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  1. Whackojack

    Small improvements - Making f1 a mid and f2 an overhead?

    I think something that would help a lot would be making 3 either a mid or (possibly too strong) an overhead. This would help her win poke wars and give her an option up close. I think as an overhead it would give no reason to ever use f4. Alternatively making her standing 4 a mid or a faster...
  2. Whackojack

    Noob Saibot General Discussion Thread

    Okay, I've been playing Noob a ton since release and I think a few minor changes would really step him up without making him too much. 1) Shadow Klone - I think we could go 1 of 2 routes here. A - Make this an overhead, keep everything else about this move the same. This change alone would help...
  3. Whackojack

    Kollector General Discussion

    Yeah I just experienced this. Apparently you can't neutral duck his command grab either. Seems like this is basically all you have to do to win. Is the only option to jump?
  4. Whackojack

    Noob Saibot Tournament Variation Combo Thread

    Yes, those are NOT the tournament variations. Go into the Kustomize menu, create a new variation, scroll over to Abilities, press square (or x on xbox) - the presets with trophies next to them are the torunament variations.
  5. Whackojack

    Noob Saibot Video Thread

    It artificially inflates damage numbers because in most cases you won't be starting with a jump in. It's just what I've always seen practiced/preached, but do your videos however you want, just keep up the good work!
  6. Whackojack

    Noob Saibot Video Thread

    As a general rule it's better to not include jump ins as your combo starter. Really great looking stuff though!
  7. Whackojack

    What is your day 1 hot take?

    Oh boy do I have some bad news... The krypt is randomized. Item locations are always different. There will be no guide.
  8. Whackojack

    Noob Saibot Video Thread

    No, just difficult to time. You have to hit the first f3 asap after 212
  9. Whackojack

    Noob Saibot Tournament Variation Combo Thread

    Yeah, very disappointed in the lack of portals. I feel like it was a missed opportunity not expanding on the reset setups he had in MK9. They were fun and unique without being over powered. They were a mindgame tool more than anything, which suited Noob as a character so well.
  10. Whackojack

    Noob Saibot Tournament Variation Combo Thread

    Fully agree, there is no reason not to use Dark Sabbath. Ghost Ball is just awful, and shadow slide is effectively useless because nobody will ever be blocking high against Noob right now unless you want to go high risk/low reward with 112 or 11xxSlide mixup.
  11. Whackojack

    What is your day 1 hot take?

    -Visually the game is very impressive. All the characters and environments look beautiful and overall it feels pretty good to play. -The tutorials and explanation of mechanics are amazing. New players should have a much easier time levelling up! -Most characters feel a bit stiff. -Towers don't...
  12. Whackojack

    Noob Saibot Video Thread

    Here are the Korner Kombos I've figured out so far. Upknee is much less useful in combos than MK9, but can allow you to convert off of f221 in the corner. 1) 212, f3, f3, f3, b1 1+3xxEN Teleslam, b1 1+3xxTeleslam - 387.47 Damage 2) (Easier/Less Damage) 212, f3, f3xxUpknee, b1 1+3xxEN Teleslam...
  13. Whackojack

    Best Roster Ever

    Kitana is on there. Far right side.
  14. Whackojack

    Closed Beta Kabal Discussion

    Status update: I don't know if I can go back to playing Kabal without Air Dash now. Having it fill 2 slots is for sure costly, but I'm starting to feel how powerful it can be. Currently running Hook Grab and Air Dash. It's unfortunate that I can't use Extended Hook, which is also amazing, but...
  15. Whackojack

    Closed Beta Kabal Discussion

    Yeah it does, my mistake. That was my theorycraft build that I was hoping worked out
  16. Whackojack

    Closed Beta Kabal Discussion

    From what I can tell it really isn't worth the 2 slots. I dunno, I don't think it seems that great from my minimal testing. Gonna try out that restand now.
  17. Whackojack

    Closed Beta Kabal Discussion

    I've actually been liking Hook Grab (DB2) a lot more for extending combos. B1,2xBF3 * 2,3xDB2+R1 * F2,2xDB4 is 300 damage, so not bad for 1 bar. EDIT: Just noticed this is literally the same combo Hendricson posted above. The build I'm using is Hook Grab, Dash Cancel, and Low Saw. I've found...
  18. Whackojack

    Noob Saibot Pre-release Discussion Thread

    Yo! I had to come back after seeing the Noob trailer. So ready, I don't even care that everyone is gonna main him.
  19. Whackojack

    Noob Saibot Pre-release Discussion Thread

    Yeah that would feel so much like the old noob combos. I hope upknee has a MB option, didn't see one in the trailer and this game seems a bit finicky with what I saw in the stress test.