Peckapowa
Noob
the frame data on hit for this move is incorrect, its says -1, however it is definetly + frames, set the cpu to jump on knockdown you jump significantly before them, its atleast +5.. proper knowledge of this could seriously help us know the true utility of this move
I feel this move is heavily underutilize, being 12 frames, its .2 tenths of a second, noone is going block it on reaction unless they are a jedi and sniffing it out... we all know
b2 trait sweep deals 11%
This move gives you numerous options
1.it setups up perfect spacing for a close dive kick cross up 2 mixup
2. if they dash under you can ex dive kick back towards them if you go fro a crossover
3. you still have 2 balls of trait left and you can dash back and go back to zoning
4. you can choose to simply regular divekick over there head and go to approximately full screen on the other side, gets you where you want to go...
5. it can give you just enough time to grab an interactable and blow them up
6. play the wakeup oki/spacing game go for pressure or a b2 or a lightning hands, go for an armored forward three in the corner which grants for a free 22 string barring armor
essentially this move is a free 7 to 11 that lets you either A. go for a decent mixup (very escapable but usable) or more importantly B: decide wherever on stage you want to go.
I feel this move is heavily underutilize, being 12 frames, its .2 tenths of a second, noone is going block it on reaction unless they are a jedi and sniffing it out... we all know
b2 trait sweep deals 11%
This move gives you numerous options
1.it setups up perfect spacing for a close dive kick cross up 2 mixup
2. if they dash under you can ex dive kick back towards them if you go fro a crossover
3. you still have 2 balls of trait left and you can dash back and go back to zoning
4. you can choose to simply regular divekick over there head and go to approximately full screen on the other side, gets you where you want to go...
5. it can give you just enough time to grab an interactable and blow them up
6. play the wakeup oki/spacing game go for pressure or a b2 or a lightning hands, go for an armored forward three in the corner which grants for a free 22 string barring armor
essentially this move is a free 7 to 11 that lets you either A. go for a decent mixup (very escapable but usable) or more importantly B: decide wherever on stage you want to go.