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  1. killa_solid

    MKXL vs MK9 the best is relative

    MKX has much closer teirs between characters compared to MK9 but lbsh the balance is superficial since it comes from almost every character having a 50/50 to throw out. Its hard to compare Mk9 and Mkx..they both have their merits. In mk9 wins were more satisfying though, at least for me.
  2. killa_solid

    [May 31, 2015] EGP Bi-Weekly Ranked Battles (Laguna Hills, Ca)

    I am most likely going, if anyone is looking for a ride from the West LA area or in proximity let me know.
  3. killa_solid

    Most Useless Strings

    CW's b12u3 is pretty useless. Grundy's d23 is quite pointless too.
  4. killa_solid

    Question What type of buffs catwoman need to become better?

    I think the best way to buff her is to buff her trait. It should have much faster startup...6 frames. This would fix her parry issues with evade and also give her a move with reach and fast startup that she is missing right now. This is a big issue for her. She cannot even punish batgirls...
  5. killa_solid

    Injustice Official Hotfix Notes Posted - See Inside

    he still gets a vortex or a gauranteed interactable out of this and full screen space. It is still a very messed up situation for rushwon charaters like CW specialy since trait is easy to get in that mu :(
  6. killa_solid

    Patch Character Select Mode

    But on the stream they mentioned that in street fighter an ae version character would still be prone to unblockables and all the vanilla sf unblockables would be present for the vanilla versions. The wake up buff can't be ignored imo in looking into this. you can't just look at the nerfs.. they...
  7. killa_solid

    Patch Character Select Mode

    You gotta consider the fact that the early prepatch version of characters would be prone to otgs and possible infinites by characters like lobo.
  8. killa_solid

    Match-up Discussion Catwoman Matchup Discussion

    What I do is starter b3 f3 d2 f1123, then start walking foward. Staff spin wake up will whiff and end right in front of you and flying grayson you can react to with d2.
  9. killa_solid

    The "Let's Be Serious Here" Podcast Episode 3, with Special Guest GGA 16 Bit

    I believe her j1 is 5 frames if i remember correctly, so speed is really not an issue. Its just that you can only anti air on a read leaving yourself open to get trip guarded and even on a correct read there are some characters that you can't anti air reliably bc of their jump arc.
  10. killa_solid

    The "Let's Be Serious Here" Podcast Episode 3, with Special Guest GGA 16 Bit

    Her j1 is really good for an air to air as long as the opponents jump arc doesnt go over hers like for example Black Adam's or harley's does.
  11. killa_solid

    Match-up Discussion Catwoman Matchup Discussion

    I personally approach the mu very grounded. KF has a lot of answers to her jumping ( can mbf3 the j2 and d2 the j1 and close j2's). But the good thing is that she doesnt have too many things that would force you to need to jump anyway. it is important to learn to react to slide with jb2, so...
  12. killa_solid

    Video/Tutorial Catwoman Corner Combos (revisited)

    This is the corner combo that I have been using too minus the CS3 ender. I have different enders and setups based on diff characters and their wakeups. In addition to adding more dmg, the 12 also reduces the gravity on the overall combo. I will post my set ups with video once I get achance to...
  13. killa_solid

    Video/Tutorial Catwoman Corner Combos (revisited)

    It puts you into a jump state so it's ungrabable, but it doesnt register as an evade and so you can't cancel into trait.
  14. killa_solid

    Guide The Ultimate Living HKD/Oki Guide

    Why can't you safe jump bane bc of venom? I have been doing it so far.. unless we are talking about different things
  15. killa_solid

    Match-up Discussion Catwoman Matchup Discussion

    I plan to man, it's just been a hectic past couple of months with moving, a new job , and starting postgrauate school. I noticed EGP is back, I really want to make the next event. I miss all you guys. I just use f1 for both. I cant react to which one the flash player has done in time to change...
  16. killa_solid

    Match-up Discussion Catwoman Matchup Discussion

    Anyone have any insight in regard to the sinestro mu? I don't know who thought having a keep away character have a back walk that is about twice as fast as CW's foward walk is fair. I feel I need to get lucky or have the sinsertro player make stupid mistakes to be able to get th win. :( Any...
  17. killa_solid

    Match-up Discussion Catwoman Matchup Discussion

    From hat I tested before, she can beat different wake ups with this based on which hk set up you use. For example after 122 you can beat venom uppercut but not after 1f2. And after 122 you cant beat double punsh but you can beat it after 1f2. both knockdowns beat command grab though. 122 loses...
  18. killa_solid

    The death of the Uppercut.

    Since mk9 moved toward an armor heavy/dependant game through patches, I never understood why no armor braker moves were implemented. Imo uppercuts would be a great choice for th game's universal armor breaker since it provides for a good risk/reward game.
  19. killa_solid

    General/Other Congrats to GGA 16 Bit for 4th at FF

    You are right, my bad.
  20. killa_solid

    General/Other Congrats to GGA 16 Bit for 4th at FF

    Great job 16bit that was spectacular Catwomen play.