
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