This is a continuation of my Meter Building project for all of the characters. This data gives you the basic tools for perfecting your meter game, so that's why there are only basic combos and specials. For block strings or more advanced combos you need to do the math yourself. Check out the General Meter Building Data Information.For All blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 121 on block you build 26.988% because they were hit by 3 normals.For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Blade Charge you build the initial 5.989% of meter, but if it hits a blocking opponent then you add 8.996% which results in 14.985% of meter build.This applies to all characters so Quan Chi or Cyber Sub-Zero for example build the same 8.996% on block.There is no initial gain from EX attacks.You also build meter by taking damage.It takes 48% damage to build one bar.This general information will tell you specifically how much build by the amount of damage you take.You don't build meter when taking block chip damage. Now for Baraka's data:Blade ChargeHit or Whiffed Blade Charge - 5.989%, takes 16.69 for 1 barBlocked Blade Charge - 14.985%, takes 6.67 for 1 barBlocked EX Blade Charge - 8.996%, takes 11.11 for 1 barSparkHit or Whiffed Spark - 3.725%, takes 26.83 for 1 barBlocked Spark - 12.722%, takes 7.86 for 1 barBlocked EX Spark - 8.996%, takes 11.11 for 1 barChop ChopWhiffed or Hit Chop Chop - 8.996%, takes 11.11 for 1 barBlocked Chop Chop - 17.992%, takes 5.55 for 1 barBlocked EX Chop Chop - 8.996%, takes 11.11 for 1 barBlade SpinHit or Whiffed Blade Spin - 5.989%, takes 16.69 for 1 barBlocked Blade Spin - 23.982%, takes 4.16 for 1 bar if the opponent is anywhere expcept for against the wall. 14.985%, takes 6.67 for 1 bar if opponent if against wall because second hit will whiff due to push back.Blocked EX Blade Spin - 26.988%, takes 3.7 for 1 bar if the opponent is anywhere except for against the wall. 17.992%, takes 5.55 for 1 bar if opponent is against the wall.SlicesWhiffed or Hit Slices - 5.989%, takes 16.69 for 1 barBlocked Slices - 32.978%, takes 3.03 for 1 barBlocked EX Slices - 35.984%, takes 2.77 for 1 barBlocked NormalsSingle hit normals (1, 2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 bar121 - 26.988%, takes 3.7 for 1 bar122 - 26.988%, takes 3.7 for 1 bar12b3 - 26.988%, takes 3.7 for 1 barb11 - 17.992%, takes 5.55 for 1 barb1f2 - 26.988%, takes 3.7 for 1 bar212 - 26.988%, takes 3.7 for 1 bar221+2 - 35.984%, takes 2.77 for 1 barb2f2 - 17.992%, takes 5.55 for 1 barf24 - 17.992%, takes 5.55 for 1 barf22 - 17.992%, takes 5.55 for 1 bar3b3 - 17.992%, takes 5.55 for 1 barb31f1 - 26.988%, takes 3.7 for 1 barb322 - 26.988%, takes 3.7 for 1 barf44 - 17.992%, takes 5.55 for 1 barOpponent Meter Building on HitBasic Attacks1 - 6.291%, takes 15.89 for 1 bar2 - 10.52%, takes 9.5 for 1 bar3 - 14.708%, takes 6.8 for 1 bar4 - 18.958%, takes 5.28 for 1 bard1 - 4.187%, takes 23.88 for 1 bard2 - 25.25%, takes 3.96 for 1 bard3 - 1.041%, takes 96 for 1 bard4 - 6.291%, takes 15.89 for 1 barJump In Punch - 8.437%, takes 11.86 for 1 barNeutral Jump Punch - 10.52%, takes 9.5 for 1 barJump In Kick- 14.708%, takes 6.8 for 1 barNeutral Jump Kick - 10.52%, takes 9.5 for 1 barb1 - 10.52%, takes 9.5 for 1 barb2 - 14.708%, takes 6.8 for 1 barf2- 10.52%, takes 9.5 for 1 barb3 - 6.291%, takes 15.89 for 1 baru3 - 23.166%, takes 4.32 for 1 barf4 -10.52%, takes 9.5 for 1 baru4- 18.958%, takes 5.28 for 1 barb4- 14.708%, takes 6.8 for 1 barThrow - 25.25%, takes 3.96 for 1 barKombo Attacks12 - 16.291%, takes 6.14 for 1 bar121 - 33.395%, takes 3 for 1 bar122 - 29.583%, takes 3.38 for 1 bar12b3 - 25.791%, takes 3.87 for 1 barb11 - 28.52%, takes 3.5 of 1 barb1f2 - 34%, takes 2.94 