Strategy Baraka Meter Building Data

Discussion in 'Baraka' started by Aidan, Mar 13, 2012.

Loading...
  1. Aidan

    Aidan The Marvelous Meter Man

    This is a continuation of my Meter Building project for all of the characters. This data gives you the basic tools for perfecting your meter game, so that's why there are only basic combos and specials. For block strings or more advanced combos you need to do the math yourself. Check out the General Meter Building Data Information.

    For All blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 121 on block you build 26.988% because they were hit by 3 normals.

    For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Blade Charge you build the initial 5.989% of meter, but if it hits a blocking opponent then you add 8.996% which results in 14.985% of meter build.

    This applies to all characters so Quan Chi or Cyber Sub-Zero for example build the same 8.996% on block.

    There is no initial gain from EX attacks.
    You also build meter by taking damage.
    It takes 48% damage to build one bar.
    This general information will tell you specifically how much build by the amount of damage you take.
    You don't build meter when taking block chip damage.

    Now for Baraka's data:

    Blade Charge
    Hit or Whiffed Blade Charge - 5.989%, takes 16.69 for 1 bar​
    Blocked Blade Charge - 14.985%, takes 6.67 for 1 bar​
    Blocked EX Blade Charge - 8.996%, takes 11.11 for 1 bar​

    Spark
    Hit or Whiffed Spark - 3.725%, takes 26.83 for 1 bar​
    Blocked Spark - 12.722%, takes 7.86 for 1 bar​
    Blocked EX Spark - 8.996%, takes 11.11 for 1 bar​

    Chop Chop
    Whiffed or Hit Chop Chop - 8.996%, takes 11.11 for 1 bar
    Blocked Chop Chop - 17.992%, takes 5.55 for 1 bar
    Blocked EX Chop Chop - 8.996%, takes 11.11 for 1 bar

    Blade Spin
    Hit or Whiffed Blade Spin - 5.989%, takes 16.69 for 1 bar​
    Blocked Blade Spin - 23.982%, takes 4.16 for 1 bar if the opponent is anywhere expcept for against the wall. 14.985%, takes 6.67 for 1 bar if opponent if against wall because second hit will whiff due to push back.​
    Blocked EX Blade Spin - 26.988%, takes 3.7 for 1 bar if the opponent is anywhere except for against the wall. 17.992%, takes 5.55 for 1 bar if opponent is against the wall.​

    Slices
    Whiffed or Hit Slices - 5.989%, takes 16.69 for 1 bar​
    Blocked Slices - 32.978%, takes 3.03 for 1 bar​
    Blocked EX Slices - 35.984%, takes 2.77 for 1 bar​

    Blocked Normals
    Single hit normals (1, 2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 bar
    121 - 26.988%, takes 3.7 for 1 bar
    122 - 26.988%, takes 3.7 for 1 bar​
    12b3 - 26.988%, takes 3.7 for 1 bar​
    b11 - 17.992%, takes 5.55 for 1 bar​
    b1f2 - 26.988%, takes 3.7 for 1 bar
    212 - 26.988%, takes 3.7 for 1 bar
    221+2 - 35.984%, takes 2.77 for 1 bar
    b2f2 - 17.992%, takes 5.55 for 1 bar​
    f24 - 17.992%, takes 5.55 for 1 bar
    f22 - 17.992%, takes 5.55 for 1 bar​
    3b3 - 17.992%, takes 5.55 for 1 bar​
    b31f1 - 26.988%, takes 3.7 for 1 bar​
    b322 - 26.988%, takes 3.7 for 1 bar​
    f44 - 17.992%, takes 5.55 for 1 bar​

