This is a continuation of my Meter Building project for all of the characters. This data gives you the basic tools for perfecting your meter game, so that's why there are only basic combos and specials. For block strings or more advanced combos you need to do the math yourself.For All blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 111 on block you build 26.988% because they were hit by 3 normals.For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Iceball you build the initial 5.989% of meter, but if it hits a blocking opponent then you add 8.996% which results in 14.985% of meter build.This applies to all characters so Kenshi or Ermac for example build the same 8.996% on block.There is no initial gain from EX attacks.Now for Cyber Sub-Zero's data:IceballHit of Whiffed Iceball - 5.989%, takes 16.69 for 1 barBlocked Iceball - 14.985%, takes 6.67 for 1 barBlocked EX Iceball - 8.996%, takes 11.11 for 1 barIce Bomb (Close, Mid, Far)Hit of Whiffed Ice Bomb - 5.989%, takes 16.69 for 1 barCyber Sub-Zero does not suffer from the "Empty Chest" glitch like Cyrax. http://testyourmight.com/threads/empty-chest-meter-loss-glitch.14842/ This explains what it is.SlideWhiffed or Hit Slide - 8.996%, takes 11.11 for 1 barBlocked Slide - 17.992%, takes 5.55 for 1 barBlocked EX Slide - 8.996%, takes 11.11 for 1 barTeleportTeleport - 5.989%, takes 16.69 for 1 barBlocked EX Teleport - 8.996%, takes 11.11 for 1 barIce ParryIce Parry - 3.725%, takes 26.83 for 1 barDive Kick (Close/Far)Whiffed or Hit Dive Kick - 2.249%, takes 44.46 for 1 barBlocked Dive Kick - 11.245%, takes 8.89 for 1 barBlocked EX Dive Kick - 26.988%, takes 3.7 for 1 barBlocked NormalsSingle hit normals (1, 2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 baru4 - 17.992%, takes 5.55 for 1 bar111 - 26.988%, takes 3.7 for 1 bar112 - 26.988%, takes 3.7 for 1 bar11f4 - 26.988%, takes 3.7 for 1 barf14 - 26.988%, takes 3.7 for 1 barf221 - 26.988%, takes 3.7 for 1 barb1f2 - 17.992%, takes 5.55 for 1 barb22 - 17.992%, takes 5.55 for 1 barb21 - 17.992%, takes 5.55 for 1 barb24 - 17.992%, takes 5.55 for 1 bar211+2 - 26.988%, takes 3.7 for 1 bar 332 - 26.988%, takes 3.7 for 1 bar34 - 17.992%, takes 5.55 for 1 barb321 - 17.992%, takes 5.55 for 1 bar**If 2 is blocked then 1 won't come out Opponent Meter Building on Hit Basic Attacks1 - 6.291%, takes 15.89 for 1 bar2 - 10.52%, takes 9.5 for 1 bar3 - 10.52%, takes 9.5 for 1 bar4- 14.708%, takes 6.8 for 1 bard1 - 4.187%, takes 23.88 for 1 bard2 - 25.25%, takes 3.96 for 1 bard3 - 1.041%, takes 96 for 1 bard4 - 6.291%, takes 15.89 for 1 barJump In Punch - 8.437%, takes 11.86 for 1 barNeutral Jump Punch - 10.52%, takes 9.5 for 1 barJump In Kick- 14.708%, takes 6.8 for 1 barNeutral Jump Kick - 10.52%, takes 9.5 for 1 barb1 - 10.52%, takes 9.5 for 1 barf1 - 10.52%, takes 9.5 for 1 barb2 - 10.52%, takes 9.5 for 1 barf2 - 10.52%, takes 9.5 for 1 barb3 - 6.291%, takes 15.89 for 1 barf4 -18.958%, takes 5.28 for 1 baru4 - 32.937%, takes 3.03 for 100%b4 - 14.708%, takes 6.8 for 1 barThrow - 25.25%, takes 3.96 for 1 bar Kombo Attacks11 - 12.312%, takes 8.12 for 100%111 - 21.812%, takes 4.58 of 100%112 - 26.437%, takes 3.78 for 100%11f4 - 29.395%, takes 3.4 for 100%f14 - 41.895%, takes 2.38 of 100%f22 - 16.52%, takes 6.05 for 1 barf221 - 26.437%, takes 3.78 for 100%b12 - 24.52%, takes 4.07 for 1 barb22 - 20.52%, takes 4.87 for 100%b22 on block - 3.02%, takes 33.11 for 100%b24 - 28.52%, takes 3.5 of 1 bar21 - 16.52%, takes 6.05 for 1 bar211+2 - 26.437%, takes 3.78 for 100%33 - 16.52%, takes 6.05 for 1 bar332 - 30.354%, takes 3.29 for 100%34 - 28.52%, takes 3.5 of 1 barb32 - 20.312%, takes 4.92 for 1 barb321 - 35.645%, takes 2.8 for 1 bar Specials(Corner implies touching)Iceball (When opponent was previously frozen) - 14.708%, takes 6.8 for 1 barIceball (When opponent was previously frozen) - 14.708%, takes 6.8 for 1 barIce Bomb - 16.812%, takes 5.95 for 1 barSlide - 16.812%, takes 5.95 for 1 barSlide - 25.25%, takes 3.96 for 1 barTeleport - 16.812%, takes 5.95 for 1 barIce Parry - 16.812%, takes 5.95 for 1 barDivekick - 14.708%, takes 6.8 for 1 bar Divekick - 37.895%, takes 2.63 for 100% -RayCool Down - 76.77%, takes 1.3 for 100% Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included. J360 UsedForGlue Alice Altaire

Not to be the bearer of bad news but... http://testyourmight.com/threads/csz-meter-building-anti-wakeup-set-up.13945/

Thanks for the info brother! I've been hard at work with meter building opportunities with CSZ lately, this will help a ton, much appreciated.

Don't worry about it, I didn't do this project with idea that I am the only one ho has thought of this I just wanted to make data for everyone. This was more of a completion thing for me, I knew you did it already when you mentioned it in the Sindel thread. I just wanted to do every character and did not really care if someone else did it already (no offense) I'm just a completionist. If you think I was trying to take your thunder or anything like that don't worry I'm not, and if you want me to I'll have this thread locked or deleted or whatever.

Oh no I'm just saying. Lol I don't feel threatened at all. I thought you didn't know that I did it haha.