for 1 bar21 - 16.52%, takes 6.05 for 1 bar212 - 33.604%, takes 2.97 for 1 bar22 - 20.416%, takes 4.89 for 1 bar221+2 - 31.708%, takes 3.15 for 1 barb2f2 - 32.708%, takes 3.05 for 1 barf24 - 32.52%, takes 3.07 for 1 bar3b3 - 28.729%, takes 3.48 for 1 barb31 - 20.312%, takes 4.92 for 1 barb31f1 - 41.187%, takes 2.42 for 1 barb32 - 20.312%, takes 4.92 for 1 barb322 - 33.604%, takes 2.97 for 1 barf44- 24.52%, takes 4.07 for 1 barSpecials (Corner implies touching)Blade Charge - 16.812%, takes 5.95 for 1 barBlade Charge - 27.375%, takes 3.66 for 1 barSpark -16.812%, takes 5.95 for 1 barSpark - 29.437%, takes 3.4 for 1 barChop Chop - 23.125%, takes 4.32 for 1 barChop Chop - 35.812%, takes 2.79 for 1 barBlade Spin - 19.79% takes 5.05 for 1 barBlade Spin - 33.54%, takes 2.98 for 1 barSlices - 21.812%, takes 4.58 for 100%Slices - 30.833%, takes 3.24 for 1 bar-RayNail and Impale - 67.35%, takes 1.48 for 1 bar Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included.
@qweeler thanks very much for your work man, i did a basic version of this for an upcoming guide,no decimals in mine though would it be ok if i had a link to this thread in the guide? your username next to the link of course
yea man, i know its mad works good against the lower hitbox chars who the 1st hit slices whiff on seeing as they have to block the 1+2 standing, you sacrifice the +8 for the meter/extra chip but we all know how much raka needs his meter
youd be a mad man to even try poke 1+2, youd run the risk of getting lauched 22 1+2 is four hits, you are canceling the 3rd hit into slices so im pretty sure youd lose the meter the last hit of 1+2 gives there is no cancel adv posted for 1+2 (ill get onto somberness) but in testing it just there 22 1+2~slices jails opp if 1st hit is blocked standing(not from jip) but the last hit of 1+2 is the overhead part so even if a opp is blocking low on 1st 2 being blocked it would be the best idea for him to block the last part standing anyways also in testing it out there i found the 1hit of slices will not whiff on the lower hitbox chars like it does off some other canceled normals,instead the 2nd of the 3 hits whiff, this will be handy against low hitbox chars who think they can poke the 1st hit
how is 22, 1+2 four hits? isn't it just 3. the 2, 2 and the overhead? i know when you do 22, 1+2 slices the overhead animation doesn't go off fully and the slices comes out. this is pretty cool because I find baraka's meter building really good and mixing in this 22, 12 slices megameter building is cool. I used to only do it on 121 slices from a jip because i thought it built more than 22,1+2 since the 1+2 didn't hit when cancelled to slices.
no its 4 hits, go into training mode do the combo and you'll see the the 1+2 part has two hits, 1st hit is a high,2nd hit is the overhead when u cancel the 1+2 part you are canceling it on the the 1st hit which is the high so thats why it looks like the 1+2 animation doesnt complete
Well I already knew all this stuff, but its good that its here for those who want to learn the character.
yea i think all raka mains had a page in there tarkatan notebook all about meter, seeing as we need it so much as ya said though it good to have the info out there for new comers
if this char wasnt so crappy agains all the TOP tier ones ad love to play him but not like things are right now
only top tier that is HELL for baraka is kabal, anyone else is manageable, a 4-6 Mu isnt unwinable, just disadvantage
Even though Raka has his disadvantages I get tired of people dissing him because they don't know how to use him. I'm nowhere near good as the other Rakas here but even I can tell that a good and smart Raka is capable of making a 4-6 match up look 6-4.