    Opponent Meter Building on Hit

    Basic Attacks
    1 - 6.291%, takes 15.89 for 1 bar
    2 - 10.52%, takes 9.5 for 1 bar
    3 - 14.708%, takes 6.8 for 1 bar
    4 - 18.958%, takes 5.28 for 1 bar
    d1 - 4.187%, takes 23.88 for 1 bar
    d2 - 25.25%, takes 3.96 for 1 bar
    d3 - 1.041%, takes 96 for 1 bar
    d4 - 6.291%, takes 15.89 for 1 bar
    Jump In Punch - 8.437%, takes 11.86 for 1 bar
    Neutral Jump Punch - 10.52%, takes 9.5 for 1 bar
    Jump In Kick- 14.708%, takes 6.8 for 1 bar
    Neutral Jump Kick - 10.52%, takes 9.5 for 1 bar
    b1 - 10.52%, takes 9.5 for 1 bar
    b2 - 14.708%, takes 6.8 for 1 bar
    f2- 10.52%, takes 9.5 for 1 bar
    b3 - 6.291%, takes 15.89 for 1 bar
    u3 - 23.166%, takes 4.32 for 1 bar
    f4 -10.52%, takes 9.5 for 1 bar
    u4- 18.958%, takes 5.28 for 1 bar
    b4- 14.708%, takes 6.8 for 1 bar​
    Throw - 25.25%, takes 3.96 for 1 bar​


    Kombo Attacks
    12 - 16.291%, takes 6.14 for 1 bar
    121 - 33.395%, takes 3 for 1 bar
    122 - 29.583%, takes 3.38 for 1 bar
    12b3 - 25.791%, takes 3.87 for 1 bar
    b11 - 28.52%, takes 3.5 of 1 bar
    b1f2 - 34%, takes 2.94 for 1 bar
    21 - 16.52%, takes 6.05 for 1 bar
    212 - 33.604%, takes 2.97 for 1 bar
    22 - 20.416%, takes 4.89 for 1 bar
    221+2 - 31.708%, takes 3.15 for 1 bar
    b2f2 - 32.708%, takes 3.05 for 1 bar
    f24 - 32.52%, takes 3.07 for 1 bar
    3b3 - 28.729%, takes 3.48 for 1 bar
    b31 - 20.312%, takes 4.92 for 1 bar
    b31f1 - 41.187%, takes 2.42 for 1 bar
    b32 - 20.312%, takes 4.92 for 1 bar
    b322 - 33.604%, takes 2.97 for 1 bar
    f44- 24.52%, takes 4.07 for 1 bar

    Specials (Corner implies touching)​
    Blade Charge - 16.812%, takes 5.95 for 1 bar
    :exBlade Charge - 27.375%, takes 3.66 for 1 bar
    Spark -16.812%, takes 5.95 for 1 bar
    :exSpark - 29.437%, takes 3.4 for 1 bar
    Chop Chop - 23.125%, takes 4.32 for 1 bar
    :exChop Chop - 35.812%, takes 2.79 for 1 bar
    Blade Spin - 19.79% takes 5.05 for 1 bar
    :exBlade Spin - 33.54%, takes 2.98 for 1 bar
    Slices - 21.812%, takes 4.58 for 100%
    :exSlices - 30.833%, takes 3.24 for 1 bar

    :x-Ray
    Nail and Impale - 67.35%, takes 1.48 for 1 bar

    Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included.
  2. 1man3letters

    1man3letters OBS - Alpha Tarkatan - Moderator Staff Member Premium Supporter

    qweeler
    thanks very much for your work man,
    i did a basic version of this for an upcoming guide,no decimals in mine though :oops:
    would it be ok if i had a link to this thread in the guide? your username next to the link of course
  3. Aidan

    Aidan The Marvelous Meter Man

    No problem, I love helping the community! :)
    1man3letters likes this.
  4. 1man3letters

    1man3letters OBS - Alpha Tarkatan - Moderator Staff Member Premium Supporter

    cool, thanks alot :D
  5. Adamantium

    Adamantium New Member

    thanks for the info, and hey whens that guide coming out ??
  6. THTB

    THTB #BlackRanger Staff Member

    XBL:
    x THTB x
    221+2 xx slices

    Dat meter build.
    Jago likes this.
  7. Adamantium

    Adamantium New Member

    picture.jpg

    ^^^ lol
    Jago likes this.
  8. 1man3letters

    1man3letters OBS - Alpha Tarkatan - Moderator Staff Member Premium Supporter

    yea man, i know its mad
    works good against the lower hitbox chars who the 1st hit slices whiff on seeing as they have to block the 1+2 standing,
    you sacrifice the +8 for the meter/extra chip but we all know how much raka needs his meter
  9. 1man3letters

    1man3letters OBS - Alpha Tarkatan - Moderator Staff Member Premium Supporter

    thread stickied :)

    thanks again go to qweeler for the info
    qweeler likes this.
  10. charlieonline

    charlieonline Search "CaseyJones" for active profile.

    it's pretty nuts... does it jail or can slices be poked?
  11. 1man3letters

    1man3letters OBS - Alpha Tarkatan - Moderator Staff Member Premium Supporter

    youd be a mad man to even try poke 1+2, youd run the risk of getting lauched
    22 1+2 is four hits, you are canceling the 3rd hit into slices so im pretty sure youd lose the meter the last hit of 1+2 gives
    there is no cancel adv posted for 1+2 (ill get onto somberness)
    but in testing it just there 22 1+2~slices jails opp if 1st hit is blocked standing(not from jip) but the last hit of 1+2 is the overhead part so even if a opp is blocking low on 1st 2 being blocked it would be the best idea for him to block the last part standing anyways

    also in testing it out there i found the 1hit of slices will not whiff on the lower hitbox chars like it does off some other canceled normals,instead the 2nd of the 3 hits whiff, this will be handy against low hitbox chars who think they can poke the 1st hit :)
  12. charlieonline

    charlieonline Search "CaseyJones" for active profile.


    how is 22, 1+2 four hits? isn't it just 3. the 2, 2 and the overhead?

    i know when you do 22, 1+2 slices the overhead animation doesn't go off fully and the slices comes out.

    this is pretty cool because I find baraka's meter building really good and mixing in this 22, 12 slices megameter building is cool. I used to only do it on 121 slices from a jip because i thought it built more than 22,1+2 since the 1+2 didn't hit when cancelled to slices.
  13. 1man3letters

    1man3letters OBS - Alpha Tarkatan - Moderator Staff Member Premium Supporter

    no its 4 hits, go into training mode do the combo and you'll see the the 1+2 part has two hits,
    1st hit is a high,2nd hit is the overhead
    when u cancel the 1+2 part you are canceling it on the the 1st hit which is the high so thats why it looks like the 1+2 animation doesnt complete
  14. charlieonline

    charlieonline Search "CaseyJones" for active profile.

    very cool
    1man3letters likes this.
  15. Shadow Zero Kyo

    Shadow Zero Kyo (VSM) Leader of the Tarkatans and I am Shazam

    Well I already knew all this stuff, but its good that its here for those who want to learn the character.
  16. 1man3letters

    1man3letters OBS - Alpha Tarkatan - Moderator Staff Member Premium Supporter

    yea i think all raka mains had a page in there tarkatan notebook all about meter, seeing as we need it so much ;)
    as ya said though it good to have the info out there for new comers
  17. ragnar0kz28

    ragnar0kz28 Active Member

    if this char wasnt so crappy agains all the TOP tier ones ad love to play him but not like things are right now
  18. 1man3letters

    1man3letters OBS - Alpha Tarkatan - Moderator Staff Member Premium Supporter

    only top tier that is HELL for baraka is kabal, anyone else is manageable, a 4-6 Mu isnt unwinable, just disadvantage
    Sweetpeas2008 and XXFleshtrapXX like this.
  19. RL Stormy

    RL Stormy RLClanForum.com

    XBL:
    RL Stormy
    Even though Raka has his disadvantages I get tired of people dissing him because they don't know how to use him. I'm nowhere near good as the other Rakas here but even I can tell that a good and smart Raka is capable of making a 4-6 match up look 6-4.
  20. Aidan

    Aidan The Marvelous Meter Man

  21. 1man3letters

    1man3letters OBS - Alpha Tarkatan - Moderator Staff Member Premium Supporter

    ooh opponent meter building data, sweet
    thanks

Share This Page